Yeah, that would be the Obliterators. I hate fighting those buggers, but love their backstory. Think of it kinda like this: Imagine if Bruce Banner was caught in the gamma bomb explosion, and just happened to be in a millitary armory during that time.Singing Gremlin said:Ooo, hadn't noticed this. Dark Eldar all the way baby. Them an orks. I dunno!
Incubi are among my favourite units ever, but I once sat through a chaos Obliterator (I believe it's called. Demolisher maybe? Basically a large chappy covered in guns.) shattering my tank forces single handedly. I cried.
How did you make the vehicles all Thousand Sonny? Do you even have vehicles/artillery in your Thousand Sons force? I've always wondered how that'd look.traceman923 said:i play thousand sons and dark angles in 40k
Definately start putting on random Tomb Kings bits. Since the T Sons look all Egyptian, start putting Egyptian-looking stuff on their tanks. Also, make the armour look all guilded and rune-encrusted.Spacelord said:How did you make the vehicles all Thousand Sonny? Do you even have vehicles/artillery in your Thousand Sons force? I've always wondered how that'd look.traceman923 said:i play thousand sons and dark angles in 40k
lol you just have to think of the Tau like the nerds in high school; if you let them use all of their technology, they're deadly. Get them into hand-to-hand combat, on the other hand, and you give them nasty wedgies...by pulling their spines out through their spleen.Fondant said:That is because the tau are beardy and overpowered. That being said, I rarely lose to tau players.
I play Speed Freeks, and I have found Wazzdakka to be really good. He can turbo boost and still fire 4 strength 8 shots every turn. And to deal with the kroots, just get two units of boyz to get a good charge, and they'll have four attacks each. And if you're playing regular orks, mega nobs can be quite nasty in melee.Kovash86 said:God bless the kroot, individually they may be week but in packs of 20, when you have a few packs, they are quite dangerous in melee.