Having rather looked forward to Portal 2 for some time and finally getting around to playing the co-op through last night (in a disappointingly short, unfocused 4-5 hours) I was left with the distinct impression that it really wasn't made for me at all. The difficulty level rarely verged into taxing in terms of puzzles so I didn't feel there was much in the way of development there. I'd had high hopes for some or even lots of opportunities for highly skilled interplay between the two robots (think aerial flying around while shooting portals for each other so there's a bit of aiming) but was sorely disappointed, with the closest the game coming to this being when the partner needs to catch the cube (no more detail needed if you've done it I suspect). That Valve made a concession by removing what sounds like a very promising game mechanic so that more people don't get put off by one relatively small aspect of the game because it makes them feel uneasy hints that their development attitude is rather similar to Nintendo's in aiming for a friendly inclusiveness which leaves the more experienced players unsatisfied. In the game 'you' would be running around *on the ceiling*, it's not supposed to be comfortable. I for one feel to some extent betrayed, but it was inevitable once the consoles and iSteam happened that there would have to be a dumbing down. Perhaps by buying DLC I might get some of the game I hoped for this time around, and cast a worried eye in the direction of Episode 3.Logan Westbrook said:If you're one of the poor unfortunates that experiences motion sickness and nausea when you play first person shooters, then you probably owe Valve a pretty big thank you. Portal 2 writer Erik Wolpaw has revealed that Valve originally planned to include a gel that let you walk on walls in Portal 2, but dropped it after it made people queasy.
Wolpaw said that the gel had added a nice gameplay twist, but that it was incredibly disorientating. He added that nausea was a constant concern when developing first person games, so the decision was made to drop the gel.
The wall-walking paint in TAG made me so sick, worse than any other game I've ever played. I'm so glad they decided to leave it out of Portal 2 (which I haven't played yet, but I will! honest!). The original Portal made me slightly nauseous too, so it's good they were aware of the problem when they were designing Portal 2.Megacherv said:Ahh yes, I noticed this when playing TAG: The Power of Paint (the game the gel ideas came from, team was hired by Valve)
I agree, it's quite dizzying on that game, I doubt it'd have worked well in Portal 2
Wow, thanks for your concern. You're missing out on what, a few levels? Whereas if Valve didn't care about the issue of motion sickness, many gamers might miss out on the majority of the game - or at least have a very unpleasant experience of it.vivster said:i just feel bad that my fun is being held back just to appease a group of people i haven't even met in my life nor care about
boohooEmeraldGreen said:The wall-walking paint in TAG made me so sick, worse than any other game I've ever played. I'm so glad they decided to leave it out of Portal 2 (which I haven't played yet, but I will! honest!). The original Portal made me slightly nauseous too, so it's good they were aware ofthe problem when they were designing Portal 2.Megacherv said:Ahh yes, I noticed this when playing TAG: The Power of Paint (the game the gel ideas came from, team was hired by Valve)
I agree, it's quite dizzying on that game, I doubt it'd have worked well in Portal 2
Wow, thanks for your concern. You're missing out on what, a few levels? Whereas if Valve didn't care about the issue of motion sickness, many gamers might miss out on the majority of the game - or at least have a very unpleasant experience of it.vivster said:i just feel bad that my fun is being held back just to appease a group of people i haven't even met in my life nor care about
I played on the PC version and I never experienced a glitch. But that doesn't necessarily mean they aren't there, I may have just gotten lucky.PatSilverFox said:About glitches: Portal 2 had very little which is very nice.
I got stuck in a corner once and had a rendering glitch here or there but that's fine with me
[sub] you could argue the rendering was because xbox is weak, but I'm not sure [/sub]
Actually, I wear glasses too, and I know how annoying they can be when watching a 3D movie. The difference is, with a 3D movie I have options. I can go see a 2D version in a different cinema, or I can wait until it comes out on DVD and watch it comfortably in my living room. But if a game has levels that make me sick, there's nothing much I can do about it. I can fiddle with the graphics and camera settings and hope that helps, or I can keep playing in short bursts and hope it gets better later (and that it's not too far until the next save point). Or I can stop playing.vivster said:boohooEmeraldGreen said:Wow, thanks for your concern. You're missing out on what, a few levels? Whereas if Valve didn't care about the issue of motion sickness, many gamers might miss out on the majority of the game - or at least have a very unpleasant experience of it.vivster said:i just feel bad that my fun is being held back just to appease a group of people i haven't even met in my life nor care about
and millions of handicapped people are missing the fun of climbing stairs
and millions of blind people will never be able to play portal with or without wall walking...and i don't see you complaining of valve releasing a game that millions of people can't play because of their disability
people call stuff not for nothing "sickness" or "inability"
because those are conditions out of the norm
and people with those conditions just can't do certain things and they have to accept that
it sucks for them but THEY have to cope with it and not drag everybody else down to their level
the next thing you want is banning all flights because it's unfair to the people who have a fear of flying
i have glasses
should i write now an angry letter to the producers of 3d movies that they should make movies more comfortable for my eyes?
no i shouldn't
Indeed?vivster said:i know where my place is and that i'm not a whiny *****
This would be a pretty good reason to bring in DLC, a content pack that includes puzzles that only people who do not experience nausea should pick up. It would be the peoples choice to partake in it or not whether or not they get nausea.Andronicus said:Nice to see Valve taking all spectrums of interest into account when designing their game, although it is a little disappointing to hear; I think it would have made for some interesting puzzles. Optional DLC, perhaps?
I'm not alone either! I was just reminiscing about how motion sick Doom made me. As someone who got royally sick playing the first Portal (I persevered however)I am thankful they attempted to make the second less jerky. It makes it hard to finish a game when you are so nauseous you can't see straight.tahrey said:I am SO glad it's not just me who suffers from this (though it's never been quite so bad as it was - and still is - with Doom). I will have to show my brother this article as he swears I'm the only one who suffers it...
If throwing up on your keyboard constitutes as fun, I seriously do NOT wish to know what kind of games you might enjoy. And it's not about feeling uneasy, we're talking actual physical effects.Sikachu said:That Valve made a concession by removing what sounds like a very promising game mechanic so that more people don't get put off by one relatively small aspect of the game because it makes them feel uneasy hints that their development attitude is rather similar to Nintendo's in aiming for a friendly inclusiveness which leaves the more experienced players unsatisfied.
Grossly inconsiderate, with an extremely flimsy example. Valve released a complete game, which was nice-und-tidy, until you heard they made it while considering that some people might get sick. Going gun-ho, you're more than ready to berate them AND Valve, all because you feel entitled to the last tiny bit of scrap coding the game might have.vivster said:boohoo
and millions of handicapped people are missing the fun of climbing stairs
and millions of blind people will never be able to play portal with or without wall walking...and i don't see you complaining of valve releasing a game that millions of people can't play because of their disability
the next thing you want is banning all flights because it's unfair to the people who have a fear of flying
...but you feel the need to talk down others "you have never met and don't care about", simply because they didn't implement a single, non-definite element into your game.vivster said:no i shouldn't because i know where my place is and that i'm not a whiny *****