I agree with everything but all of this has been said, reiterated, discussed, dissected, argued, debated, and thought about before, so many times. To the point where I can't believe this original-ass issue was worth a whole panel at PAX.
This is just like the "Do games cause violence?" and "Are games art?" bullcrap. Yes, games may or may not be a catalyst for violence in people. Yes, art is subjective, therefore your mileage may vary. And yes, all characters should be well rounded, no matter what the gender.
I'm beginning to think that people only ever talk about these issues just to hear themselves sound intelligent and "conscious" in the face of the people whose validation they seek.
EDIT: I mean, could we at the very least come up with new examples to back up our tired-ass points?
All I hear about is "Alyx, Jade, Bayonetta herp derp Peach, Zelda rah rah rah" with these women. Have they ever played Yakuza 2 and seen Kaoru Sayama, for example? She's the "Yakuza Eater," for God's sake. Manages to be sexy, tough, and endearing enough for Kazuma to fall in love with, all while wearing the most conservative work suit ever.
All I hear is "Limbo, Shadow of the Colossus, Braid, Flower, " with the art crowd. Boo minimalism. Too easy. You're not trying hard enough, hipsters. Can we do something more challenging instead and find the art behind some of the games they (seem to have) so easily throw by the wayside? Call of Duty gets so much hate, but I can't be the only one who thought "No Russian" was a heartrending experiment. Killer7 is a favorite of mine; it really seems to separate the hipsters from the real thinkers, being so easily dismissed as a mindfuck by most everyone yet having a whole scene of people who've written entire dissertations on it. Surely people have played Metal Gear Solid and appreciated the gameplay tricks it employs to draw you farther into the characters? Come on, let's do some legwork here.