Vigormortis said:
There is so much misinformation and ignorance in this topic that I scarcely know where to begin. It's shocking (well, not really) to me how ignorant everyone seems to be about the specifics of IP ownership and licensing.
You know you can't just...make a thing from someone else's assets and sell it for a profit without having to at least pay the IP holders for a license to use those assets, right? It's why Bethesda took a cut of the sales. (With Valve's cut going to network and storage costs)
Accusing others of being ignorant while being yourselfe pretty ignorant... classic
First of all: You get a license for using ingame assets each time a developer ships a editor with their game. No this doesnt allow you to resell game assets but that is not the point here because for the most part no one actually does resell ingame assets, they simply use the editor tools as they are allowed to do under this liscence to insert their OWN work.
SECOND: However most noteworthy mods dont even contain Bethesda code or assets to begin with since its allready present in the game or are completly independend from ingame assets. UI overhauls? New graphic effects? Extended script libraries? Heck even stupid things like horsearmor or new weapon models are 100% original and bethesda has actually no claim to that work. Yet they still demand 50% of all earnings? On wich legal grounds exactly?
THIRD:
You are arguing a strawman here. Not only do you represent peoples arguments wrongly but you assume that people are completly against bethesda taking a share. What people are argainst is bethesda taking a 50% cut and valve getting 25% Leaving the modder with a measaly 25% for their hard work, when in truth it should be more like 25% for bethesda for providing the tools and 25% for steam for providing store shelf and 50% to the modders (if not even less % for the companies involved).
The reason people are pissed about bethesdas share is solely based on the fact that bethesda is de facto stealing money from the modders for stuff they have no legal claim on to begin with. Its not their code, its the modders code, its not their graphic assets, its the modders graphic assets.
So a share of 50% is nothing but money grubbing greedy and shows the disdain that bethesda holds for the people that are responsible for the widespread success of their games, cause god knows they themselves are not known for good quality.
So yeah, next time you accuse others of ignorance you should check your own arguments.
Also my personal pet peeve with this whole paid mod nonsense is the short sightetness of its defenders and modders that fall for it:
"Paid mods will help create better and bigger mods!"
This argument that people could make bigger and better mods because they would get paid is rather cute:
Where do you take the money from to create your mod in the first place?
Remember: You dont get paid till you deliver! If you even make it over the magical 400 dollar barrier that you have to earn AFTER valve and publisher take their 75% cut
And from those 25% youre left with? You have to pay everyone involved in your big new quality and better then before mod, you have to pay your lawyers that you will inevitably need to cover your asses, you have to pay taxes too! Also living expenses and working expenses. And ontop of that you have to support your old mod/s while you work on a new one to make more money!
Do you really think at the end of the day you will make a living off modding for a single game for a single plattform? I dont think so.
If you think you could survive on this system and deliver better mods then if you did it as a hobby you live in magical lala land.
The incentive here is completly on easy to churn out cosmetic micro transactions just like in any other game that has "paid mods" that valve likes to go on and on about. (pro tip: those arent mods to begin with since they dont modify anything, just added graphical assets thats all)
Not on the big game changing or content adding mods everyone is actually talking about when it comes to the modding scene.
Anything that takes more then one person and/or more then a couple of hours in a 3D editor software is simply not feasable as an income source.