I think the problem with the Ultramarines is really very simple - they're the baseline. You have the concept of superhuman, brainwashed fanatics, utterly loyal to the Emperor but with no real humanity left as they happily march into battle by the thousands to lay down their lives to defend him. They don't socialise, they don't interact with the rest of humanity, they just live for war. And when it comes down to it, that's really boring. The interesting part comes with the variations - take that baseline and add a twist. Space Wolves who take the baseline and add Vikings. Blood Angels and Dark Angels who add secrets and corruption. Grey Knights who turn the "brainwashed fanaticism" dial way past the 11 it was already at. Ultramarines really aren't meant to be played at all, they're just the boring baseline that needs to exist to give all the more interesting characters context. You need the masses of unnamed, indistinguishable fighters for the ones we focus on to stand out from, and since we're looking at 7 foot tall superhuman killing machines, those masses also need to be 7 foot tall superhuman killing machines, just boring ones.Cody Holden said:I agree, especially given that were talking about the Ultrasmurfs: the mariniest marines who ever marined. They are bland, they are super-cool?, and everyone hates them because they dumb down the entire franchise.
This is even stated repeatedly in the lore. Ultramarines are the ones who do everything by the book, who have no flaws in their genes, no dark secrets to hide, and who have been the source material for the vast majority of space marine chapters. In other words, they exist specifically to fill the universe with the boring stuff and give players, authors, and so on, the base material to build on.
The problem is that because they're necessarily prominent in the source material, a lot of people seem to have made the mistake of thinking that they must be in some way interesting. This isn't so much of a problem for the tabletop game, because it doesn't affect much other than the colour paint you need and the odd special rule. But when it comes to actually telling stories, whatever the medium, the Ultramarines are just not the right choice. This is summed up brilliantly by the Ultramarine saga by Graham McNeill - in order to actually tell a story about the Ultramarines, he had to have the protagonists thrown out of the Ultramarines for not being boring enough.
DoW1 is an RTS, DoW2 is a squad based shooter/tactics/RPG hybrid thingy, in single player at least. If you like RTS, DoW is a very good one. If you like whatever DoW2 is, it's a very good one, but you might be disappointed if you were expecting an RTS.Thedek said:Okay so I think this game kind of got me bit with the setting interest bug. So should I get DOW1 or DOW 2 on steam? My pc is win xp, geforce 9600 gt, 2G RAM, dual core amd if that matters.
And to keep things vaguely on topic, I haven't played Space Marine yet because it's still not available on Steam and I'm not about to give in to Game so I'll wait. And much as I love 40K, from the reviews it really sounds that it's just not worth full price, so I'll probably end up waiting until it's on sale anyway. I'm not that into multiplayer these days, and £35 for an 8 hour game with little replayability is really a bit steep.