Haven't written in months here. Man i was pretty burned out with media and games. Was stuck in older- comfort games and such.
Now i got myself two games: First is
"Jagged Alliance 3" - Had my eye on it when it came out, now it was a bit cheaper in a sale. Worth the money. I loved playing the first two, but of course that was 25 years ago and Sirtech hasn't existed for as long. There was another Jagged Alliance between this, but it was "different" (I only remember playing like the tutorial and been done with it - don't even remember what was "wrong")
This "third" one is pretty much very much in the same as the old ones. Strategy layer (this time in a fictional african micronation instead a south-american one), with loads of tactical battles with small units vs small units in a tick- and turn based battles. Sometimes silly, sometimes "overly action-hero-y" characters, thin, easy plot.
While i am wary of games "announcing" what they are at start, i have to admit that they really did what they wrote. Pretty much: "Jo. Hey the old JA games were slightly silly 80ies action-movie cliche's as a tactical videogame - We will be doing the same, sorry". And they are right.
Also: I like it. plays well, is sometimes REALLY hard and overall just feels good. The autoresolve seems to be really nice and gets realistic results. The characters (Most of which are from the old games) are fun and have surprisingly many lines (Don't have much impact on the story itself, but sometimes someone throws in an insight, a quip or an opinion, some pairs have short conversations) - Also you may have to choose because some won't work with each other.
We have an old streetgang of cursing, mental old woman helping defending a grungy port from a warlords army together with your band of international mercenaries. We have betrayals (which you can see from miles away), warcrimes, war profiteering, pirate/smugglers, weird shamans, old nazi medical experiment facilities. Loads of references (Courage the cowardly... hyaena - The goddamn doof-wagon from Mad Max somehow), tracking down a poacher bored with poaching with other poachers and spicing it up by hunting his ex-colleagues (and recruiting him), tracking down random mercenaries who got their ass- whooped or went A.W.O.L before we arrived and so on.
You know, the game is not perfect but there is an astonishing amount of detail and care in it i didn't expect. Someone did care or at least took it seriously. I recommend it - maybe i should have bought it full-price when it came out. Support the developer "Haemimont Games". Didn't really know about them, but i liked "Surviving Mars" of them. And i heard of "Victor Vran" and i am pretty sure i have one of the newer Tropicos in my library.
Also i got myself "Wrath of Righteous" the Pathfinder 1 videogame. The one after Kingmaker. Also based on a official campaign setting. Introducing (powercreeping) the "Mystical Paths" for extra abilities and bonusses for epic campaigns (Similar but better integrated (and earlier) to the old "Epic" rules in Dnd 3.5)
Haven't played it much. So far: I am more meh on this. Not great, not bad though. Has a LOT of Pathfinder rules in it. So many base-classes WITH archetypes. Spells, abilities, feats. If you don't know what you are doing you might get overwhelmed, but me as a roleplayer who knows it pretty well: YAY powergaming, hehe. Will play more of it, see how the story developes. It seems later on i get to steer a anti-demon crusade with some strategic components. Maybe that will be fun (Kingmaker had it's realm-building layer which was... ok i guess - WAY more fun in a pen&paper campaign)