MovieBob said:
MovieBob: Videogames vs. The Movies
The movie and videogame industries have more in common than they'd like to admit.
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I actually was engaged in a conversation about this topic (while waiting for the midnight showing of
The Green Hornet) from a different angle.
The problem comes down to money. Nowadays videogames (and movies) have massive, massive budgets that need to be balanced on the other end. It comes down to Risk vs. Reward. Before
Avatar made money, a lot of it was spent for creation--remember the heavy promotion prior to its theatrical release? Unfortunately you see movies made out of things like
Twilight because there's guaranteed money regardless of the quality. There will be a billionth
Call of Duty because it'll sell (Low Risk, High Reward).
Transformers became big as a movie, so Hollywood continued to unleash Michael Bay on the franchise.
In contrast, a movie such as
Black Swan opened in select theaters first, and everywhere else later. I think this is an example of a movie with a higher Risk, but has generated high Reward (opposite case:
Scott Pilgrim, which was also a movie of higher Risk...and I won't finish that, both movies are exceptional).
Take a look for a second at movie-based games, these days produced to promote their movie. Produced to replicate the look, feel, and sound of a different medium. In this regard, developers have apparently forgotten
E.T. It's another gimmick. Every so often, you might see a movie-based game going the extra mile (like the LotR games bringing in the actual actors, or Rango-the-game using Johnny Depp), but most just suck beyond that possible, temporary sensation of "Hey, I get to play as so-and-so" if that works for you.
Getting back to the crux of the matter, it all traces back to the current economy. Risk isn't looking so good right now. It's simpler, easier, and reward factor is greater by reproducing, rebooting, and remaking popular material. Most of the major game titles released recently have been sequels. Movies see remakes, or re-hashing of basic stories that work on a general population, read: "young, white men with disposable income." It's sad, unoriginal, and boring, but the rest of us aren't worth paying attention to, or telling stories for. We're smaller in numbers, and there would be actual work involved in generating and guaranteeing interest. The people on the creation/production end with the big budgets to produce movies or games can't seem to see without their dollar-green-colored glasses. But on both sides, particularly easier to see in gaming's recent history, the continued injection of more money into the system made this trend inevitable. Once the heavy spending starts, focus settles on making it back + some.
Overall, it's a sensitive topic to attempt to cover, because it does aggro rage on both sides, and here I thought that for its angle it was handled pretty well. I think the article produces an interesting point, and I will admit that despite our lengthy back-and-forth, it didn't occur to my friend and I that the industries in question could reflect the worst in themselves.