Valve Responds to L4D2 Boycott

ZeroMachine

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Oct 11, 2008
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CantFaketheFunk said:
Am I the only one who can't write L4D2 without thinking it sounds like a Star Wars droid?
No, you are not.

I tried to find the link to another thread where I said that, but... I already said that. Hilarious shit, there.
 

Therumancer

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Nov 28, 2007
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Actually, I think only time will tell when it comes to this. You don't expect Valve to come up and say "muhwahahaha, we're evil, screwing you, and enjoying every second of it". Any counter-statement by a company is going to be professional and optimistic sounding.

Let me be honest, I do not play L4D, I do not own it. Largely for lack of anyone to play with and not having a working mic. HOWEVER I cannot see how they can viably support TWO versions of the same game, one of which is going to be markedly inferior, without ultimatly shooting themselves in the foot/competing with themselves.

Honestly, a year between sequels isn't that big a deal, a lot of companies have done similar things. It's simply new for Valve.

It will be interesting to see how it all pans out, but I'm just watching from the sidelines.

Honestly, Valve will get me more interested in the franchise if they ever come out with customizable character models as opposed to choosing from one of a tiny selection of avatars.

>>>----Therumancer--->
 

Rhayn

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Therumancer said:
HOWEVER I cannot see how they can viably support TWO versions of the same game, one of which is going to be markedly inferior, without ultimatly shooting themselves in the foot/competing with themselves.
My thoughts exactly. I can't make sense of it.

What they should've done, in my oppinion, is released it as an expansion. Same game, but all the new features. AI Director 2.0 and the new Special Infected would be put into the old game. Characters would then alternate depending on what map you're playing - aka, if you're playing the old one, you'd play with Zoey, Bill, Francis and Louis, but if you're playing on the new maps, you'd have the new cast to choose from. Weapons would be trickier, I guess, I doubt it's impossible to add a few new guns and animations to go with them to the existing characters.

Honestly, I'm a bit torn whether or not I'll actually buy the new game. The new characters don't seem as interesting as the old cast. Melee weapons... Eh, if you're allowed to carry a gun and a melee weapon, it removes the whole 'Got to save ammo'-aspect from the game and turns into a mindless spray-and-pray fest. Not so much survival from the survivors part anymore - now it's a game of what zombie can survive for the longest.

But whatever, I'm sure Valve's got this planned out. They're just not making a whole lot of sense at the moment.
 

Worsle

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Jul 4, 2008
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Rhayn said:
Therumancer said:
HOWEVER I cannot see how they can viably support TWO versions of the same game, one of which is going to be markedly inferior, without ultimatly shooting themselves in the foot/competing with themselves.
My thoughts exactly. I can't make sense of it.

What they should've done, in my oppinion, is released it as an expansion. Same game, but all the new features. AI Director 2.0 and the new Special Infected would be put into the old game. Characters would then alternate depending on what map you're playing - aka, if you're playing the old one, you'd play with Zoey, Bill, Francis and Louis, but if you're playing on the new maps, you'd have the new cast to choose from. Weapons would be trickier, I guess, I doubt it's impossible to add a few new guns and animations to go with them to the existing characters.

Honestly, I'm a bit torn whether or not I'll actually buy the new game. The new characters don't seem as interesting as the old cast. Melee weapons... Eh, if you're allowed to carry a gun and a melee weapon, it removes the whole 'Got to save ammo'-aspect from the game and turns into a mindless spray-and-pray fest. Not so much survival from the survivors part anymore - now it's a game of what zombie can survive for the longest.

But whatever, I'm sure Valve's got this planned out. They're just not making a whole lot of sense at the moment.
I would agree with those thoughts on the whole but I can't say I have that much faith that it will all just work out in the end. I just cant see how putting out a sequel to a game like l4d in less than a year can pan out well. I also don't see how their statement has changed any thing. Just saying trust us is not showing any one up or making them look stupid in any form. I guess I will wait and see but it gives me an uneasy feeling, as its not there plot making me want an other one of these I mean I am still shooting zombies right?
 

teh_gunslinger

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Dec 6, 2007
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300lb. Samoan said:
teh_gunslinger said:
CantFaketheFunk said:
*snip*

Am I the only one who can't write L4D2 without thinking it sounds like a Star Wars droid?
No, you are the only one.
But now that he HAS mentioned it...
"come along, l4d2! we need to save the princess!"
be-bop-booop-bweeeooop
"yes, l4, she IS working on Episode 3! we must distract her!"
I meant to say that he was not alone. My bad. That's what I get for rewriting stuff. Sorry for the confusion.

Also: Don't distract them dammit! :p
 

AceDiamond

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Jul 7, 2008
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Jumplion said:
I swear, I thought that picture was a mix of TF2 and L4D....

I say give us some evidence. VALVe has been saying "we're getting content on the way!" but they've never even told us what exactly this content is. I'll believe them when they give us some tangible evidence.
Well first there's this


http://www.l4d.com/blog/post.php?id=2510

Today we are opening the beta of the Left 4 Dead Authoring Tools to the public. It is available as a free download for all owners of the PC version of Left 4 Dead, and can be found under the "Tools" tab in Steam.
I'd like to point out this is something that many people who have whinged about the lack of an SDK seem to have missed, especially since it came before the announcement. In fact, having just discovered this I wish I had discovered it sooner to shut up one particularly whiny person claiming he had waited forever for the SDK and now wasn't going to get it (bear in mind this was within 24 hours of L4D2's announcement, hence a massive jump to a conclusion. Anyway moving on....) But of course a mere beta of the L4D SDK wouldn't placate them anyway, so let's see what other "tangible evidence" we can find. Guess I'll go back to the direct source of the moment I can definitively say the boycott became silly, with this interview from Chet Faliszek.

http://arstechnica.com/gaming/news/2009/06/before-its-time-valve-explains-left-4-dead-sequel-to-ars.ars

The SDK will be coming out of beta in the next week or so, and Faliszek points to that to prove that Left 4 Dead will still be updated. Also, all the maps created with the SDK will work on the sequel. As for playing old maps with old characters but new creatures and melee? "We have some additional work to do there, we're talking about how to do that. That's what we want to do."

While he claims it's not an insurmountable amount of work, mixing old and new content would require new dialog to be recorded for the situations with the new enemies and weapons, as well as new animations. It's something Valve wants to do, but they're not sure when it will be accomplished.
So, apparently, they have the SDK, the interconnectibility, and they're working on expanding on that to the point that they're practically cross-compatible. Yes, it sounds a little hokey, but unlike the 25k people who decided to express their unwillingness to buy very loudly and ***** about not being given an SDK they already had available to them in a misguided attempt to force policy change, well, let's just say I'm willing to sit and wait, then criticize if it doesn't work. After all, if I acted like these people I'd have been marching around the VALVe campus with a placard saying "GET YOUR MMO OUT OF MY TF2!" as soon as the Spy/Sniper update hit.

Also regarding L4D1's apparent inferiority to L4D2. So far, what I've seen is that they're not really replacing anything, just expanding. Again I can fully understand why people would not want to pay for something that would end up feeling like an expansion pack more than a full game, but then again I remember a time when everybody would line up to buy expansion packs, so maybe i'm just not completely detatched from that model just yet.
 

Crash486

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AceDiamond said:
After all, if I acted like these people I'd be marching around the VALVe campus with a placard saying "GET YOUR MMO OUT OF MY TF2!"
They already did, you can now unlock the new items via acheivment milestones like you were able to previously.

AceDiamond said:
Also regarding L4D1's apparent inferiority to L4D2. So far, what I've seen is that they're not really replacing anything, just expanding. Again I can fully understand why people would not want to pay for something that would end up feeling like an expansion pack more than a full game, but then again I remember a time when everybody would line up to buy expansion packs, so maybe i'm just not completely detatched from that model just yet.
Those expansion packs were never priced as full games. They tended to range between 20-30$
 

Jumplion

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AceDiamond said:
Okay, and SDK is good for those modder people, but is that all? Surely there's something else, an SDK can't be the only "support" that VALVe is giving to the original L4D?
 

Crash486

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Jumplion said:
AceDiamond said:
Okay, and SDK is good for those modder people, but is that all? Surely there's something else, an SDK can't be the only "support" that VALVe is giving to the original L4D?
Well, with the release of the SDK, third part maps and mods will be created by third party mod developers for everyone in the community to enjoy, so the release of the SDK is actually good for everybody. In just about every valve game that's been released, it tends to be the third party content which becomes arguably the most popular. If it becomes good enough, valve adopts it as their own, hence counterstrike.
 

Jumplion

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Crash486 said:
Jumplion said:
AceDiamond said:
Okay, and SDK is good for those modder people, but is that all? Surely there's something else, an SDK can't be the only "support" that VALVe is giving to the original L4D?
Well, with the release of the SDK, third part maps and mods will be created by third party mod developers for everyone in the community to enjoy, so the release of the SDK is actually good for everybody. In just about every valve game that's been released, it tends to be the third party content which becomes arguably the most popular. If it becomes good enough, valve adopts it as their own, hence counterstrike.
Sure, but that's third party support. Doesn't that kind of defeat the whole purpose of everyone (mainly the boycotts) wanting VALVe to give the support?

only gives me more reason to think they're lazy :D
 

Crash486

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Oct 18, 2008
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Jumplion said:
Crash486 said:
Jumplion said:
AceDiamond said:
Okay, and SDK is good for those modder people, but is that all? Surely there's something else, an SDK can't be the only "support" that VALVe is giving to the original L4D?
Well, with the release of the SDK, third part maps and mods will be created by third party mod developers for everyone in the community to enjoy, so the release of the SDK is actually good for everybody. In just about every valve game that's been released, it tends to be the third party content which becomes arguably the most popular. If it becomes good enough, valve adopts it as their own, hence counterstrike.
Sure, but that's third party support. Doesn't that kind of defeat the whole purpose of everyone (mainly the boycotts) wanting VALVe to give the support?

only gives me more reason to think they're lazy :D
Honestly, I don't care anymore. This whole situation has turned me off from the game completely, and I'm just not going to buy it. The escapist is obviously full of kids in their adolescent know it all phase, who have absolutely no concept of money or good business practice. Someday they'll grow out of it and learn to realize when they're being taken advantage of. Until then, its just not worth the energy debating with them, its literally like arguing with a wall.
 

Abedeus

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Sep 14, 2008
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Kwil said:
Abedeus said:
Wait, how were we owned?

We got what we wanted - a promise of support for the old game, so we don't have to buy L4D2 right away.

Seems to me like people against boycotting got owned - all of you said nobody would notice it and nobody would care. Guess the higher-ups care.
To be honest, the idiot boycotters owned themselves. Had they done an ounce of research before starting their boycott, they would have seen that nearly every "concern" they evidenced, (aside from the stupid crap like fiddle music) had already been addressed by Vavle developers. Gabe has actually said nothing new here, he's just reiterated what his developers said previously.
I think that was Microsoft who has announced the L4D. I, for one, am never going to believe blindly in what M$ says. Even about W7 I had to see it to believe the hype.
 

ProfessorLayton

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Nov 6, 2008
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As possibly the world's biggest Valve fanboy, I'm giving props to them on this one. No matter what the problem is, Valve always seems to solve it.
 

duckfi8

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Jan 21, 2009
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they should just make more maps for L4D1 i thought that is what they were going to do in the first place
 

pirateninj4

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Weeeheeel I'd say that it's gonna be much like all the times before. People will buy the game and play it and the modding communities will get horny for the new modding tools and it'll be a roaring success, and we'll all forget about it in less than a year.
 

SprodeMaster

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Valve is always on the edge of the release time spectrum, can't we have games in the normal 2-3 year time instead of 9-15 months and 4-6 years?