carnex said:
At this moment I'm getting convinced that you are trolling. I know you are intelligent. You proved that over several discussions we had on this board. Why are you then equating 40-60 percent of market presence with 40-60 percent of market share in every genre. It's like if you would reason that shoe manufacturers should start selling high heels for men since they are almost 50% of buyers and generate almost 1/3 of cash flow. (these numbers are gross estimations based on really old numbers i learned so long ago I might remember them wrong but they still make the same point)
As I said, there is a lot of games geared towards women. It's not your swollen budget releases rather lower budgeted games. And you should know that. Some 8 months ago we had the same conversation and you pulled up few research papers on gaming public. What is has shown is that almost half of the video game players where female. But they also shown that average female gamer was older than average male gamer by a few years, that the majority of female gamers were middle aged women. And their games of choice are puzzle, hidden object games, light adventure, match 3, life simulators and similar games. Most of those games will not benefit from production values high end driving or shooting game would. Also, with adequate and far cheaper quality alternatives out there, high priced high budgeted game would not sell. Again. it's simple matter of economy.
BTW, I really want to see high budgeted virtual reality hidden object game for Oculus Rift. Now, there that kind of budget could create really mindblowing experience.
As for where my info comes from, I already told you. it's you who directed me towards studies of games market. Remind yourself.
Oh, Life is not fair is not a copout. Not in any way, shape or form. Life does not pat you on the back when you do something good. To get pat on the back you need to do something truly amazing. However life does have a huge stick with which it will beat you mercilessly every time you fail. And there are countless competitiors that will help you fail so that they look like they succeeded. Life offers few carrots but lots of sticks and often invites friends to "sticking" party. Add to that that logic demands going with majority and , if you stick out, you end up in a very very bad place. That is what that sentence means. It also means that place of your birth, your race, your religion, your upbringing, your neighborhood can all give you distinctive advantages or disadvantages without any influence fro your side. And, let me make it clear, poor black lesbian atheist female "from the hood" on social welfare in USA is still far better off than average white heterosexual orthodox christian male in Serbia not to mention Chinese construction worker or Ukrainian sex worker or Zimbabwean black farmer. I hope I made it clear now.
And yes, I call it oversensitivity. People expect life to be a carnival ride. And it can be if you are born under a right set of circumstances, with right genetics and right upbringing. But that covers miserably small portion of humankind. For the rest of us, its struggle for survival where we build every single happy moment ourself, either directly or by doing the same for others and receiving same back. It might be easier for some by circumstances but it's struggle never the less.
What I get from you post is that you have quite a bit of pent up rage in you. And from your last sentence one idea shines, at least to me. And that is that you expect equality of results. And that is worst possible expectation to have. Even if we had true equality of opportunity that would never result in equality of chances and even less in equality of results. Number of factors that goes against that idea being reasonable is simply staggering and overwhelming to contemplate.
As I said all those months ago, if you really feel so discriminated go and gather some developers, raise funds and finance the game you and people who have similar opinion think be made. If it succeeds, publishers will take note. But beware, if it fails, you just dug up deeper hole for your hopes and dreams. It's a risk, but unless someone is willing to take it, nothing will change. EA took wonderful risk at the beginning of PS3/XBOX360 era which resulted in one of my favorite games of all times, Mirrors Edge. But it didn't pay off and they lost top spot in industry. On the other hand Sony refused to pay 50M$ to get exclusivity on Call of Duty Modern Warfare and look what they missed by refusing to risk it. So risks can pay off but you must be prepared to pay the price.
I'm certainly not trolling. I'm also certainly not interested in rolling over and accepting that women will always be second class gamers because nothing will change because a bunch of naysayers defend the practices of the gaming industry. And I'm certainly not just going to roll over, and die just on your say so.
Women won't spend money on something that doesn't make them happy. If they aren't marketed to, they aren't happy, they don't buy. Why is this such a difficult concept to grasp?
Moreover, you, yourself admit they're old numbers. Sticking with outdated information is going to do more harm than good. Especially when it doesn't accurately reflect the amount that female gamers have grown. A lot can happen in a few months.
It's a mistake to assume women only like a handful of game genres, and leave it at that. Times change, new generations of gamers are out there, people who've gotten acclimated to gaming, people with better reflexes, and people who want a variety of things besides being relegated to sims, puzzle, farming, and match 3 games.
It's absurd to expect all gamers to stick to a certain, small range of genres. Moreover, expecting all gamers to find one system to play on and leaving it at that is equally absurd.
Women should not be forced to play only on PC only on small indie games only of a few genres, lest they be forced to play games aimed at guys.
"Life's not fair" is the ultimate cop out. It's an attempt to dismiss all gripes, and a jab at the "I win button." If you want to bow out, then bow out, but you've yet to make any compelling argument to make me change my mind on the issue of sexism in the game industry. You're not alone in that, either.
Wow, for all the times you've talked with me, you still say I expect equality? I'm just asking for more than we have now. Not 50/50. Best case scenario, the 50/50 is a long way off.
Considering how long the idea of "make your own game!" (which is another massive cop-out, mind you, and is said with an immense amount of lacking of understanding of a long list of things) has been out, and no doubt hopeful folks have tried, I'd say the industry doesn't really care.
Lets look at, for instance, Minecraft. Minecraft is absurdly popular! It got console ports, too! But who's really trying to compete with this formula outside of an indie level? Safe to say no-one, really, despite the formula being quite worthwhile because it's broughtin an immense amount of cash.
Portal, which was made into something of an AAA game. Popular? Sure. Competition? None really.
The industry doesn't really take advantage of formulas created by the indie world. There's no proving the industry wrong on this route, IMO.
Moreover, the absurd amount of cash your idea will need won't fly well for an indie game maker, and an indie game would need considerable quality to make that sort of impact on the gamers, and the industry and I don't see that happening.
Mirror's Edge wasn't just a risk because of the female protagonist, it was the experimental style of gameplay which hasn't yet really been revisited because first person parkour isn't as easy as it seems, apparently, nevermind limiting the combative prowess of the player's character, or a combination of both.
You're making the same error the game industry has, and laying the game's failings squarely on the female protagonist, and completely ignoring any other variable. It's this line of thinking that no doubt played a role in getting this topic so popular.