perhaps you are the one who needs to be educated. can you tell me a single other medium that actively prohibits the buying and selling of used products?"People often don't understand the cost that goes into creating these huge experiences that we put on the shelves for only $60. They also don't seem to realize how much they are hurting us when they buy a used game and how pirating a copy is just plain stealing. Maybe something as simple as educating them could help solve the problem..."
You are the fool for trying to assume that all commodities are created equal. Digital media is not the same as physical media, and even among each category the market functions differently.AsurasFinest said:Just wow.People actually think this.icaritos said:News flash, they are. Fact of the matter is your desire to buy a game used, or the purchase in itself, did not in anyway influence the original buyer to purchase the game new. The guy that bough the game brand new would have done so even without the used games market, he is the customer and would have been regardless.AsurasFinest said:Your seriously going to say piracy and buying used games are the same. That's what your seriously going to do?Piracy =/= about who pays or who doesn't. Piracy can also involve money payments, but none go to the original creator.
I do not even know where to begin on how wrong you are. If people actually think this, you and they deserve all the crap corporations currently and are going to dump on you.
In the end of the day when you buy a used game you do not contribute any money to the industry, even if the copy was at one point brand new.
pirates = used games buyers
I hesitate to use the word stupid, but I honestly can't think of any word more accurate and fitting for people that actually think this.
I guess buying a used car is piracy as well!!Same with buying a used book, movie or any other commodities that are passed around used.
Your logic is flawless and clearly not wrong on every single level.
You clearly have no knowledge about how the market works, what the market is and what your rights are as a consumer and how devs like Volition want to erode them. Since you clearly don't understand, stay out of all conversation regarding used game sales, since anything guys like you say only helps to hurt us as consumers.
I'm not saying that the game industry is no different than the other industries. I'm saying that the other industries have adapted to the existence of a second-hand market, and gaming should follow suit. Is it more difficult for gaming to adapt to the second-hand market? Sure. But that doesn't mean that it shouldn't have to adapt.bahumat42 said:EVERY OTHER INDUSTRY HAS A DIFFERENT SALES SYSTEM THEN OURS.remnant_phoenix said:Every. Other. Industry. Has. A. Secondhand. Market. Period.
Do authors, publishers, and sellers of books go out attacking independently-owned secondhand book stores because "buying used hurts the author and publisher!" No. No they don't. At least not in any profound public way.
Does Hollywood attack secondhand DVD sellers? No. No they don't. At least not in any profound public way.
I understand that video games are expensive to make and tend to have bigger teams of employees compared to books, but the gap between production team for a movie and game isn't that different.
Other industries have adapted to the existence of a second-hand market, and video games should too. The secondhand market is a perefectly valid thing. If someone in the industry can't adapt to it, then they perish. That's the nature of the free market. Deal with it.
FIlms have box office, reruns, dvd (nd in the case of disney, merchandising)
televsion has both the original run money and dvd
books im discounting for the sheer a fact a good book shouldn't cost more than 50,000 , which is 5000 books sold, which is a non-issue.
Games don't have any secondary or tertiary income. So protecting that source of income, a bit of a larger issue.
I could go on eBay right now and find hundreds, if not thousands, of items selling for more than they ever did at retail.bahumat42 said:i did not forget them, physical items have wear and tear, a second hand physical item is of inherently lower value than the first hand one, so the markets can co-exist without any trouble.
That's all well and good, and I know you guys are out there, but you are a minority. Most people do not replay old games over and over.RevRaptor said:@ Zom-B
Dude I still play and love my Sega MegaDrive games. My ps2 gets played on more than my 360, I buy a game I buy it for keeps. I don't see the point in spending money for something you are not even allowed to keep. Hell I almost lost all my dlc for my xbox and I did nothing wrong, all I did was return a faulty unit to the store and get a replacement console, had I transferred my dlc to the faulty console I would not have been able to transfer to my new console in till one year had passed. This drm bullshit is getting out of hand.
I get what you're saying as a PC gamer since the price point tends to be effected by the console market (because otherwise sales across the consoles-including PCs-would be too uneven), but I think your argument stems from an overly optimistic view in which developers are more willing to drop their prices simply because they should , and I don't think your logic on pricing holds up.bahumat42 said:Falcon123 said:I get what you're saying, and I admit that furniture was probably a bad example to list, but I also included movies, and for good reason. Go on Amazon and just look at all the gently used books, television show collections, movies, and music CDs that are on sale right now. There are a ton, and for exactly the reason you gave: it's just as good, so why buy at the higher price point?bahumat42 said:Still SnippingFalcon123 said:Snippity SnipFelixG said:SnipFalcon123 said:Snip.
The problem I have with the assumption your point makes (and please correct me if I'm wrong) is that you are approving of this policy that may go into effect (there's still plenty of time to change their minds if this is in fact what they plan to do) as if consumers are somehow to blame for buying at a lower price point, which, in my mind, is the fundamental problem with this rule.
I'm a relatively broke college student. I don't have the money to buy an XBLA game every month, let alone a full release. But let's say I only got one game every two months. I think we can agree that's pretty reasonable, given that unless it's a sprawling RPG a la Skyrim or a deep RTS, you're probably going to want something new within two months.
Six games at $60 is over $360 when tax is included. I could buy a PS3 and a Wii with that much money right now without even buying used. It's a substantial amount, and it doesn't take into account the next generation of games could be more expensive due to necessity on the publisher's end, or the fact that as an American, I'm far more fortunate as far as video game pricing is concerned, than our Australian brothers in gaming, who have to spend over $110 on a new game, last time I checked.
Now, if I can buy on the used game market, I might be able to pick up some hidden gems that have dropped in price, especially if they're single-player focused (Got Enslaved for $20 a month after release. Crazy) and try them out. I might get more games, or I might have to make less sacrifices in other areas ($360 is still a lot for me), but enjoy the same amount of gaming.
But what about the developers you ask? Well, they might not have gained immediate financial gain from my purchase, but if the game was good, they did make a fan, someone who will go back to their games and buy them new when I have the financial freedom to do so. Heck, I'm far more willing to buy DLC on games I was able to buy on the cheap but were enjoyable for the simple reason that I believe that developer deserves my money .
So now let's see what happens when this "no used games" policy comes into effect. Even after waiting for the price on the hardware to drop, I've still got to get some sort of gaming catalog. If the price point is at $60, I won't budge until it drops, and without a used games market pushing the prices down, it will take even longer than it does already (and some games take forever to drop. Super Mario Galaxy is still sold in some stores I've been to for full initial retail), which means I'll have potentially forgotten about it or found something that I am more sure I will enjoy and let it go. I will no longer buy the games that aren't worth $60 but would be enjoyable at a lower price point since that point does not really exist, and the developer will lose a potential fan who won't care when their next games come out.
See, when you treat your customers like they're the enemy, they no longer feel free to just jump on board, or as if they're welcome there. There's a reason movies aren't tied to codes on your DVD player - Hollywood gains more by having you borrow it (losing a potential sale) but enjoying the movie (in case there are sequels), the actors in it (so you check out their other works) or the director's style (ditto). There's a reason that CDs can be listened to on more than one player - the music industry would rather gain a fan of the band (or even better, the whole record label) that will buy their later music than force them into one more sale.
Every other media-based industry deals with it. You don't hear any other media-based industry complain like this Volition Dev is. They see the positives and treat their consumers as people that deserve respect and will, if given the opportunity, latch onto what is good and support them long-term, even at a small cost in the short-term.
You know, that's exactly what this policy is: short-sighted. Fixing one minor problem and causing a few more in the process, and, if this forum and a similar one on IGN are any indication, a much larger one.
see the real issue that i take with used games (at least from my perspective) is that its the only thing getting in the way of prices dropping over time. Im a pc gamer and as such i see all the games released last year have already dropped by 33%, and will likely drop more this year, the other benefits of digital downloads (where used can't exist) is sales and there no need to be "shelf space" games can be in stores for perpetuity and still make the developer money.
And when they stop making money they can drop it to the slightly lower price point, slowly dropping over time like they cannot now because used is eating up that lower price point. Its a benefit of the dev getting all my money that makes pc gaming worthwhile, sure i can't trade things in, but that just means i have to chose well or wait till its under five pound (With the fairly regular sales this isn't hard.
The used market does really stand in the way of price drops. (except for lets say AAAA titles and i do mean 4a such as COD starcraft etc etc, which don't budge price wise)
Sweeping generalization alert!Zom-B said:That's all well and good, and I know you guys are out there, but you are a minority. Most people do not replay old games over and over.
I agree that DRM is getting out of hand and digital games and DLC pose problems, but I think a lot of them are overblown and in the "sky is falling" realm of things.
Without a competing product, there's very little incentive for a company like a games publisher to lower their prices and it's naive to think they'll do it out of the goodness of their hearts or to benefit the consumer.bahumat42 said:ahah but surely economics backs the statement that they can accurately plot price point/demand in a world where there are no pre owned games, and thus lower it over time. I stand by the fact that their businesses and should strive to earn the most from their IP and this would be the way to go without the abritrary undercutting of used games lingering around.
As for your multiplayer argument i have another, in a world where used games don't exist the market trend of tacking on mp where it doesn't belong (which exists to act as a first hand measure currently) will be less prevalent and a true split can occur where both types of games are sold as what they are, rather than some hybrid (the hybrid may work sometimes, but who touched the sp bit of mw3 or bf3, and similarly who really played the crysis 1 multiplayer).
Theres pros and cons to this argument. But to me the pro's outweigh the cons. Without one of their major bugbears the industry would have to look inward and change things like the fixed and unmoving price point.
I definitely understand what you are saying, and in a perfect world, you're absolutely right, but by removing the used games market, you've created a monopoly in which they don't have much incentive to lower prices until they absolutely have to, and I doubt that they will. See, in the current system, publishers sell the game to retailers at a fixed price, thus creating a range of prices at which those retailers can offer the game to maximize profit. The cycle by which a publisher can receive data, analyze it, respond to it, sell versions of the same game to retailers at the newly established price point (if there is one), and have those copies hit the shelves is far longer than it is on a digital market. If the whole of games was a digital market (and you could make a good case for it), I would agree with you, but as of right now, response time is far too long for such a thing to occur.bahumat42 said:ahah but surely economics backs the statement that they can accurately plot price point/demand in a world where there are no pre owned games, and thus lower it over time. I stand by the fact that their businesses and should strive to earn the most from their IP and this would be the way to go without the abritrary undercutting of used games lingering around.Falcon123 said:I get what you're saying as a PC gamer since the price point tends to be effected by the console market (because otherwise sales across the consoles-including PCs-would be too uneven), but I think your argument stems from an overly optimistic view in which developers are more willing to drop their prices simply because they should , and I don't think your logic on pricing holds up.
See, right now, developers have to compete with the used games market. If used game sales drive the price down, the developers have to lower their prices as well so that there's still some chance that people will buy the game new. I mentioned earlier that I bought Enslaved Odyssey to the West for $20 about a month after it's release. This is largely because it's a single player only game, so people kept trading it back in when they had fully completed it since there was nothing else to do, dropping the price for both the used and new versions since you can't sell a game for $60 new when the used but still perfectly functioning game is $20.
But let's say the used games market isn't there. Single player only games no longer lose their value as they are completed since no one can trade them back or loan them to a friend. There's no incentive for the developer to lower the price point after a month because the game is still just as valuable as it was on day one, and if people want to buy it, they have a monopoly on the price point since no one can undercut them. The price will stay higher longer, doing the opposite of what you predicted.
But what about multiplayer games, you ask? The good ones are not traded in because people keep playing them, so the used game market for them is made insignificant. Gamestop and other used vendors can't resell the game for much less than full price because they don't have many used copies since gamers who buy them are satisfied with the product, therefore making the used games price point minimally lower, but not enough to deter the average individual from buying new and getting the warranty and everything else that comes with new games. Those that are bad would be traded in far more often, thus driving the price point down in the used games market to the point where it should belong given it's quality, and again, to compete, new games must lower their price point as well. Without a used games market, both games would only be able to judge whether the game price should drop by pure sales data, so reaction would be far slower.
So, on the principles of basic economics, having the used games market actually lowers the price of both new and used games due to competition more quickly, and removing it would remove the incentive for game developers to do so.
I'll admit, it's a little different on the PC games market because of Steam's relative monopoly on virtual downloads allowing them to save gamers money in massive ways through well-timed sales, but when you're buying physical copies, you just can't do it. Steam can offer a nearly infinite number of downloads, therefore making it capable of selling copies of the game at the lower price point across the board to all regions it desires simultaneously. Could you imagine Microsoft and Sony trying to coordinate EVERY STORE IN THE COUNTRY to do the same? It's a pipe dream at best. Expecting consoles to keep up with that kind of policy is unfair.
The used games market doesn't hurt prices; it helps. So the next time you try to blame used games for higher prices, remember how economics works and thank Amazon for your lower price points
As for your multiplayer argument i have another, in a world where used games don't exist the market trend of tacking on mp where it doesn't belong (which exists to act as a first hand measure currently) will be less prevalent and a true split can occur where both types of games are sold as what they are, rather than some hybrid (the hybrid may work sometimes, but who touched the sp bit of mw3 or bf3, and similarly who really played the crysis 1 multiplayer).
Theres pros and cons to this argument. But to me the pro's outweigh the cons. Without one of their major bugbears the industry would have to look inward and change things like the fixed and unmoving price point.
I'm a PS3 gamer and I'm lol'ing right now.lancar said:As a PC gamer, I find this hilarious![]()