No, you are not.CantFaketheFunk said:Am I the only one who can't write L4D2 without thinking it sounds like a Star Wars droid?
I tried to find the link to another thread where I said that, but... I already said that. Hilarious shit, there.
No, you are not.CantFaketheFunk said:Am I the only one who can't write L4D2 without thinking it sounds like a Star Wars droid?
My thoughts exactly. I can't make sense of it.Therumancer said:HOWEVER I cannot see how they can viably support TWO versions of the same game, one of which is going to be markedly inferior, without ultimatly shooting themselves in the foot/competing with themselves.
I would agree with those thoughts on the whole but I can't say I have that much faith that it will all just work out in the end. I just cant see how putting out a sequel to a game like l4d in less than a year can pan out well. I also don't see how their statement has changed any thing. Just saying trust us is not showing any one up or making them look stupid in any form. I guess I will wait and see but it gives me an uneasy feeling, as its not there plot making me want an other one of these I mean I am still shooting zombies right?Rhayn said:My thoughts exactly. I can't make sense of it.Therumancer said:HOWEVER I cannot see how they can viably support TWO versions of the same game, one of which is going to be markedly inferior, without ultimatly shooting themselves in the foot/competing with themselves.
What they should've done, in my oppinion, is released it as an expansion. Same game, but all the new features. AI Director 2.0 and the new Special Infected would be put into the old game. Characters would then alternate depending on what map you're playing - aka, if you're playing the old one, you'd play with Zoey, Bill, Francis and Louis, but if you're playing on the new maps, you'd have the new cast to choose from. Weapons would be trickier, I guess, I doubt it's impossible to add a few new guns and animations to go with them to the existing characters.
Honestly, I'm a bit torn whether or not I'll actually buy the new game. The new characters don't seem as interesting as the old cast. Melee weapons... Eh, if you're allowed to carry a gun and a melee weapon, it removes the whole 'Got to save ammo'-aspect from the game and turns into a mindless spray-and-pray fest. Not so much survival from the survivors part anymore - now it's a game of what zombie can survive for the longest.
But whatever, I'm sure Valve's got this planned out. They're just not making a whole lot of sense at the moment.
I meant to say that he was not alone. My bad. That's what I get for rewriting stuff. Sorry for the confusion.300lb. Samoan said:But now that he HAS mentioned it...teh_gunslinger said:No, you are the only one.CantFaketheFunk said:*snip*
Am I the only one who can't write L4D2 without thinking it sounds like a Star Wars droid?
"come along, l4d2! we need to save the princess!"
be-bop-booop-bweeeooop
"yes, l4, she IS working on Episode 3! we must distract her!"
Well first there's thisJumplion said:I swear, I thought that picture was a mix of TF2 and L4D....
I say give us some evidence. VALVe has been saying "we're getting content on the way!" but they've never even told us what exactly this content is. I'll believe them when they give us some tangible evidence.
I'd like to point out this is something that many people who have whinged about the lack of an SDK seem to have missed, especially since it came before the announcement. In fact, having just discovered this I wish I had discovered it sooner to shut up one particularly whiny person claiming he had waited forever for the SDK and now wasn't going to get it (bear in mind this was within 24 hours of L4D2's announcement, hence a massive jump to a conclusion. Anyway moving on....) But of course a mere beta of the L4D SDK wouldn't placate them anyway, so let's see what other "tangible evidence" we can find. Guess I'll go back to the direct source of the moment I can definitively say the boycott became silly, with this interview from Chet Faliszek.Today we are opening the beta of the Left 4 Dead Authoring Tools to the public. It is available as a free download for all owners of the PC version of Left 4 Dead, and can be found under the "Tools" tab in Steam.
So, apparently, they have the SDK, the interconnectibility, and they're working on expanding on that to the point that they're practically cross-compatible. Yes, it sounds a little hokey, but unlike the 25k people who decided to express their unwillingness to buy very loudly and ***** about not being given an SDK they already had available to them in a misguided attempt to force policy change, well, let's just say I'm willing to sit and wait, then criticize if it doesn't work. After all, if I acted like these people I'd have been marching around the VALVe campus with a placard saying "GET YOUR MMO OUT OF MY TF2!" as soon as the Spy/Sniper update hit.The SDK will be coming out of beta in the next week or so, and Faliszek points to that to prove that Left 4 Dead will still be updated. Also, all the maps created with the SDK will work on the sequel. As for playing old maps with old characters but new creatures and melee? "We have some additional work to do there, we're talking about how to do that. That's what we want to do."
While he claims it's not an insurmountable amount of work, mixing old and new content would require new dialog to be recorded for the situations with the new enemies and weapons, as well as new animations. It's something Valve wants to do, but they're not sure when it will be accomplished.
They already did, you can now unlock the new items via acheivment milestones like you were able to previously.AceDiamond said:After all, if I acted like these people I'd be marching around the VALVe campus with a placard saying "GET YOUR MMO OUT OF MY TF2!"
Those expansion packs were never priced as full games. They tended to range between 20-30$AceDiamond said:Also regarding L4D1's apparent inferiority to L4D2. So far, what I've seen is that they're not really replacing anything, just expanding. Again I can fully understand why people would not want to pay for something that would end up feeling like an expansion pack more than a full game, but then again I remember a time when everybody would line up to buy expansion packs, so maybe i'm just not completely detatched from that model just yet.
Okay, and SDK is good for those modder people, but is that all? Surely there's something else, an SDK can't be the only "support" that VALVe is giving to the original L4D?AceDiamond said:Condense
Well, with the release of the SDK, third part maps and mods will be created by third party mod developers for everyone in the community to enjoy, so the release of the SDK is actually good for everybody. In just about every valve game that's been released, it tends to be the third party content which becomes arguably the most popular. If it becomes good enough, valve adopts it as their own, hence counterstrike.Jumplion said:Okay, and SDK is good for those modder people, but is that all? Surely there's something else, an SDK can't be the only "support" that VALVe is giving to the original L4D?AceDiamond said:Condense
Sure, but that's third party support. Doesn't that kind of defeat the whole purpose of everyone (mainly the boycotts) wanting VALVe to give the support?Crash486 said:Well, with the release of the SDK, third part maps and mods will be created by third party mod developers for everyone in the community to enjoy, so the release of the SDK is actually good for everybody. In just about every valve game that's been released, it tends to be the third party content which becomes arguably the most popular. If it becomes good enough, valve adopts it as their own, hence counterstrike.Jumplion said:Okay, and SDK is good for those modder people, but is that all? Surely there's something else, an SDK can't be the only "support" that VALVe is giving to the original L4D?AceDiamond said:Condense
Honestly, I don't care anymore. This whole situation has turned me off from the game completely, and I'm just not going to buy it. The escapist is obviously full of kids in their adolescent know it all phase, who have absolutely no concept of money or good business practice. Someday they'll grow out of it and learn to realize when they're being taken advantage of. Until then, its just not worth the energy debating with them, its literally like arguing with a wall.Jumplion said:Sure, but that's third party support. Doesn't that kind of defeat the whole purpose of everyone (mainly the boycotts) wanting VALVe to give the support?Crash486 said:Well, with the release of the SDK, third part maps and mods will be created by third party mod developers for everyone in the community to enjoy, so the release of the SDK is actually good for everybody. In just about every valve game that's been released, it tends to be the third party content which becomes arguably the most popular. If it becomes good enough, valve adopts it as their own, hence counterstrike.Jumplion said:Okay, and SDK is good for those modder people, but is that all? Surely there's something else, an SDK can't be the only "support" that VALVe is giving to the original L4D?AceDiamond said:Condense
only gives me more reason to think they're lazy
I think that was Microsoft who has announced the L4D. I, for one, am never going to believe blindly in what M$ says. Even about W7 I had to see it to believe the hype.Kwil said:To be honest, the idiot boycotters owned themselves. Had they done an ounce of research before starting their boycott, they would have seen that nearly every "concern" they evidenced, (aside from the stupid crap like fiddle music) had already been addressed by Vavle developers. Gabe has actually said nothing new here, he's just reiterated what his developers said previously.Abedeus said:Wait, how were we owned?
We got what we wanted - a promise of support for the old game, so we don't have to buy L4D2 right away.
Seems to me like people against boycotting got owned - all of you said nobody would notice it and nobody would care. Guess the higher-ups care.
When I first read the article I thought, why is there a screen shot of TF2?Jumplion said:I swear, I thought that picture was a mix of TF2 and L4D....