It is on Nexus. Several mods I have downloaded, have come up with a popup asking if you would like to make a donation to the author.Katherine Kerensky said:If they were smart, they'd try making paying optional
It is on Nexus. Several mods I have downloaded, have come up with a popup asking if you would like to make a donation to the author.Katherine Kerensky said:If they were smart, they'd try making paying optional
I have faith in the modding community. Also I believe people would rather give their labour of love for optional donations than have Valve and Bethesda (or any other dev, but who are we kidding) take 75 cents out of every dollar they might make.The Enquirer said:You're forgetting that authors will need to upload their work to those sites, it depends entirely on the modders.
"Getting greedy?" May I introduce you to Team Fortress 2, hat simulator? Yeah the game is fun but its ridiculous that Valve gets away with microtransactions that almost any other publisher would be blasted for. Valve has not been in any way shape or form the opposite of greedy for a great number of years now, and its ludicrous that they get a free pass.Doom972 said:I think that Valve are getting greedy, and it's sad.
MHR said:I like TF2. I think they get away with hats because it's all cosmetic. I don't think any other developer should be given shit for putting in purely cosmetic things into their game and charging for them. It's friggin cosmetic. You're playing the game for the gameplay, aren't you?
However I'm probably biased on that. I like microtransactions in the sense that it gets other fools to pay for the game that I don't have to pay microtransactions to enjoy. The company makes their money, and I get to enjoy the product without having to pay anything extra.
Considering the fact that Bethesda and Valve apparently worked out some sort of deal for the Skyrim attempt, I'd say yeah...that's the most likely candidate, assuming said deal is still on the table between them.Doom972 said:It's going to be in Fallout 4, isn't it?
Because then they wouldn't be able to make any money off the deal, and we just can't have that! Considering the breakdown of the payment system - assuming it's the same as last-time - Valve gets 75% of the money made off the mod sale for doing a grand total of jack and shit.Arnoxthe1 said:![]()
HOW ABOUT... They just set up a donation system? How about that? Is that really too hard to put in?
Why should they bother with improving Steam and learning anything? The chicken or egg dilemma is already solved for Valve, developers will go to Steam because it has a monopoly not because they want to. Valve can do whatever they want and don't have to listen to anyone.Aiddon said:Like I've said before, it's weird how Valve has been stumbling around for the last few years and clearly lacks self-awareness. This just shows that they learned nothing from the outcry against paid mods. Guys, it wasn't HOW you implemented it that people disliked, it's that you were trying to implement it at all. The most dangerous kind of idiot is one who thinks they're helping; YOU ARE NOT HELPING ANYONE.
The more I look at Valve the less I see of them as a company and more of a collection of geeks who just got lucky with a few releases, got rich, and now outright refuse to manage things even though it would be in everyone's best interests considering how Steam is a borderline monopoly with PC distribution.
The first one was actually in effect. There was a bit of drama about a paid mod using assets from another, which was in the process of getting sorted out, but that came out of bad communication from Steam and Bethesda, not outright, intentional, plagiarism.Hagi said:I'm theoretically fine with paid mods. With two rather major requirements though:
- Very strict admission system and swift removal of plagiarized mods.
- Immediate full refunds on request when a patch breaks a mod or it's remove due to the above.
All things considered, especially Valve being Valve, I don't see that happening so I'll remain quite cynical for now.
With Valve's customer service reputation I have my doubts about the first one. It may have technically been in effect but that's not quite the same as being effective. Steam Greenlight isn't exactly a shining example of strict admissions and the initial flood of paid Skyrim mods, bar a few exceptions, wasn't much to write home about either.Starke said:The first one was actually in effect. There was a bit of drama about a paid mod using assets from another, which was in the process of getting sorted out, but that came out of bad communication from Steam and Bethesda, not outright, intentional, plagiarism.Hagi said:I'm theoretically fine with paid mods. With two rather major requirements though:
- Very strict admission system and swift removal of plagiarized mods.
- Immediate full refunds on request when a patch breaks a mod or it's remove due to the above.
All things considered, especially Valve being Valve, I don't see that happening so I'll remain quite cynical for now.
The second one was kind of in effect. There was a no questions asked refund policy in effect for, I think two weeks after purchase, if the mod broke something. It doesn't future proof it for a patch six months from now breaking the mod, or another mod breaking the mod. But, given by that point, money would have actually been dispersed. I mean, when steam still has the money, they can refund it. But, if Steam has paid to the content creator, and then something breaks because the mod author wasn't prescient. Then they can't go and get that money back.
This isn't a customer support issue, it's a legal liability issue. If someone were to have stolen a mod outright, and started selling it on there, and steam was notified, and chose not to take it down when notified, they would be opening themselves up to a massive lawsuit.Hagi said:With Valve's customer service reputation I have my doubts about the first one. It may have technically been in effect but that's not quite the same as being effective. Steam Greenlight isn't exactly a shining example of strict admissions and the initial flood of paid Skyrim mods, bar a few exceptions, wasn't much to write home about either.Starke said:The first one was actually in effect. There was a bit of drama about a paid mod using assets from another, which was in the process of getting sorted out, but that came out of bad communication from Steam and Bethesda, not outright, intentional, plagiarism.Hagi said:I'm theoretically fine with paid mods. With two rather major requirements though:
- Very strict admission system and swift removal of plagiarized mods.
- Immediate full refunds on request when a patch breaks a mod or it's remove due to the above.
All things considered, especially Valve being Valve, I don't see that happening so I'll remain quite cynical for now.
The second one was kind of in effect. There was a no questions asked refund policy in effect for, I think two weeks after purchase, if the mod broke something. It doesn't future proof it for a patch six months from now breaking the mod, or another mod breaking the mod. But, given by that point, money would have actually been dispersed. I mean, when steam still has the money, they can refund it. But, if Steam has paid to the content creator, and then something breaks because the mod author wasn't prescient. Then they can't go and get that money back.
No, you are buying them from Valve. Valve is offering them to you under the terms of sale they're offering. You can say, "well, I don't like those," but, you're not going to get a better offer. As is, Valve will not let you buy anything, mess around with it for six months, then return it. You'd be hard pressed to find any major entertainment media outlet that would.Hagi said:If they're selling paid mods I expect Valve to serve as curator of their own mod store. Because in the end, legally speaking, I'm buying those mods from Valve. And so I expect Valve to take that responsibility, their past actions really don't give me that much hope on that front.
Let me know how that works for you. I'm guessing you already started boycotting Steam over this years ago, right? Oh, it's only modders you're holding to this standard? Right. When it's Ubisoft or WBgames putting out broken crap, that's fine by you. But screw me specifically. Cool.Hagi said:As for the second. It's not really my problem if Valve can't get their money back from the modder. I'm not buying my mod from that modder. I'm buying my mod from Valve and if what I purchased from Valve stops working I expect my money back from Valve.
Good luck with that. Your best bet? Don't play video games. Steam will never take the fall for you. That's how these businesses work. Same with UPlay, same with Origin. Except, not the same as Uplay, because at least with Steam you can get a refund under some circumstances.Hagi said:So yeah, in that case I expect Steam to take the loss. I expect them to own selling mods and to take full responsibility for the transactions that happen there.
The best mods I've ever played were made by folks who didn't give a damn about the money, they did it because they loved the fuck out of that game. If it was only the money that drew you back in, then just don't. It won't have any passion and it will just be a grey mass of "I did this for the money". You don't want to give your work out for free? Cool, I respect that, don't. But do notice the modding community has seemed to get along fine without you. On a side note, how can you possibly defend Valve's actions here when the actual mod creator got next to no money? It all went to Bethesda first, then Valve, and then the 2 cents went to the creator. So If Bethesda and Valve are getting the lion's share of the profits why shouldn't we expect then to provide some support for them?Starke said:The prospect of actually getting paid for my mods got me looking seriously at getting back into creating and publishing mods for Skyrim again. And then as soon as it's announced we have all these people crawling out of the woodwork decrying the loss of "free mods."
You didn't lose anything. What you're saying, the only thing you're saying, to me, is "fuck you. I love your work, but you owe me all of it. You thought it up, you worked on it, but now you have to give it to me." No, I don't.
There were problems with the system, as implemented. There were some issues with content theft. Hell, that's a huge issue with Steam's Skyrim Workshop already. But, this entitled, and yes, it honestly is entitled, perspective of, "you owe us free mods" has made me really sour on publishing them at all.