Volition Dev Vs. Pre-Owned Games

Recommended Videos

Zay-el

New member
Apr 4, 2011
269
0
0
60$? Oh, that's great to know. Mind explaining to me why even a TERRIBAD game like Mindjack costs 80$ here? Glitch in the system?!
 

O maestre

New member
Nov 19, 2008
882
0
0
"People often don't understand the cost that goes into creating these huge experiences that we put on the shelves for only $60. They also don't seem to realize how much they are hurting us when they buy a used game and how pirating a copy is just plain stealing. Maybe something as simple as educating them could help solve the problem..."
perhaps you are the one who needs to be educated. can you tell me a single other medium that actively prohibits the buying and selling of used products?

can you imagine if you had to pop in a code every time you wanted to watch a movie or hear a song?

how the hell did developers (and publishers) get this delusional? or is it just greed? i cannot fathom what kind of sleazy people actually feel these draconian measures are justified

what the hell happened to "the customer is always right" philosophy? when i buy something no matter what it is i want to be able to do with it as i please.

Piracy i agree is a problem and a serious issue, but there is not one conceivable situation where used game sales are going to affect profits, newsflash the used games were once bought brand new? if you dont want people to re-sell their games than its a simple matter of making them worth keeping period Granted gamestop's practice of taking in used games and selling them for almost the same price, is also sleazy, but that is a separate deal that needs non of you involvement.
 

Funkysandwich

Contra Bassoon
Jan 15, 2010
758
0
0
The only way people will accept this is if games become cheaper as a result. That's how Steam works, that's how this system should work too.
 

acosn

New member
Sep 11, 2008
615
0
0
Only reason you see anyone going after used games is because going after piracy proved to be far more trouble than it's worth. Less than a decade ago you had Nintendo's official response to buying games they weren't putting into production was to go to second hand stores and the internet.

Used games ain't taking food outta your family's mouths, quite to the contrary in the middle of a recession the gaming industry repeatedly reported record sales. Used games were not killing this. Ultimately used games are a boon to developers and publishers alike because it can be the best way to gain exposure for risky titles. The alternative is a very ugly slope where consumers just stop buying games new because they know in a matter of months the price will drop. I mean, unless they seriously want to start a dialogue about how there's absolutely no reason for games to be sticking to the obsolete 50$ / 60$ price point publishers want to demand.
 

RevRaptor

New member
Mar 10, 2010
512
0
0
@ Zom-B

Dude I still play and love my Sega MegaDrive games. My ps2 gets played on more than my 360, I buy a game I buy it for keeps. I don't see the point in spending money for something you are not even allowed to keep. Hell I almost lost all my dlc for my xbox and I did nothing wrong, all I did was return a faulty unit to the store and get a replacement console, had I transferred my dlc to the faulty console I would not have been able to transfer to my new console in till one year had passed. This drm bullshit is getting out of hand.
 

tunderball

New member
Jul 10, 2010
219
0
0
Its pretty hard to put into words how utterly outrageous ths idea is and not to mention utterly stupid. Why don't game developers understand that the majority of us do care about their work and the only thing shit like this achieves is making it harder for us the honest paying customer to access their product.

But its possible to look at it from a slightly different angle, used game sales actually fulfill a great purpose in our industry...... it keeps old games alive. It would be impossible to pick up a new cartridge of an N64 game today, without used game sales classics that changed the industry would be forever lost.
 

rob_simple

Elite Member
Aug 8, 2010
1,863
0
41
To be honest, I really hope this does happen, just because I'd be fascinated to see who breaks first: will the consumer give in and adhere to the new business model or will the developers realise the huge mistake they've made when they lose millions of sales and all have to commit ritual suicide.

Personally, I think I'll dust off my PS2 when the rapture comes; Timesplitters 2 still totally holds up.
 

Strazdas

Robots will replace your job
May 28, 2011
8,405
0
0
good. very good. people will move back to PC.

also, this would efectively end the money train they are getting, as people wouldnt uby that console.
also, please explain to me how does the fastest growing business in the world can break apart if it wont remove used games sales?
 

icaritos

New member
Apr 15, 2009
222
0
0
AsurasFinest said:
icaritos said:
AsurasFinest said:
Piracy =/= about who pays or who doesn't. Piracy can also involve money payments, but none go to the original creator.
Your seriously going to say piracy and buying used games are the same. That's what your seriously going to do?
I do not even know where to begin on how wrong you are. If people actually think this, you and they deserve all the crap corporations currently and are going to dump on you.
News flash, they are. Fact of the matter is your desire to buy a game used, or the purchase in itself, did not in anyway influence the original buyer to purchase the game new. The guy that bough the game brand new would have done so even without the used games market, he is the customer and would have been regardless.

In the end of the day when you buy a used game you do not contribute any money to the industry, even if the copy was at one point brand new.

pirates = used games buyers
Just wow.People actually think this.
I hesitate to use the word stupid, but I honestly can't think of any word more accurate and fitting for people that actually think this.
I guess buying a used car is piracy as well!!Same with buying a used book, movie or any other commodities that are passed around used.
Your logic is flawless and clearly not wrong on every single level.

You clearly have no knowledge about how the market works, what the market is and what your rights are as a consumer and how devs like Volition want to erode them. Since you clearly don't understand, stay out of all conversation regarding used game sales, since anything guys like you say only helps to hurt us as consumers.
You are the fool for trying to assume that all commodities are created equal. Digital media is not the same as physical media, and even among each category the market functions differently.

I find it funny how you go through great lengths to overtly call me stupid without saying so while trying to compare a car purchase to a game purchase. Dear god the amount of silliness is overwhelming. To begin with a car is not even the same type of merchandise as a videogame. Games are a luxury but for most, cars are a necessity. What this means in economic terms is that when one sells a used car they will most likely be buying a new one, as the item itself (like a house, or microwave, or TV, or refrigerator) is necessary for daily living. This is not true for games. And this is just one of the implications.

Lastly I never once said or implied that buying used games is in anyway wrong. You just assumed it. I was just trying to illustrate that from a developer and market perspective there is no significant difference between pirating a game or buying it used.
 

remnant_phoenix

New member
Apr 4, 2011
1,439
0
0
bahumat42 said:
remnant_phoenix said:
Every. Other. Industry. Has. A. Secondhand. Market. Period.

Do authors, publishers, and sellers of books go out attacking independently-owned secondhand book stores because "buying used hurts the author and publisher!" No. No they don't. At least not in any profound public way.

Does Hollywood attack secondhand DVD sellers? No. No they don't. At least not in any profound public way.

I understand that video games are expensive to make and tend to have bigger teams of employees compared to books, but the gap between production team for a movie and game isn't that different.

Other industries have adapted to the existence of a second-hand market, and video games should too. The secondhand market is a perefectly valid thing. If someone in the industry can't adapt to it, then they perish. That's the nature of the free market. Deal with it.
EVERY OTHER INDUSTRY HAS A DIFFERENT SALES SYSTEM THEN OURS.
FIlms have box office, reruns, dvd (nd in the case of disney, merchandising)
televsion has both the original run money and dvd
books im discounting for the sheer a fact a good book shouldn't cost more than 50,000 , which is 5000 books sold, which is a non-issue.

Games don't have any secondary or tertiary income. So protecting that source of income, a bit of a larger issue.
I'm not saying that the game industry is no different than the other industries. I'm saying that the other industries have adapted to the existence of a second-hand market, and gaming should follow suit. Is it more difficult for gaming to adapt to the second-hand market? Sure. But that doesn't mean that it shouldn't have to adapt.

If I buy a book/DVD/hard copy of a video game, then it is my property. I have the right to sell that property at my discretion. Thus, the secondhand market exists. Developers want to believe that they're not selling a copy of the game, but a "liscense" to play that game and that the trasferability of that liscense is under their discretion, not mine. Currently, that's not how the law works.

Unless the laws change to create a MASSIVE regulation to take away consumer rights and give more power to businesses, the consumer's right to resell their property will continue to exist and thus the secondhand market will exist. I'm against such a transfer of power. Businesses and corporations have enough power as it is.

So, in the end, a business must adapt to the secondhand market or perish. That's the principle of evolution, and it applies to the free market. Is a "no used games" console an adaptation? You bet it is. You can also bet that I won't be buying something that impedes consumer rights.
 

Zom-B

New member
Feb 8, 2011
379
0
0
bahumat42 said:
i did not forget them, physical items have wear and tear, a second hand physical item is of inherently lower value than the first hand one, so the markets can co-exist without any trouble.
I could go on eBay right now and find hundreds, if not thousands, of items selling for more than they ever did at retail.

Comic books, art, vintage bicycles and parts, classic cars, Nike Air Jordans and 1st edition books are just a few of the things I can think of off the top of my head that have more value now, than they did new. Developers like this goofball in the article want to take away some of the value of the products we buy. Imagine you had a huge collection of NES games and your NES console broke and all those games could only be played on that console. Your collection of games has just become worthless on the collector market without it's console.

Used doesn't always mean "used". It can just mean pre-owned, but still in good condition, or collectible or vintage or classic. Not just used up, ruined and janky.
 

Zom-B

New member
Feb 8, 2011
379
0
0
RevRaptor said:
@ Zom-B

Dude I still play and love my Sega MegaDrive games. My ps2 gets played on more than my 360, I buy a game I buy it for keeps. I don't see the point in spending money for something you are not even allowed to keep. Hell I almost lost all my dlc for my xbox and I did nothing wrong, all I did was return a faulty unit to the store and get a replacement console, had I transferred my dlc to the faulty console I would not have been able to transfer to my new console in till one year had passed. This drm bullshit is getting out of hand.
That's all well and good, and I know you guys are out there, but you are a minority. Most people do not replay old games over and over.

I agree that DRM is getting out of hand and digital games and DLC pose problems, but I think a lot of them are overblown and in the "sky is falling" realm of things.
 

Falcon123

New member
Aug 9, 2009
314
0
0
bahumat42 said:
Falcon123 said:
bahumat42 said:
Falcon123 said:
FelixG said:
Falcon123 said:
Snip
Snippity Snip
Still Snipping
I get what you're saying, and I admit that furniture was probably a bad example to list, but I also included movies, and for good reason. Go on Amazon and just look at all the gently used books, television show collections, movies, and music CDs that are on sale right now. There are a ton, and for exactly the reason you gave: it's just as good, so why buy at the higher price point?

The problem I have with the assumption your point makes (and please correct me if I'm wrong) is that you are approving of this policy that may go into effect (there's still plenty of time to change their minds if this is in fact what they plan to do) as if consumers are somehow to blame for buying at a lower price point, which, in my mind, is the fundamental problem with this rule.

I'm a relatively broke college student. I don't have the money to buy an XBLA game every month, let alone a full release. But let's say I only got one game every two months. I think we can agree that's pretty reasonable, given that unless it's a sprawling RPG a la Skyrim or a deep RTS, you're probably going to want something new within two months.

Six games at $60 is over $360 when tax is included. I could buy a PS3 and a Wii with that much money right now without even buying used. It's a substantial amount, and it doesn't take into account the next generation of games could be more expensive due to necessity on the publisher's end, or the fact that as an American, I'm far more fortunate as far as video game pricing is concerned, than our Australian brothers in gaming, who have to spend over $110 on a new game, last time I checked.

Now, if I can buy on the used game market, I might be able to pick up some hidden gems that have dropped in price, especially if they're single-player focused (Got Enslaved for $20 a month after release. Crazy) and try them out. I might get more games, or I might have to make less sacrifices in other areas ($360 is still a lot for me), but enjoy the same amount of gaming.

But what about the developers you ask? Well, they might not have gained immediate financial gain from my purchase, but if the game was good, they did make a fan, someone who will go back to their games and buy them new when I have the financial freedom to do so. Heck, I'm far more willing to buy DLC on games I was able to buy on the cheap but were enjoyable for the simple reason that I believe that developer deserves my money .

So now let's see what happens when this "no used games" policy comes into effect. Even after waiting for the price on the hardware to drop, I've still got to get some sort of gaming catalog. If the price point is at $60, I won't budge until it drops, and without a used games market pushing the prices down, it will take even longer than it does already (and some games take forever to drop. Super Mario Galaxy is still sold in some stores I've been to for full initial retail), which means I'll have potentially forgotten about it or found something that I am more sure I will enjoy and let it go. I will no longer buy the games that aren't worth $60 but would be enjoyable at a lower price point since that point does not really exist, and the developer will lose a potential fan who won't care when their next games come out.

See, when you treat your customers like they're the enemy, they no longer feel free to just jump on board, or as if they're welcome there. There's a reason movies aren't tied to codes on your DVD player - Hollywood gains more by having you borrow it (losing a potential sale) but enjoying the movie (in case there are sequels), the actors in it (so you check out their other works) or the director's style (ditto). There's a reason that CDs can be listened to on more than one player - the music industry would rather gain a fan of the band (or even better, the whole record label) that will buy their later music than force them into one more sale.

Every other media-based industry deals with it. You don't hear any other media-based industry complain like this Volition Dev is. They see the positives and treat their consumers as people that deserve respect and will, if given the opportunity, latch onto what is good and support them long-term, even at a small cost in the short-term.

You know, that's exactly what this policy is: short-sighted. Fixing one minor problem and causing a few more in the process, and, if this forum and a similar one on IGN are any indication, a much larger one.

see the real issue that i take with used games (at least from my perspective) is that its the only thing getting in the way of prices dropping over time. Im a pc gamer and as such i see all the games released last year have already dropped by 33%, and will likely drop more this year, the other benefits of digital downloads (where used can't exist) is sales and there no need to be "shelf space" games can be in stores for perpetuity and still make the developer money.

And when they stop making money they can drop it to the slightly lower price point, slowly dropping over time like they cannot now because used is eating up that lower price point. Its a benefit of the dev getting all my money that makes pc gaming worthwhile, sure i can't trade things in, but that just means i have to chose well or wait till its under five pound (With the fairly regular sales this isn't hard.

The used market does really stand in the way of price drops. (except for lets say AAAA titles and i do mean 4a such as COD starcraft etc etc, which don't budge price wise)
I get what you're saying as a PC gamer since the price point tends to be effected by the console market (because otherwise sales across the consoles-including PCs-would be too uneven), but I think your argument stems from an overly optimistic view in which developers are more willing to drop their prices simply because they should , and I don't think your logic on pricing holds up.

See, right now, developers have to compete with the used games market. If used game sales drive the price down, the developers have to lower their prices as well so that there's still some chance that people will buy the game new. I mentioned earlier that I bought Enslaved Odyssey to the West for $20 about a month after it's release. This is largely because it's a single player only game, so people kept trading it back in when they had fully completed it since there was nothing else to do, dropping the price for both the used and new versions since you can't sell a game for $60 new when the used but still perfectly functioning game is $20.

But let's say the used games market isn't there. Single player only games no longer lose their value as they are completed since no one can trade them back or loan them to a friend. There's no incentive for the developer to lower the price point after a month because the game is still just as valuable as it was on day one, and if people want to buy it, they have a monopoly on the price point since no one can undercut them. The price will stay higher longer, doing the opposite of what you predicted.

But what about multiplayer games, you ask? The good ones are not traded in because people keep playing them, so the used game market for them is made insignificant. Gamestop and other used vendors can't resell the game for much less than full price because they don't have many used copies since gamers who buy them are satisfied with the product, therefore making the used games price point minimally lower, but not enough to deter the average individual from buying new and getting the warranty and everything else that comes with new games. Those that are bad would be traded in far more often, thus driving the price point down in the used games market to the point where it should belong given it's quality, and again, to compete, new games must lower their price point as well. Without a used games market, both games would only be able to judge whether the game price should drop by pure sales data, so reaction would be far slower.

So, on the principles of basic economics, having the used games market actually lowers the price of both new and used games due to competition more quickly, and removing it would remove the incentive for game developers to do so.

I'll admit, it's a little different on the PC games market because of Steam's relative monopoly on virtual downloads allowing them to save gamers money in massive ways through well-timed sales, but when you're buying physical copies, you just can't do it. Steam can offer a nearly infinite number of downloads, therefore making it capable of selling copies of the game at the lower price point across the board to all regions it desires simultaneously. Could you imagine Microsoft and Sony trying to coordinate EVERY STORE IN THE COUNTRY to do the same? It's a pipe dream at best. Expecting consoles to keep up with that kind of policy is unfair.

The used games market doesn't hurt prices; it helps. So the next time you try to blame used games for higher prices, remember how economics works and thank Amazon for your lower price points
 

Falcon123

New member
Aug 9, 2009
314
0
0
Zom-B said:
That's all well and good, and I know you guys are out there, but you are a minority. Most people do not replay old games over and over.

I agree that DRM is getting out of hand and digital games and DLC pose problems, but I think a lot of them are overblown and in the "sky is falling" realm of things.
Sweeping generalization alert!

I'd argue that nearly every friend I have that games has at least a few games they play over and over again. Anything that prevents that is breaking the point of having a game (ie. enjoying it as much as you can). Limiting play with harsh DRM is basically limiting the utility the product can give you, thus decreasing your desire/willingness to buy it, thus hurting both the consumer and the developer in the process. No one wins.
 

Zom-B

New member
Feb 8, 2011
379
0
0
bahumat42 said:
ahah but surely economics backs the statement that they can accurately plot price point/demand in a world where there are no pre owned games, and thus lower it over time. I stand by the fact that their businesses and should strive to earn the most from their IP and this would be the way to go without the abritrary undercutting of used games lingering around.

As for your multiplayer argument i have another, in a world where used games don't exist the market trend of tacking on mp where it doesn't belong (which exists to act as a first hand measure currently) will be less prevalent and a true split can occur where both types of games are sold as what they are, rather than some hybrid (the hybrid may work sometimes, but who touched the sp bit of mw3 or bf3, and similarly who really played the crysis 1 multiplayer).

Theres pros and cons to this argument. But to me the pro's outweigh the cons. Without one of their major bugbears the industry would have to look inward and change things like the fixed and unmoving price point.
Without a competing product, there's very little incentive for a company like a games publisher to lower their prices and it's naive to think they'll do it out of the goodness of their hearts or to benefit the consumer.

A perfect example is Nintendo's first party titles. Finally, last year Nintendo adopted the "best sellers" strategy and finally dropped the price on some of their titles. Until last summer, Twilight Princess was $60 with used copies at $55. A game that was released in Nov 2006 did not see a price drop until summer 2011! That's insane. That's almost 5 years and Nintendo clearly didn't feel the need to lower the price for a long time. Same with Mario Galaxy, NSMBWii and a host of other Nintendo games. Those prices never, ever came down.

Without competition from the used market, prices do not go down. If we always had to wait for a sequel for game prices to drop... well, we'd probably see less sequels, which some might look at as a good thing, but would just meant that economic reality for a lot of people would mean buying less games.

I understand the thinking that a used game sale isn't another game sale for the publisher, but it's wrongheaded to think that a used market is anything but beneficial to both the consumer and the producer. Used sales allow more people to experience games at a cheaper price point, expose more people to more games and give consumers the security to know that if they can't afford a game "right now" maybe in a month or two there will be some used copies cheaper. Which then forces the publishers to look at sales and pricing and determine if a game needs a price drop. If the game is still selling well at $60, then clearly it makes sense to keep the price high. But if sales drop off sharply, that's a signal that maybe your game is too expensive, or too old (relatively speaking) to compete with newer releases and it's time to aim for a lower price point to generate some new sales.

I think a multiplayer game like MW or CoD could exist as a solely mp experience now, but publishers are still scared to go that route. MAG proves that it can work, as it's still being played actively now. You'd actually think that the developers of games like MW could shift the resources used to create the single player mode to further refine the multiplayer and players would probably be stoked if it resulted in a better game. There's enough single player FPS campaigns that a juggernaut like MW doesn't even need to cater to the single player campaign demographic. Those guys will go to another game for that and still come back to MW for online play.

Regardless, cheap used games lower the entry point into gaming, which publishers should love. Like many hobbies, when people start up they don't want to have to make a big financial commitment until they are sure about it. I think lots of gamers will buy a cheap game to start, and when the next comes out will buy it new. That's what I and a lot of others did with Demon's Souls. I didn't buy it until it had hit $40 (and yes, there were cheaper used copies available, but I paid the extra $5 for new). After playing that game, I knew I would buy Dark Souls at full price, which I did. Had Demon's Souls never dipped below $60 I might not have taken the risk, but I'm glad I did and so is From Software because I was more than happy to shell out $60 to a developer I was confident in.

In the end, abolishing the used market won't cause the games industry to look inwards and adjust prices down. With a market that's held hostage to a "pay $60 or don't play at all" environment, the industry would have very little reason to change unless sales dropped precipitously. I think that enough gamers would suck it up and keep buying that the publishers of major franchises would be happy overall, but I think we'd have far less people buying new IPs and lesser known games and Japanese imports than we do now, which would be harmful to the industry as a whole.
 

Falcon123

New member
Aug 9, 2009
314
0
0
bahumat42 said:
Falcon123 said:
I get what you're saying as a PC gamer since the price point tends to be effected by the console market (because otherwise sales across the consoles-including PCs-would be too uneven), but I think your argument stems from an overly optimistic view in which developers are more willing to drop their prices simply because they should , and I don't think your logic on pricing holds up.

See, right now, developers have to compete with the used games market. If used game sales drive the price down, the developers have to lower their prices as well so that there's still some chance that people will buy the game new. I mentioned earlier that I bought Enslaved Odyssey to the West for $20 about a month after it's release. This is largely because it's a single player only game, so people kept trading it back in when they had fully completed it since there was nothing else to do, dropping the price for both the used and new versions since you can't sell a game for $60 new when the used but still perfectly functioning game is $20.

But let's say the used games market isn't there. Single player only games no longer lose their value as they are completed since no one can trade them back or loan them to a friend. There's no incentive for the developer to lower the price point after a month because the game is still just as valuable as it was on day one, and if people want to buy it, they have a monopoly on the price point since no one can undercut them. The price will stay higher longer, doing the opposite of what you predicted.

But what about multiplayer games, you ask? The good ones are not traded in because people keep playing them, so the used game market for them is made insignificant. Gamestop and other used vendors can't resell the game for much less than full price because they don't have many used copies since gamers who buy them are satisfied with the product, therefore making the used games price point minimally lower, but not enough to deter the average individual from buying new and getting the warranty and everything else that comes with new games. Those that are bad would be traded in far more often, thus driving the price point down in the used games market to the point where it should belong given it's quality, and again, to compete, new games must lower their price point as well. Without a used games market, both games would only be able to judge whether the game price should drop by pure sales data, so reaction would be far slower.

So, on the principles of basic economics, having the used games market actually lowers the price of both new and used games due to competition more quickly, and removing it would remove the incentive for game developers to do so.

I'll admit, it's a little different on the PC games market because of Steam's relative monopoly on virtual downloads allowing them to save gamers money in massive ways through well-timed sales, but when you're buying physical copies, you just can't do it. Steam can offer a nearly infinite number of downloads, therefore making it capable of selling copies of the game at the lower price point across the board to all regions it desires simultaneously. Could you imagine Microsoft and Sony trying to coordinate EVERY STORE IN THE COUNTRY to do the same? It's a pipe dream at best. Expecting consoles to keep up with that kind of policy is unfair.

The used games market doesn't hurt prices; it helps. So the next time you try to blame used games for higher prices, remember how economics works and thank Amazon for your lower price points
ahah but surely economics backs the statement that they can accurately plot price point/demand in a world where there are no pre owned games, and thus lower it over time. I stand by the fact that their businesses and should strive to earn the most from their IP and this would be the way to go without the abritrary undercutting of used games lingering around.

As for your multiplayer argument i have another, in a world where used games don't exist the market trend of tacking on mp where it doesn't belong (which exists to act as a first hand measure currently) will be less prevalent and a true split can occur where both types of games are sold as what they are, rather than some hybrid (the hybrid may work sometimes, but who touched the sp bit of mw3 or bf3, and similarly who really played the crysis 1 multiplayer).

Theres pros and cons to this argument. But to me the pro's outweigh the cons. Without one of their major bugbears the industry would have to look inward and change things like the fixed and unmoving price point.
I definitely understand what you are saying, and in a perfect world, you're absolutely right, but by removing the used games market, you've created a monopoly in which they don't have much incentive to lower prices until they absolutely have to, and I doubt that they will. See, in the current system, publishers sell the game to retailers at a fixed price, thus creating a range of prices at which those retailers can offer the game to maximize profit. The cycle by which a publisher can receive data, analyze it, respond to it, sell versions of the same game to retailers at the newly established price point (if there is one), and have those copies hit the shelves is far longer than it is on a digital market. If the whole of games was a digital market (and you could make a good case for it), I would agree with you, but as of right now, response time is far too long for such a thing to occur.

And tacked on multiplayer will always be a feature because it will increase sales no matter what is going on, therefore increasing the amount of time that mostly single player games will take before dropping to the next price point.

On a digital market like Steam, you're absolutely right. In the retail market in which console games currently exist, your theory is far too flawed without a dramatic overhaul of the system, which isn't what's being proposed by this policy.
 

BoredRolePlayer

New member
Nov 9, 2010
727
0
0
Well looks like I'll stick with my PC exclusively if that because the case. Because I play a lot of "low key games" that don't get big numbers shipped and I don't always get them on day of launch. For example if Atlus releases a Shin Megami game and I wait a few months to get the money and no new copies are available what the hell do I do then huh? At least we PC we don't have to worry about that problem.
 

hashtag

New member
Oct 30, 2011
196
0
0
lancar said:
As a PC gamer, I find this hilarious :p
I'm a PS3 gamer and I'm lol'ing right now.
However there really is no guarantee Sony won't turn a round a pull this same shit.
 

LeQuack_Is_Back

New member
May 25, 2009
173
0
0
If a console maker ever pulls that, I will refuse to acknowledge their existence, much less buy their products.