Valve Files Trademark for ... DotA?

Popcicle42

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Feb 25, 2010
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*shrug* I figured most of the DOtA players moved over to League of Legends a while back. Steve "Guinsoo" Feak created DOtA: All Stars, then moved on to create League of Legends. "Icefrog", who had helped make DOtA as well, then took over the original... then got swooped up into Valve (see above).

Honestly, if you were into DOtA, check out League of Legends... and if you weren't, check it out anyway. It's free... free to download, free to play. You can buy more characters and stuff using the microtransaction system (buying Riot points), or play a bunch and get in-game currency to do the same thing for free. Totally worth it.
 

ChromeAlchemist

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Aug 21, 2008
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NLS said:
But, but, but what about Episode 3? :(
Oh well, hopefully Valve knows what they're doing.
Don't worry bro, Ep.3 is coming. Just before it comes out you can pre-order it with your pension.

HarmanSmith said:
I could never really get into DotA because everybody was always an asshole to me and kicked me for not having a fucking buy order and character build strategy and other stupid shit. It's become way too exclusive in WC3, and definitely not a good place for noobs.
Isn't that apparently what Turbine MMOs are like? So exclusive that they're practically inbred?
Funkiest Monkey said:
Oh dear lord, I cannot wait for PAX. So much win.
Your post and your avatar work far too well together. That is all.
 

Firia

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Sep 17, 2007
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John Funk said:
Woodsey said:
http://www.eurogamer.net/articles/2010-08-10-valve-still-working-on-dota-project

It is what they're working on.
...all of that is information that was in the original post, yes :p
But imagine all the reading he'd have to do! There are tens if not hundred (singular) words involved in the post! I almost couldn't get through it! ;)

j/k
 

ark123

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Feb 19, 2009
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Blizzard owns the MAPS, but they don't own the IP (assuming it's been trademarked).
 

KCL

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Jan 12, 2010
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Regardless of whether Blizzard owns DotA, IceFrog doesn't. Eul created DotA. Guinsoo stole it and turned it into DotA: Allstars. Eul later open-sourced the original DotA, i.e. it's no longer anyone's property. IceFrog took over for Guinsoo after all of this. Thus, the issue of ownership is convoluted and could take a while to resolve if anyone decides to challenge it in court.
 

Arisato-kun

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Apr 22, 2009
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HarmanSmith said:
I could never really get into DotA because everybody was always an asshole to me and kicked me for not having a fucking buy order and character build strategy and other stupid shit. It's become way too exclusive in WC3, and definitely not a good place for noobs.
That's how it is. Heroes of Newerth is somehow worse. However, League of Legends is fairly noob friendly.

If you ever get an inclination to try it again that's your best bet.

OT: Very interesting. I'll be sure to watch for this but it'll take a lot to tear me away from LoL.
 

Arisato-kun

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Apr 22, 2009
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Popcicle42 said:
*shrug* I figured most of the DOtA players moved over to League of Legends a while back. Steve "Guinsoo" Feak created DOtA: All Stars, then moved on to create League of Legends. "Icefrog", who had helped make DOtA as well, then took over the original... then got swooped up into Valve (see above).

Honestly, if you were into DOtA, check out League of Legends... and if you weren't, check it out anyway. It's free... free to download, free to play. You can buy more characters and stuff using the microtransaction system (buying Riot points), or play a bunch and get in-game currency to do the same thing for free. Totally worth it.
Here's how it went down.

The small number of casual DOTA players (myself included) migrated over to LoL.

The asshat majority of the community currently resides on Heroes of Newerth. It's your first game? They don't care. You should've been reading character guides months in advance.
 

Twilight.falls

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Jun 7, 2010
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While interesting to see DotA, outright mentioned by name, taken up by Valve I have to wonder how this would work.

Heroes of Newerth already IS a standalone DotA. A great deal of the heroes are direct ports from DotA with different cosmetics. If Valve took over DotA then we'll have it, HoN, and the classic DotA, 3 nearly identical games out at the same time.

I trust Valve, but I'm still curious as to how this will unfold.

On a side note, I genuinely love DotA and it's sibling HoN. Very fun. A great deal of the players are complete jerks though.
 

Mr.Pandah

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Jul 20, 2008
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I still play DotA...its a great game. Playing with people that you actually know over Ventrilo is some of the most fun I've had with any online game.
 

RejjeN

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Arisato-kun said:
Here's how it went down.

The small number of casual DOTA players (myself included) migrated over to LoL.

The asshat majority of the community currently resides on Heroes of Newerth. It's your first game? They don't care. You should've been reading character guides months in advance.
Hi, regular HoN player here.

I believe the main reason for the intolerance of "noobs" in HoN is due to, unlike LoL, it costs 30$ for an account to play the game, that coupled with the stat tracking makes people really angry when one person brings down the entire team by "feeding" (repeatedly dying) the enemy team, resulting in them getting both an exp and gold advantage, while the other team is stuck with a guy who can't play. Now they've removed the normal vote-kick feature (which only worked when you wanted to kick someone who actually did good since the other team has to agree on the vote as well, but being pretty much useless anyhow...).

HoN is a more complicated game than LoL, in part due to the addition of "denies" (killing your own 'creeps' when they are low on HP to prevent the other team from getting gold and reducing the exp they receive) and because sometimes you need complete reliance on your team to manage in larger battles. For instance, most "carry" heroes (Hero characters who usually starts out weak but scale with both passive skills, stats and items really well, thus becoming very powerful with good farm toward the later stages of the game) do not have reliable disable skills, thus they often need other heroes to help them lest they get pounded into the ground by the other teams disable skills.

It's really the collection of all this that adds to players frustration toward newbies, because they simply can't rely on them to do their "job", and for anyone who tries Heroes of Newerth it is highly advisable to play no stat games or join a "teaching" clan, there are people who are helpful toward new players though admittedly they are scarce...

In the end, LoL is more casual while HoN is more competetive. In HoN the only thing that differs between players are their skill(And there is a lot to this... I've played since November 09 in closed beta and I'm only a 1600~ PSR player, where the actual pro's are at 1800-2000, with 1700 players able to completely dominate me and my friends I usually play with), while in LoL you either need to cash up to get the best characters or play for some time to get it for free.
 

mindlesspuppet

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KCL said:
Regardless of whether Blizzard owns DotA, IceFrog doesn't. Eul created DotA. Guinsoo stole it and turned it into DotA: Allstars. Eul later open-sourced the original DotA, i.e. it's no longer anyone's property. IceFrog took over for Guinsoo after all of this. Thus, the issue of ownership is convoluted and could take a while to resolve if anyone decides to challenge it in court.
^ this.

It's amazing how often Icefrog gets credited as DoTA's creator. Especially considering familiar with old school DoTA feel that he kind of fucked it all up. Kind of a amazing to me how so many people relevant to DoTA are getting jobs working on these types of games, yet no one has heard from EUL in years outside of a few WoW mods (afaik).

RejjeN said:
Arisato-kun said:
Here's how it went down.

The small number of casual DOTA players (myself included) migrated over to LoL.

The asshat majority of the community currently resides on Heroes of Newerth. It's your first game? They don't care. You should've been reading character guides months in advance.
Hi, regular HoN player here.

I believe the main reason for the intolerance of "noobs" in HoN is due to, unlike LoL, it costs 30$ for an account to play the game, that coupled with the stat tracking makes people really angry when one person brings down the entire team by "feeding" (repeatedly dying) the enemy team, resulting in them getting both an exp and gold advantage, while the other team is stuck with a guy who can't play. Now they've removed the normal vote-kick feature (which only worked when you wanted to kick someone who actually did good since the other team has to agree on the vote as well, but being pretty much useless anyhow...).

HoN is a more complicated game than LoL, in part due to the addition of "denies" (killing your own 'creeps' when they are low on HP to prevent the other team from getting gold and reducing the exp they receive) and because sometimes you need complete reliance on your team to manage in larger battles. For instance, most "carry" heroes (Hero characters who usually starts out weak but scale with both passive skills, stats and items really well, thus becoming very powerful with good farm toward the later stages of the game) do not have reliable disable skills, thus they often need other heroes to help them lest they get pounded into the ground by the other teams disable skills.

It's really the collection of all this that adds to players frustration toward newbies, because they simply can't rely on them to do their "job", and for anyone who tries Heroes of Newerth it is highly advisable to play no stat games or join a "teaching" clan, there are people who are helpful toward new players though admittedly they are scarce...

In the end, LoL is more casual while HoN is more competetive. In HoN the only thing that differs between players are their skill(And there is a lot to this... I've played since November 09 in closed beta and I'm only a 1600~ PSR player, where the actual pro's are at 1800-2000, with 1700 players able to completely dominate me and my friends I usually play with), while in LoL you either need to cash up to get the best characters or play for some time to get it for free.
I moved to LoL too, truth be told I may like HoN a bit better, but it's community is damn near unbearable. Moreover, because of its indepth stat tracking, no one plays support, instead everyone plays to farm up their K:D and without a good K:D (which most support heroes will not have) it's damn near impossible to get in a decent game.

Though, LoL's matchmaking system is absolutely abysmal. Also they concentrate so much on new heroes and skins that the game suffers for it. There is such an astounding lack of features in LoL it's a joke. Personally I really liked Demigod, it was the only game to really take a step forward and try to improve on the genre with upgrades and gameplay modes, however the initial server troubles and lack of content just killed the game...

I have no doubt Valve will get it right. Of course, there is the distinct possibility of someone taking up the DoTA mantel in SC2 and just blowing away all competition... Let's face it there are quite a few people who feel DoTA Allstars isn't the best DoTA map, merely the most popular, so the opportunity is definitely there in SC2.
 

smallharmlesskitten

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Apr 3, 2008
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GoGo_Boy said:
Yes, they do own DotA :)
No they do not.

They own the maps it's played on. But they do not own the style of the game. otherwise LoL and newerth and Demigod would not exist.

Get your facts straight
 

theklng

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May 1, 2008
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GoGo_Boy said:
Aenir said:
Uh, no they don't. Unless you can somehow prove they have it trademarked/copyrighted.
Just start the Wc3 Editor man. I'm modding Wc3 since quite some time if you don't trust me, whatever. You don't seem like someone who has a clue of that business so... no thanks. I Won't do you the favor and provide a screen. Just look it up yourself and if you don't even have Wc3 just don't even argue -.-
they don't own it. dota wasn't a name or trademark coined by blizzard, and as such, they have no rights to it. maybe instead of being a smug idiot, look up the legal business on the internet.

or even better, come up with proof that they somehow own it. in law, the burden of proof lays upon the plaintiff.