Shanahanapp said:
An Ceannaire said:
Two things:
Why do we have to design characters that visually appeal to a specific gender anyway? Plenty of popular gaming characters were not designed in this way. Movies are best when they don't pander - the same can (usually) be said of games.
That's true but this did start as a discussion on the need for more male eye-candy, so we (or I at least) are mainly referring to characters designed to be attractive to some demographic. I don't mind pandering too much, I just think that there should be pandering for more than one or two demographics.
With the retarded way the AAA industry is structured, many developers can only "afford" to pander to one demographic. And logic would dictate that they pander to the most lucrative one.
However, I even think that the way they pander to males is all wrong. Some developers seem to have lost sight of what the male demographic actually wants (although to be fair, the young male gamers are not renowned for knowing what they want - and I say that as one myself), especially when it comes to the subject of eye candy. Sure, big breasts alone will net you some sales from the more sexually deprived of the demographic, but that hook alone isn't enough. Now, combine a sexy body with an interesting character, and then you'll have the attention of a large percentage of Male gamers. The best example I've come across of this is Mass Effect. Which female character is often cited by Mass Effect fans as their favourite? Exotic and intelligent Liara has her legions of fans, as does the genetically perfect and caustic Miranda. But it's Tali who commands an unusual amount of adoration - despite the fact that you can see more skin on a woman in the most strict of Arab countries. Sure, her outfit is tight in all the right places, but she has a fairly average body-type. Tali has won most her fans due to her personality.