I've only ever played the one, but I was aware of his gimmick for a decade by the time Automata got announced.Never played a Yoko Taro game.
I've only ever played the one, but I was aware of his gimmick for a decade by the time Automata got announced.Never played a Yoko Taro game.
While not being able to hold items contributes, you really don't need to rely on that for most of the other quake 2 expansions. Really I think its closer combat with mean enemy compositions in addition to new enemy behavior that makes projectile weapons less ideal since most enemies like to dodge and duck now.What makes QII-64 even more difficult, is because you can't hold items, unlike the PC version. Once you pick up an item, it's automatically used like in your standard Doom game. Q64 is way more level based compared to QII's more open-ended/lite-metroidvania level exploration.
I am playing Quake II-64 right now. The player character can't duck in Q64, but even in the PC version, it doesn't get much use aside from finding ammo and hidden secrets. I do like how you get more powerful weapons early in Q64. This game has better color lighting, similar to Doom 64 and PSX Doom. It's not just gunmetal grey and brown, unlike the PC version. I know it's not that bad, I appreciate the wider color palette in the console version. The metal music works better in the PC version, and the atmospheric music is not as effective as it was in Doom 64 and PSX Doom.While not being able to hold items contributes, you really don't need to rely on that for most of the other quake 2 expansions. Really I think its closer combat with mean enemy compositions in addition to new enemy behavior that makes projectile weapons less ideal since most enemies like to dodge and duck now.
Quake 64 feels really quick to load you up on bigger guns and put you up against the bigger enemies sooner. None of this slow burn that the original and most of the expansions have.I am playing Quake II-64 right now. The player character can't duck in Q64, but even in the PC version, it doesn't get much use aside from finding ammo and hidden secrets. I do like how you get more power weapon early in Q64. This game has better color lighting, similar to Doom 64 and PSX Doom. It's not just gunmetal grey and brown, unlike the PC version. I know it's not that bad, I appreciate the wider color palette in the console version. The metal music works better in the PC version, and the atmospheric music is not as effective as it was in Doom 64 and PSX Doom.
That's where the Doom 64 design comes into play. Midway knew exactly what they were doing.I think mean enemy placement combined with narrower hallways makes things much harder and it loves to do enemies ambushing you from behind, plus the new enemy abilities also aren't helping things.
Yes!Quake 64 feels really quick to load you up on bigger guns and put you up against the bigger enemies sooner. None of this slow burn that the original and most of the expansions have.
Is it actually worse than gta4, or only bad compared to contemporary expectations (or merely worse than the other Saints Row games) ?
Uh oh.All the above.
If you like SR2022, then more power to you. As for being easier, that's nothing new for the franchise. SR III was when they started making the games easier.Uh oh.
I have GTA4 and 5 and... I keep trying to like them but dislike the gameplay.
I just tried the new Saint's Row (and coffin nail for Volition) on PS4 and it may be my favorite new game. So far, I'm enjoying it more than Cyberpunk and Outer Worlds.
Everything has been so intuitive. I like easy. I like feeling like a bad ass and wiping out my enemies while progressing a narrative. This game is doing that for me. I can definitely see it being way, way too easy for those that want a challenge. That isn't me. I like a cheat that allows me to kick an opponent clear across the street.
I have to admit I don't think I'd ever pay $60 for it. Star Field once it has a ton of mods available? Maybe. This? It's a lark and near free (PS+) is irresistible. Sad this is what killed the company.
Because of that, it feels like it might be much shorter then the other expansions. But I'm still going through it, so we shall see.Yes!
There are 20 levels total. I am stopping Quake II-64 tonight, because it is getting way too frustrating, and it's stingy on the ammo pick ups. Doom 64 is tough, but the devs were never that stingy on the health and ammo pick ups. Even in the late game. I'm currently in the ice cavern stage, and the enemies ambushing behind you is getting old now.Because of that, it feels like it might be much shorter then the other expansions. But I'm still going through it, so we shall see.
I just beat Quake 64 Nightmare, it is certainly much shorter feeling then the other Quake 2 campaigns. I didn't have too much issue with ammo, I did run out of shotgun and bullets are always an issue if you minigun, but I had plenty of nades and rockets and railgun. Anyway, yeah, its pretty hard, certainly harder then any other campaign and Quake 1 on nightmare... maybe.There are 20 levels total. I am stopping Quake II-64 tonight, because it is getting way too frustrating, and it's stingy on the ammo pick ups. Doom 64 is tough, but the devs were never that stingy on the health and ammo pick ups. Even in the late game. I'm currently in the ice cavern stage, and the enemies ambushing behind you is getting old now.
How is this even possible? The game isn't exactly subtle about it. Once you finish the credits isn't there a screen explicitly telling you that it isn't the end and you need to keep playing?I beat NieR: Automata.
I looked up the game on TV Tropes, and spoiled myself, because I had NO IDEA there were multiple endings that you have to beat the game multiple times to see.
Like I said, I thought it was one of those "Play through the game again, but make different choices this time for a different ending" things. I didn't know a whole different game would start.How is this even possible? The game isn't exactly subtle about it. Once you finish the credits isn't there a screen explicitly telling you that it isn't the end and you need to keep playing?
Shouldn't that be baby Thanos?
I liked the first game, if you haven't had the story spoiled for you then it should keep you interested. Oh, people have complained that the dialog is a bit "hello fellow teenagers", but it never bothered me that much. So if you can live with that then you might get on with it.Are the Life is Strange games worth playing?