I disagree with Valve on this one. These guys have a publisher now. They are no longer independent. Let them publish the freakin' game.
I see it more as entering AI and getting signed part way through... Then all of the biggest music stores in the country (who for this analogy, have a financial interest in AI) refuse to sell your music unless you stay on and then win AI. You could always try to selling your CDs at car boot sales instead I guess.EvolutionKills said:Imagine a contestant on American Idol halfway through the competition got signed to a record label. Would they then automatically win that season of American Idol? No. They're on the show to compete for contract available to the winner, because their agreement with the show precedes their agreement with another label. Nothing is stopping the contestant from throwing his performance or dipping out of the show. But you're not going to get a contract through the show without finishing the competition. The new contract does not negate the prior obligation. It's not a perfect analogy, but I hope it gets the point across.
TheSniperFan said:I wasn't saying that this specific case is bad.thethird0611 said:Adult Swim has done -alot- for the PA guys and hasnt interfered nearly at all with the game.TheSniperFan said:Very good.
Throw away your freedom as indie developer just to get your game out faster? Nope.avi
I actually got to hear them in a stream with a youtuber, and they even talked to the stream happily. It was an off the cuff interview to, so alot more was told than in a 'normal' interview. They pretty much have all the say in the game, the only time they mentioned the publisher was when they were saying how Adult Swim was helping with advertising and publishing.
So, to put this in simple terms.
VALVE DID FUCK UP.
Greenlight was supposed to be a way to skim through indie games and take out the good ones, while leaving out the bad ones. PA, an indie game, actually caught the eye of a big publisher who would pay the cost for them, which should tell Valve that this game is good enough to skip the greenlight process.
So yeah...
However, please don't forget that most publishers are soulless, lazy companies that make money from other people's work.
I'd like to point you to the game "Ace of Spades". It was a great indie game, but the developer ran out of money. Fortunately, noble publisher "Jagex" stepped in to help the developer out and take care of the Stream release.
Long story short:
They took the game in a totally different direction, which alienated the beta playerbase and made the developer unhappy. The original developer isn't part of the team anymore and has lost the rights for his own creation. They released a bastardized version of a game that is nothing like its beta, undermining the whole concept of the originals gameplay, as a money grab under a popular name.
Their moderators/admins on the forums are utter dicks who ban everyone who just mentions the original.
I don't care anymore, but they wanted to release a "classic mode". As played DLC of course.
A CONTRACT WITH A PUBLISHER USUALLY IS A ONE-WAY TICKET FOR YOUR IP.
If indie developers would start doing this in masses now...Christ.
Most wouldn't get happy in the long run.
So far, even after what you said, I'm not angry at Valve. But after being the moral police, now they have to do their part and actually take care of the complaints that there are about Greenlight.
Oh, you mean kind of like how Valve decided that sorting through submissions was too hard, so they decided to just get the community to do it instead?Cecilo said:they are trying to get developers to stop going "It's to harrddddddddd, lets just get a publisher"
They already agreed to the terms of Valve's contract when they entered greenlight. Greenlight is essentially publishing by contest, Valve has a stake in the game's success now by contract. If you contract yourself to another publisher you're only splitting your share of the profits from the contract with valve.Zachary Amaranth said:Indeed, but Greenlight seems so broken it seems moot. It also seems like a dick move to stop people from trying to get a better shake.SweetWarmIce said:Doesn't that defeat the point of Greenlight?
Cecilo said:We throw around the word entitlement a lot here. Basically what these devs are, is entitled. Basically they do not want to do the hard work to get themselves Greenlit. And all of you people who are saying Valve is in the wrong here, need to understand that Valve isn't trying to be evil about this, they are trying to curb a bad practice, they are trying to get developers to stop going "It's to harrddddddddd, lets just get a publisher"
BartyMae said:So...basically, Valve isn't letting them cheat. Sucks for them, sort of, but it seems O.K. to me. If the game couldn't garner enough support to be published via Greenlight, why should they be allowed to ignore that and have it be published via an actual publisher?
Since this isn't a game I really care about, I kind of view this as a good thing...though I can see how it'd be easy to take the opposite view if I did...
EvolutionKills said:DoveAlexa said:Exactly. Valve's principles on this are very reasonable; what's the point of the greenlight system if you can just cheat your way to the finish line (because you have a publisher to front the risky cash instead of steam)? Besides, if they have a publisher now, they aren't indie anymore. Indie means independent of a publisher, as far as I am aware. Not saying that OH GAWD THEY IS EBIL NAO, what I mean is that they don't need to pray to get picked up by someone anymore: they JUST GOT picked up. Sighs of relief all-round.Deathfish15 said:I can see the issue here: Greenlight is basically it's own Indie-style contract system with Valve. The contract gets 'signed' when the votes and reviews actually give it the 'greelight'. The problem I can see Valve having is that this other competing publisher (Adult Swim Games Inc.) tried signing with someone who's already signed, just to try to go with the same system (Steam). I totally understand why they said "no go" like they did.
With this publisher though, if they don't like what steams doing to them, they could just self publish on Adult Swim or their own site, or go with greenman or gog. It's not like steam is some digital overlord that is somehow able to permanently block their sales the world over.
Valve is right in preventing a bad precedent from being set.
I find myself agreeing with both of you. Not because I'm a Valve fanboy, but because you make the most sense.
It's Valve's service, and this is how they've set up to allow indie (without a publisher) games to be released on Steam. Valve doesn't have to offer this at all. Whether or not it's broken or a failure is another debate for another time, this is about Greenlight as it stands now. They had no publisher and approached Valve on Valve's own terms, because Valve controls distribution on Steam. The developers wanted to get on Steam, and they were willing to jump through the hoops to attempt to get there.
Now they have acquired a publisher, but they're still under obligation to move through the Greenlight process. Why? Because it's Valve's program, and unless they have an explicit clause that allows to bypass it if you get a publisher, then you're beholden by your original agreement. The developer still needs to jump through said hoops to get on Steam without a publisher. Now (as far as I know) there is nothing that prevents Adult Swim from helping to advertise the game and it's Greenlight campaign, or to get it published on Greenman or Good Old Games. But the developers are still 'under contract' vis-a-vis their original agreement with Valve. Their new contract with Adult Swim does not negate their prior agreement with Valve.
Now whether or not Valve could or should allow them to back out of their Greenlight and come back as a regular published title is debatable. However they're under no obligation to do so. I can also understand their perspective of not wanting to set a precedent. If they had wanted to allow this to happen, then it would already be in agreement for Greenlight, and this would all be a non issue.
I have no idea what other contributing factors are involved from Valve's end. I imagine that this service is costing them money, in both server bandwidth and manpower. Valve had to set this system up and manage it, and it is a work in progress. Remember what Steam was like at first? You have to give them the much deserved credit and benefit of the doubt, in that their service has evolved for the better; I hope that Greenlight will follow suite.
Imagine a contestant on American Idol halfway through the competition got signed to a record label. Would they then automatically win that season of American Idol? No. They're on the show to compete for contract available to the winner, because their agreement with the show precedes their agreement with another label. Nothing is stopping the contestant from throwing his performance or dipping out of the show. But you're not going to get a contract through the show without finishing the competition. The new contract does not negate the prior obligation. It's not a perfect analogy, but I hope it gets the point across.
Do4600 said:They already agreed to the terms of Valve's contract when they entered greenlight. Greenlight is essentially publishing by contest, Valve has a stake in the game's success now by contract. If you contract yourself to another publisher you're only splitting your share of the profits from the contract with valve.Zachary Amaranth said:Indeed, but Greenlight seems so broken it seems moot. It also seems like a dick move to stop people from trying to get a better shake.SweetWarmIce said:Doesn't that defeat the point of Greenlight?
Forgoing the contest violates the financial agreement Valve has with the creators. The contest is a means of gauging public support and interest in the game. Basically it's a means of lowing the risk on investments Valve makes in these indie games. If Valve released the contract they would be throwing away a potentially lucrative contract that they by all right should have a stake in by giving the creators a chance to publish their game.
The real moral of the story is if these creators wanted the option to freely choose such things they shouldn't have agreed to the terms of greenlight. Valve might be the only reason these creators were seen by Adult Swim to begin with, so really Valve is fulfilling their end of the bargain.
Just because a shinier deal comes along doesn't mean it voids your previous contract, that's business and it requires a great deal of forethought to succeed in such an independent venture.