Warhammer 40k 8th Edition Announced - What could possibly go wrong?!

Mangod

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Feb 20, 2011
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I'll be honest, I've reached the point where I don't really care anymore. I still have the rules and Black Library novels for Necromunda, and I couldn't care less about the hackjob GW have done with the rest of their IPs.

Fantasy could have been saved, but instead, GW doubled down on its issues, and then killed it to replace it with AoS, and now... they expect us to trust them, because:

Silentpony said:
Why should I trust you?
Come on! This is New Games Workshop?
... you incompetent f***s. You've screwed up with the rules from edition to edition; killed one of your own franchises because you didn't have the skill to save it; you've claimed that rules don't matter, despite your fans telling you your shit rules are the reason they're buying less; double down on your stupidity at every turn; and now, we're expected to trust you because reasons?

F***. No. I'm not confident in this turning out well.
 

Samtemdo8_v1legacy

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Silentpony said:
Samtemdo8 said:
Does this doom and gloom happen with every update for the editions?

Was there Doom and Gloom between First to Second Edition?

In the end just play video games. Tabletop is long dead for the casual mainstream market.

Unless they make Video Game conversions of the Tabletop like this:

The doom and gloom started with Age of Sigmar when it was promised they had listened to the customers, re-designed the game from the ground up to be everything we wanted, to be the best version of Fantasy it could be.

And it gutted Fantasy. It was a terribly balanced, poorly written, confused and confusing cash-grab that ruined Fantasy, and even now years later, still barely anyone plays it and it was a financial disaster for GW - at least at my local GW, where the manager is in dire straights because he sells about 1 box worth of AoS models a month and no one plays the game.
Anyway I wonder what is gonna happen with Roboute Gulliman in this Edition?
 

Mangod

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Feb 20, 2011
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Samtemdo8 said:
Silentpony said:
Samtemdo8 said:
Does this doom and gloom happen with every update for the editions?

Was there Doom and Gloom between First to Second Edition?

In the end just play video games. Tabletop is long dead for the casual mainstream market.

Unless they make Video Game conversions of the Tabletop like this:

The doom and gloom started with Age of Sigmar when it was promised they had listened to the customers, re-designed the game from the ground up to be everything we wanted, to be the best version of Fantasy it could be.

And it gutted Fantasy. It was a terribly balanced, poorly written, confused and confusing cash-grab that ruined Fantasy, and even now years later, still barely anyone plays it and it was a financial disaster for GW - at least at my local GW, where the manager is in dire straights because he sells about 1 box worth of AoS models a month and no one plays the game.
Anyway I wonder what is gonna happen with Roboute Gulliman in this Edition?
Depends; is Matt Ward working for GW at the moment?

If no: anyone's guess.

If yes: Don't worry, lesser Space Marines! YOUR SPIRITUAL LIEGE has this in the bag!
 

Silentpony_v1legacy

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Jun 5, 2013
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Mangod said:
He is, but as an independent consultant.
And the rumor is Guilliman and that one Mechanicus dude are making 'new' Space Marines. Not new chapters mind you, but an entirely new breed of Space Marines.
And that they will be a new Imperial faction.
 
Sep 24, 2008
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Silentpony said:
Mangod said:
He is, but as an independent consultant.
And the rumor is Guilliman and that one Mechanicus dude are making 'new' Space Marines. Not new chapters mind you, but an entirely new breed of Space Marines.
And that they will be a new Imperial faction.
They'll either ape what happened with the Thunder Warriors or look at the Ten Thousand and try to get them as close to them as they can.

The idea of it brings up possibilities. Feelings of Betrayal by the Imperium might cause some Space Marine chapters to go rogue. Not to Chaos, but rogue.
 

SckizoBoy

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Jan 6, 2011
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A Hermit's Cave
Me and a group of us are just about to start a Warhammer Fantasy 8th Ed campaign... and most of us go 40-what now?!

What rebels we are... -_-

That and most of us playing Warmachine & Hordes implies that we general give zero shits about most of the crap that GW gets up to.
 

fix-the-spade

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Feb 25, 2008
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Samtemdo8 said:
Anyway I wonder what is gonna happen with Roboute Gulliman in this Edition?
Dude's going to hop out of his bed, proclaim that he had a lovely nap but now it's to go an reclaim Cadia, so he'll get in his little Thunder hawk and do just that, by himself.

Then he'll wander off and eat Hive Fleets Kraken and Leviathen, since he was peckish after all that chaos banishing. Then he'll realise eating all those funny coloured and probably toxic xenos might have been a bit much, so he'll go back to Macragge for another nap.
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Samtemdo8 said:
Was there Doom and Gloom between First to Second Edition?
More than a few of us that have played Rogue Trader can easily point to the fact that it's been all downhill since about this moment, yeah.
 

InsanityRequiem

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Having come from tabletop rpgs, all I can say in regards to the prior codices being obsolete: Welcome to the rest of tabletop gaming. And even then, nothing stops you from incorporating what you like and don?t like with your friends.

Secondly in regards to lore: About fucking time. Now we can see if Games Workshop can work beyond their established setting and actually create new things again.
 

Thaluikhain

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Addendum_Forthcoming said:
Samtemdo8 said:
Was there Doom and Gloom between First to Second Edition?
More than a few of us that have played Rogue Trader can easily point to the fact that it's been all downhill since about this moment, yeah.
I wonder though, if it's common for people to think the ed they started on was the best ed. In which case there's either some bias and resistance to change, or it's been consistently going downhill.

InsanityRequiem said:
Secondly in regards to lore: About fucking time. Now we can see if Games Workshop can work beyond their established setting and actually create new things again.
I hope not, their newer stuff tends to be pretty woeful.
 
Aug 31, 2012
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Bah! Bah, I say! I've been playing with the same gork-damned ork army since 1990. Editions come and editions go, but they keep on stompin. That said, as soon as I heard rumblings about 8th ed I decided I was done with buying new codices and editions, I just never have the time or patience to learn them properly before a new one comes out. Ere We Go and Freebooterz may have been bizarre, labyrinthine works, but I'm sticking to them.

3 ways to play sounds ok. At least this way you can turn up and say you want to see if your mate's 300 gretchin can wreck your 10 man terminator army and they won't necessarily tell you to fuck off.

Samtemdo8 said:
Was there Doom and Gloom between First to Second Edition?
Not so much. It was before the age of the internet and Rogue Trader changed and added rules as it went along, so the slow proliferation of new rules in WD that ended up being part of second wasn't really seen as something separate to 1st until 2nd released. Also back then they hadn't had expensive "all your shit is now obsolete" edition changes before (bar normal Warhammer and they had been relatively well received and there wasn't that much to obsolete anyway) and GW weren't such dickheads as they are now, there was less reason to distrust them. It was more a case of "what the hell are these shit new rules and why have all your models, paintjobs and artwork started to look like they are aimed at 8 year olds? And what the fuck have you done to the Space Wolves?"
 

Addendum_Forthcoming

Queen of the Edit
Feb 4, 2009
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Thaluikhain said:
I wonder though, if it's common for people to think the ed they started on was the best ed. In which case there's either some bias and resistance to change, or it's been consistently going downhill.
I started with 2nd/3rd, personally. But I played more Necromunda-esque stuff ... then I was invited to play a campaign or chronicle of Rogue Trader and fell in love with it. It's just flatout better when they went towards a wargame-RPG mix than just a flat out wargame.

Sad fact of the matter is that there's just better boardgames out there. There's better wargames out there.

'Ones that don't involve such a high degree of chance ... ones that just get better the more players you have. Ones that even involve diplomacy, treachery, and duplicity and all that fun stuff. Whereby a complete newb can win the game simply because the skills they bring into a game are weighted (like being able to smile and straight out lie to your friend's face when they have known you for years and still pull it off, so it makes it feel as if your victories and failures are yours and yours alone.

The moment they went pure wargaming they lost something truly wonderful.

Warhammer, for the longest time, has been one of those games with a high obstacle of entry, with a low payoff ... because why buy into Games Workshop when other games do it better?

What made Rogue Trader great is what made Necromunda great ... the idea of your characters being customised and changing as the narrative went on. W40K sells itself on its narrative alone because its mechanics and its characterization is rubbish. Essentially why W40k became as big as it did was because it was after the first Golden age of late-modern boardgaming, and before the second Golden age of boardgaming.

For a long time Warhammer was the only way to get your wargaming fix ... and it still uses six sided dice. For almost everything. And because of that it's losing its once enviable slice of the 'boardgaming pie' to smarter, better, less costly tactical board games on the market.

At this point, I'd rather get into the X-Wing miniatures game than go back in any iteration of Warhammer ... and that's a shame because I fucking loved my Lizardmen, Eldar and Imperial Guard. I had a penal legion Imperial Guard army whereby I bought up shitloads of Necromunda models. Usually Orlock, Escher and Van Saar models ... mixing with standard Imperial Guard models. Point is that you don't need to play Warhammer to get a gaming fix. And unless they're willing to change not only how they do business, but how they play their games, in a manner that is conducive to what shrinking per capita fan base of boardgaming market they have in an increasingly saturated market ... then 9th edition will be out in about a year and a half's time.

Basically GW is having their Sega moment.
 

jademunky

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Mar 6, 2012
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Wow, if I understood a word of any of the jargon being used in this thread, I would be outraged.

But seriously, while I have only ever played Warhammer in video game format, I get the gist of what is going on: New edition and new stuff and if all that was happening was that players had to shell out $25 for a new rulebook, I would have no problem.

Miniatures are fucking expensive though, rebalancing armies is going to cost people hundreds.Yeah this is a cash grab and a pretty fucking mean one too. Much worse than just introducing a new faction that existing armies might have to take into account.
 

Trivun

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Dec 13, 2008
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I haven't played Warhammer 40k since I left school, and that was over 8 years ago now. Reason being because they keep changing everything and making people spend more money to keep up with it. There have been times I've considered getting back into the hobby, but the cost is always the deciding factor. I pay rent, I run a car and I'm saving for a house, I can't afford to keep shelling out money to Games Workshop as well and still have a social life and pay for all the things I have responsibilities about. As someone else said above, I love Warhammer 40k, but I hate Games Workshop.

Ripoff merchants and I've seen no sign that they're getting any better. I may as well just stick to EA and Activision games, they might still screw people over but at least it's not continuous...
 

Mangod

Senior Member
Feb 20, 2011
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jademunky said:
Wow, if I understood a word of any of the jargon being used in this thread, I would be outraged.

But seriously, while I have only ever played Warhammer in video game format, I get the gist of what is going on: New edition and new stuff and if all that was happening was that players had to shell out $25 for a new rulebook, I would have no problem.

Miniatures are fucking expensive though, rebalancing armies is going to cost people hundreds.Yeah this is a cash grab and a pretty fucking mean one too. Much worse than just introducing a new faction that existing armies might have to take into account.
Not just that they're launching a new edition, but that:

Games Workshop said:
What happens to my codexes?
The rules in our current range of Warhammer 40,000 codexes aren?t compatible with the new
edition of Warhammer 40,000. These books will be going off sale very soon. If you do want to
pick any up, now?s the time - as all of the great hobby content and background information will
be as valid as ever.
they're telling us that books that they've been selling for $50 each, will be made obsolete. The "Gathering Storm" books, all of which were released in this year, will not be compatible with 8th edition, which is also releasing this year.

It's the lack of foresight that really sticks in my gorge. They've charged $50 for rules that THEY KNEW would not even last a year. It's really rather insulting to the customers. Never mind that GW have had a history of making units unviable or even non-existent in the rules between editions.

Say what you want about Privateer Press and Warmachine/Hordes, but at least they've never straight up removed units and characters from the game just because.
 

xaszatm

That Voice in Your Head
Sep 4, 2010
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Mangod said:
jademunky said:
Wow, if I understood a word of any of the jargon being used in this thread, I would be outraged.

But seriously, while I have only ever played Warhammer in video game format, I get the gist of what is going on: New edition and new stuff and if all that was happening was that players had to shell out $25 for a new rulebook, I would have no problem.

Miniatures are fucking expensive though, rebalancing armies is going to cost people hundreds.Yeah this is a cash grab and a pretty fucking mean one too. Much worse than just introducing a new faction that existing armies might have to take into account.
Not just that they're launching a new edition, but that:

Games Workshop said:
What happens to my codexes?
The rules in our current range of Warhammer 40,000 codexes aren?t compatible with the new
edition of Warhammer 40,000. These books will be going off sale very soon. If you do want to
pick any up, now?s the time - as all of the great hobby content and background information will
be as valid as ever.
they're telling us that books that they've been selling for $50 each, will be made obsolete. The "Gathering Storm" books, all of which were released in this year, will not be compatible with 8th edition, which is also releasing this year.

It's the lack of foresight that really sticks in my gorge. They've charged $50 for rules that THEY KNEW would not even last a year. It's really rather insulting to the customers. Never mind that GW have had a history of making units unviable or even non-existent in the rules between editions.

Say what you want about Privateer Press and Warmachine/Hordes, but at least they've never straight up removed units and characters from the game just because.
Actually, Privateer Press has stated that they will start killing of characters as the game progresses but you can still play as older models. These just won't get updates. A big example of this is the Leader of the Black 13th, who is replaced by Caine.

I do find it funny the GW has flat out said the Horus Heresy will still be using 7th edition because they know they have no leg to stand on if they just make all those $90 books obsolete

As for the actual 8th Edition, we surprisingly know a lot more about it than 7th. Whether the changes we know about are good however...

Good:

Movement Statistic is back. I call this good as it never meant any sense than a Grot, a Space Marine, and a Howling Banshee could move the same number of inches. This change can have a drastic effect on the meta and can probably change some unit's usefulness.

Leadership overhaul. Leadership is no longer and all or nothing game and will be instead more dynamic. This is good because over half of the armies in the game don't care about Ld so it's become kind of a useless stat.

Mixed:

Weapons will now worsen armor saves rather the current AP system. I'm kind of mixed on this because on one hand, it would make sense that Autocannons should have an easier time killing Space Marines (S7 vs T4) but on the other I feel like this just continues the meta of emphasizing middling to powerful S weapons over las spam.

Bad:

All models will be unique and not follow unit rules. This is dumb. I don't want to have to buy every codex just so I can know what model does what. Even worse, each weapon know effects each model differently so now I got to have every $50 codex just so I understand how my weapon affects the brand new model I'm facing.

No more templates (self-explanatory here)

This edition takes heavy inspiration from Age of Sigmar. While still having point systems, I don't get the AoS system at all.
 

Elijin

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Feb 15, 2009
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So, since AoS got some 40K orphans, does new 40K get some displaced Fantasy Battles race?