Fleaman said:
If anything, that just makes it worse. Portal isn't just an FPS, it's a physics based puzzle solver. For something that is entirely about dealing with crazy concepts involving motion, this is exactly the type of thing that shouldn't be excluded.
I'd understand if it simply didn't test well as a game mechanic, but if it genuinely made for some interesting puzzles, screw the people who can't handle a little disorientation, that's where the concept of portal excels.
Can't say I'm surprised anyways, it's been a while but I remember the first Portal as being a far more challenging game in general, Portal 2 was enjoyable, but geared utterly and consistently to your average joe This is just another example of them mainstreaming the game as much as possible. Good business decision for them, disappointing game for me.