Geo Da Sponge said:
But it's not apples and oranges. You are insisting on thinking about the entire setting at once while being asked to think about a single story within the setting. You are doing the equivalent of saying "Who cares if the heroes triumph and solve the crime, there's still going to be more crime." "Who cares if the heroes triumph and win the battle, there's still going to be more war." Just because most people in the setting don't care about the main characters dying doesn't mean you can't.
I think the point Deveneux is trying to make, and I totally agree with it, is that individual narratives in 40k tend to lack any stakes.
A detective novel where the detective comes into work, solves the crime and then goes home again with nothing having really changed would be incredibly boring to read. Good detective novels are generally not about "solving the crime", in fact it's often little more than a McGuffin to drive the actual narrative progression, which is generally about the characters. A good detective novel doesn't expect us to randomly care about the people being murdered or the detective trying to solve the crime because
holy shit, I'm a person too! or
holy shit, I don't like crime either! It gives us reasons to care, it gives us stakes.
You can have a constant status quo which never really changes, and actually I think 40k was better back before there was any semblance of a metaplot, but if you want serious emotional investment in something there do need to be stakes. Do I care whether the Skull Warriors 5th company "Skull Division" defeats the numberless Tyranid hordes on hill 20574 of the planet Skulldonia? Do I care whether Lord Skullroth (leader of the Skull Warriors 5th Company) wins the seven thousandth battle of his career and preserves the honour of the Skull Warriors chapter? Do I care that the loss of Skulldonia will cause slight supply problems in the Calvaria sector, an area which will probably never be referenced again because at the end of the day its insignificant to the grand scheme? No. I have to say that I don't.
I'm exaggerating, but this to me is the problem with 40k fluff. The characters are generally either paper thin archetypes or weird anachronistic ripoffs of other military/sci-fi writing tropes, and the scale of the action is so enormously over the top that it's usually difficult to pick out any singular reason to care about anything.
Now, there don't
have to be stakes, and this was actually my point.. that there was a time when it wasn't important, when you weren't expected to project yourself into
your space marine commander, when
your necron army was just a mindless force of puppets animated by the will of ancient Gods and not a bunch of banal mini-Skeletors out to do evil for evil's sake, when everything was so vast and absurd that you weren't necessarily expected to find personal identification with it, just themes and tropes and silliness and funky imagery. But you can't have it both ways, I don't feel I can be made to care on a personal level about something so silly.
Yeah, there are some exceptions which a writer with the appropriate gifts could maybe bring out. However, I don't think anyone on the Games Workshop or Black Library writing staff has those gifts. No offence to them.