Sarge034 said:
The best mods I've ever played were made by folks who didn't give a damn about the money, they did it because they loved the fuck out of that game.
I love the fuck out of the game, but I also need to eat. If I had the time to devote to modding, and could actually live on it? You better believe I'd do it. But, when I'm looking at a mod and realizing it's going to take a lot of time to actually get it up and running, that's where I have to stop and say, "but, I need to spend some of that time working on something that will actually get me money so I can make rent and live." It's not about raw avarice, it's that (much like you) I do need to eat.
It's a large part of why the mods I have released have been very lightweight. The stuff I can slap together in 20 hours, and call it? Yeah, that's not a problem. And, in the past, I would have said, "hey, you can have that. It's cool. It does what it's supposed to. Enjoy."
It's when I'm looking at mod ideas that will take two or three months of consistent work, and, let's be honest here, I am talking about 7 to 8 hours a day, to develop, and test? That's where actually going back and saying, "yeah, you can have this," gets a little harder to justify. Not because I don't want it out there, but because that's
a lot of time and energy which I could put into something that I could actually make money off of instead.
That said, the response from the community over this has really soured me on them. I mean, I was always getting the stray suggestion that sounded amazing, but would have taken an enormous amount of time and energy to properly implement. I still remember the guy who wanted me to turn the cyborg perks in FO3 into actual items you found in the wasteland, and caused visual changes to the player when installed. And, I looked into it, and realized just how much time it would take, and ended up giving it a pass.
But, when I see stuff like, actually the editorial stinger in this article, it really pisses me off. Because it does feel like an entitled, "you owe us this stuff." Especially in concert with some of the begging I've gotten on Nexus, both publicly and privately.
Sarge034 said:
On a side note, how can you possibly defend Valve's actions here when the actual mod creator got next to no money? It all went to Bethesda first, then Valve, and then the 2 cents went to the creator. So If Bethesda and Valve are getting the lion's share of the profits why shouldn't we expect then to provide some support for them?
You know the worst part? You'd still be getting a bigger cut of your profits than Obsidian got off New Vegas.
The split was, 25%/75%, with Bethesda and Valve splitting their 75%. And, that's not actually a terrible rate. I mean the Amazon fanfiction royalties were at 35%, and overall, given you're dealing with someone else's IP, is fairly generous. It's a hell of a lot better than the 0% we get now. Make no mistake, a large part to Skyrim (and other bethesda games') ridiculous tail(s) is the modders. I can't tell you my mods have helped keep Skyrim selling, but I can tell you that a lot of them have, and the people who have kept these games on shelves for years after release are getting nothing for it. Myself included.
I know, from the, "well, I did the work" it sounds pretty horrible. But, put another way, if I was charging 12 cents a mod, and had the downloads I have on Nexus (which, there's issues with saying it's a 1:1 ratio, but 12 cents a mod, so let's run with this as a BS number), I'd be looking at roughly $600 bucks, and Bethesda would be splitting $1800 with Valve. And, I will readily admit, I'm not a popular author. In part because I turn out small lightweight stuff that tweaks the game. I've looked at more ambitious projects, and had to say, "no, because if I do this, I won't have the time I need to actually make ends meet." And, honestly, that's a shitty place to be with something I enjoy.
That said, there were huge problems with the program across the board. A huge one was just the drech it launched with. If you really wanted to launch a program like this, it would have needed to be with some serious content offerings. But, Bethesda and Valve had a very short turnaround to put together the initial mod offerings. It was, I think 60 days. Which is not nearly long enough to turn out a mod that would be worth paying for.
If Valve had gone to people four months before the launch, and gotten them making actual quality content, it could have launched with something other than horse armor.
Also, Valve authorized one of the mod authors to use some of their assets from HL2 in theirs. Which, undermined the idea that this would be stuff that was custom created for the paid mods, and not just random third party IP infringement city. It also undermined the idea that the mods would have any inherent value. This should not have launched with custom armor, and a fishing mod. It should have been new quests, new dungeons, things that were actually worth spending money on. But, the guys who were tapped for this weren't given the time they needed.