Warhammer 40k

ToAzT

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I've been looking to get into a mini's game and Warhammer is the most prominent one around my area. I was just curious as to what everyone else thinks about it, or if I even should get into it.

I was considering either playing Tau, Ork, or Space Marines, but everyone plays Space Marines and the Ork don't really interest me too much, but apparently there's a battle box where I can get an amount of Ork And Space Marines. So I'll probably be Tau.

Thoughts, or advice?
 

SckizoBoy

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*clicks knuckles*

Currently, Tau aren't tactically viable (most armies are rush'em and bash'em lists, and Tau just ain't that).

To get into it, get 500 pts worth of Space Marines/Orks and get a few small games to get the hang of it. Then decide (with the GW staff member, most are good for recommendations) based on play style what kind of army you want to go for.

If you're trigger happy, go Imperial Guard. If you're hack happy, go Tyranids. If you're speed happy, go Dark Eldar (but it takes a lot of skill to pull it off well). If you like specialists, go Eldar (yours truly). Or if you want something somewhat more resilient/imposing: Necrons (again, they're not that good using current rules).

Enjoy.

And thank you for your soul!
 

BlueberryMUNCH

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Yeah, Tau are cool.

The only drawbacks to the hobby is that it's time consuming...and very, very expensive.
But if you have the time and the money, go for it lad:].
 

Valkyrie101

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I'd recommend playing a few trial games before you start: either with friends, or at most game stores they should be able to give you an introductory game with a staff member. It's an... expensive hobby, so test the waters before you commit.

As for choosing armies, it's best to pick one that you like the look and feel of. Bear in mind that some army codices are very outdated (and typically disadvantaged), but AFAIK (long time since I played) Tau are still reasonably up to date and competitive.

EDIT: Maybe don't hold onto that last statement, because an above poster disagrees. Don't take my word for it. Codex creep is an unfortunate facet of the hobby, so preferably stick to 5th Ed army lists.
 
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Definitely go for few trial games.

Tau are rubbish in close combat but great at long rage.

Which makes them fairly useless against my deep strike units and fast attacks...
 

Xhu

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SckizoBoy said:
*clicks knuckles*

Currently, Tau aren't tactically viable (most armies are rush'em and bash'em lists, and Tau just ain't that).

To get into it, get 500 pts worth of Space Marines/Orks and get a few small games to get the hang of it. Then decide (with the GW staff member, most are good for recommendations) based on play style what kind of army you want to go for.

If you're trigger happy, go Imperial Guard. If you're hack happy, go Tyranids. If you're speed happy, go Dark Eldar (but it takes a lot of skill to pull it off well). If you like specialists, go Eldar (yours truly). Or if you want something somewhat more resilient/imposing: Necrons (again, they're not that good using current rules).

Enjoy.

And thank you for your soul!
You seem to be up-to-date. How are Chaos Space Marines faring in the latest edition? If possible, Iron Warriors specifically.
 

monstersquad

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I would suggest that you look closely at the hobby before you get into it. Think about how much money and time you'll have to spend to get into it. Believe me, if you don't love it, and lust after it, then 40K is not for you.

But if once you've looked at it seriously, it still intrigues you, go for it. As for Space Marines, have you considered Grey
Knights? The new codex just came out, and they are SICK! Also large portions have been released in plastic, which is awesome.

If not, I suggest something like Flames of War or even Heroclix, I dabble in them and the game itself is HUGE right now.
 

SckizoBoy

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Xhu said:
You seem to be up-to-date. How are Chaos Space Marines faring in the latest edition? If possible, Iron Warriors specifically.
Oddly enough, despite still being a 4th Ed set up, CSM are still a viable army (in many ways, still better than normal Space Marines, better leadership, wargear, fearless troops).

For take-all-comer armies, the CSM can still keep up with the new lists (Blood Angels, I had in mind). Abaddon is still one of the bitching-est characters in CC (I reckon he's better than Kaldor Draigo, expensive fucker that he is... 275 pts!).

With regard to the 4 Heavy Support choices, I honestly don't know (last time I fought Iron Warriors was almost 2 years ago). Sorry... but go for it, CSM wise. Lash-Prince is still a good HQ choice (due to the whole rush-rush-rush mentality).

EDIT:

monstersquad said:
But if once you've looked at it seriously, it still intrigues you, go for it. As for Space Marines, have you considered Grey
Knights? The new codex just came out, and they are SICK! Also large portions have been released in plastic, which is awesome.
*sniff* Mummy! This Codex is broken!

Seriously, though... it so is!
 

mrscott137

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Get the starter set with orks and space marines, it's good value for money and you get everything you need for a moderate price in comparison. Then branch off from there, but make sure you enjoy it first- it is expensive to properly get into- but it is fun.
Happy Wargaming ^^
 

Rob Shogun

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SckizoBoy said:
If you're trigger happy, go Imperial Guard. If you're hack happy, go Tyranids. If you're speed happy, go Dark Eldar (but it takes a lot of skill to pull it off well). If you like specialists, go Eldar (yours truly). Or if you want something somewhat more resilient/imposing: Necrons (again, they're not that good using current rules).
Trigger happy for imperial guard yes but building an army list for them can be a pain whereas you get trigger happy for Tau and army lists are easier to build. I think most people have hit the nail on the head, try some games out using different armies in the shop/ hobby centre, just be aware that Workshop employees have to power sell to you (I know, I used to be one) so they will try to make sure you buy something no matter what. As long as you let them know that you're not sure and really want to try things to get an idea then they should let up a bit. A good starting place even if you don't want Marines or Orks (even though green skins can just be hilarious to use) is the "Assault on Black Reach" boxed set. It gives you two small armies, the full rule book but on a small and easier to carry around scale and an easy start rules sheet to get you into it.

Have you thought about Warhammer Fantasy as well?
 

mrscott137

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You seem to be up-to-date. How are Chaos Space Marines faring in the latest edition? If possible, Iron Warriors specifically.[/quote]

Howdy, in relation to 5th edition each God gets a special unit type and mark to use, no legion system, and almost no mention of Iron Warriors. Daemons feature, especially the prince, and there is a wide variety in all choices, including 10 HQ options, 4 elites, 5 troops, 3 fast attack, 6 heavy support and 2 daemon choices, most of which are customizable.
 

Raikov

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Well I play Tau myself, and if you can stand getting your ass kicked for a while, at least until our new codex arrive, they're a very newbie-friendly race. Not so much equipment or slightly different units to choose from as the other races (also, no psykers), and their weapons are very good.

If you're gonna get Tau, I strongly recommend staying away from the special characters since they suck, and get a decent amount of Fire Warriors (at least 3 full squads) and some 20 Kroot Carnivores. Then throw in a few Broadsides and Battlesuits (you need to pay close attention to the equipment rules btw) and you are good to go.

And for making your own lists, don't listen to what anyone say will suck or not. All units have strengths and weaknesses that can be exploited/avoided with clever positioning and in certain combinations.
Try all units out to see what works! If you find ppl to play with that aren't assholes, you'll be able to use mock models for the stuff you don't own yet.
 

Scorched_Cascade

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Seriously want a fun army? Play Chaos. Sod cheap-o "I win all the time due to codex abuse" armies. Play Chaos and troll the hell out of the other players with your battle cries, obscure rules and hilarious effects. Turn up in costume and dance round the table like a madman for bonus points.
 

Scorched_Cascade

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Raikov said:
If you're gonna get Tau, I strongly recommend staying away from the special characters since they suck buying and fielding an Ethereal. Every Tau knows that using an Ethereal is a guaranteed win.
I agree with the above poster whose post I have clearly not edited in any way. Ethereals always allow Tau to win. *devious laugh*

((For those not in on the joke I'm a Chaos player and helping a Tau player is not in my best interest. If he fields that character and I kill it his whole army breaks and runs like the little girly aliens they are))
 

SckizoBoy

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Raikov said:
Well I play Tau myself, and if you can stand getting your ass kicked for a while, at least until our new codex arrive, they're a very newbie-friendly race. Not so much equipment or slightly different units to choose from as the other races (also, no psykers), and their weapons are very good.

If you're gonna get Tau, I strongly recommend staying away from the special characters since they suck, and get a decent amount of Fire Warriors (at least 3 full squads) and some 20 Kroot Carnivores. Then throw in a few Broadsides and Battlesuits (you need to pay close attention to the equipment rules btw) and you are good to go.

And for making your own lists, don't listen to what anyone say will suck or not. All units have strengths and weaknesses that can be exploited/avoided with clever positioning and in certain combinations.
Try all units out to see what works! If you find ppl to play with that aren't assholes, you'll be able to use mock models for the stuff you don't own yet.
See, I just can't get it, because deep strikers (and that weird 'Gateway Portal' thingy that the Dark Eldar have) can ruin a Tau army without vehicles (which are much harder than people give credit for). Once Dante + crew/Land Raider/Terminators/Interceptors/jetbikers get going, it's difficult to see Tau winning a fight, even if they have Kroot backing them up.
 

evilstonermonkey

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I haven't played for a while, so some new variations on the rules may make what I say outdated but...
Space Marines: Basic troops are great at everything compared to everybody elses rank-and-file, and as a whole they have good armour, good weapons. That balances out (somewhat... they are GW's bread and butter, so they do tend to get a little over powered occasionally) by only being able to field comparitively small armies. Lack a little in the vehicle department.
Chaos Space Marines: As above, but evil. Rulewise they have a little more flexibility (depending on the codex) but they don't get as much love from GW. Still, they also get demons that worship the Chaos gods. Just not Chaos Demons - that's a different army now.
Imperial Guard: their armour is made of cling wrap and their guns are just laser pointers with scopes taped to the top, but you fire off about a million shots a turn, so you'll kill something. Also, they have arguably the best tanks in the game.
Orks: orks is for fightin'. They don't have a lot of armour but they are tough, and they like to get in close for the hand to hand kill. Their greatest stength is numbers.
Tyranids: like the zerg, except... uh... well yeah, just like the zerg. Eat everything, everywhere. Have numbers and speed in a big way, and nasty in close combat, but even orks will outshoot them. A few big monsters flesh them out since they dont have vehicles. Carnifexes are fun.
Tau: hi tech shooty army. High mobility battlesuits, hover tanks with railguns... Not very good at handling close combat though, and unfortunately that is a pretty big weakness in a galaxy where even the tank commanders want to melee.
Eldar: space elves in spaaace. Fast, lightly armoured, specialists. Every unit has a very specific role that they really really excel at, but they don't do so great when you need them to cover for someone else. When the plan comes together they work like a well oiled machine, but it can sometimes be easy to have the whole plan fall through when you lose that one crucial unit. Have arguably the bext psychic users in the game.
Dark Eldar: evil space elves. Remember I said the eldar were fast? Yeah. These guys are the fastest. Close combat oriented, very light armor but if they survive long enough to reach combat, they strike hard and fast before the enemy can react.
Chaos Daemons: suffer from a severe lack of shooting ability, but oh my god do they love hand to hand. I mean, what did you expect. They're demons. Every unit has an invulnerable save, which is good. Only like 2 units also have an armor save, which is bad.
Necrons: Robot zombies! Pretty tough, have nasty weapons that laugh at tanks. Don't have a lot of numbers though, and only the one vehicle (though it is BADASS). Oh, and did I mention that they resurrect themselves on the battlefield?

My god was that big. I haven't even done the Demonhunters or SoB yet. They are about to rerelease the demonhunters, but I don't really known anything about them beyond they are like space marines cranked up to 11, with even LESS troops, whereas sisters of battle are imp guard in heavy armour with a fire fetish. Personally I play Nids and Chaos, but thats mainly a character thing. My advice is to read up on the background, find a race you like, play a few trial games at your local with them, repeat til you find an army you like. It is far too expensive a hobby for you to start an army, change your mind then start another.
 

Irony's Acolyte

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I'd definitely say to try some trail games to see what army interests you. The hobby can be pretty expensive and time consuming, so it's best not to be halfway through building an army then realize you don't like them. Each army plays differently so I'd say try to play a game with all of them, or at least figure out what play-style you like then find out what army can be used in that fashion.

Of course due to my favorite army right now, one more thing has to be said:
[HEADING=2]WAAAAAAAAAAAAAAAAAAGH![/HEADING]
 

SckizoBoy

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Scorched_Cascade said:
Seriously want a fun army? Play Chaos. Sod cheap-o "I win all the time due to codex abuse" armies. Play Chaos and troll the hell out of the other players with your battle cries, obscure rules and hilarious effects. Turn up in costume and dance round the table like a madman for bonus points.
You want obscure rules: Sisters of Battle and Faith Points... my Abbess has a 2+ Inv Save, suck on that!

Now that I think on it, OP... please tell me you've played Dawn of War/Dawn of War 2.

EDIT:

evilstonermonkey said:
My god was that big. I haven't even done the Demonhunters or SoB yet.
They've released it under Grey Knights (troops = GK Terminators, force weapons across the board, Hammerhand across the board, Aegis & Mordrak? No... just no...). I want the Sisters to get a new codex, now.
 

thiosk

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I am content to read the fiction and play the videogames. For the emperor.
 

OliverTwist72

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Orkz all the way! Plus they totally fit my play style. I would agree with playing some trial games before plopping down some coin on an army you won't like.

WAAAAAAAAAGH!