This said it best if me3 is not everything and more i dont think i can keep buying their game's.Jandau said:In general, I think they've grown too big and stretched the original team that made Bioware great too thin. Add to this the oversight by EA which has pushed them into several questionable directions and it's not looking too great...
Mass Effect 2 was a good game. But even here, the damage was starting to show. The main plot was kinda crap (and by "kinda" I mean "real fucking") and the RPG elements were a bit too streamlined. However, the gameplay was better, the subpolots were good, the characters were interesting and the excellent background of the ME universe held it together.
Then came Dragon Age 2. This is where it became evident that there was a problem. The game simply didn't have the production values or the quality that other Bioware games had. It was inferior to Dragon Age 1 in visuals, writing, plot, characters, gameplay, pretty much every department. The cut corners were pleantiful and obvious, with content being reused over and over and over again. Add to this a very small number of locations (which were also reused constantly), lazy combat design (nonsensical wave combat and health-bloated bosses) and a slew of other problems, you get a game that was obviously rushed by Bioware's B- or C-list team.
The likely reason for that was that resources were being shifted to The Old Republic. Yes, at this point someone will tell me that those were separate teams. Maybe, but that doesn't mean that they can't put all the good designers and developers on the TOR team. Also, it doesn't say anything about the funding or deadlines. I'm sure the DA2 people did what they could with what they were given, which probably wasn't much.
Now TOR's come out, and while the general reception is positive, the complaints make it fairly obvious that it too was dumped out too soon, likely to meet the Christmas deadline. From what I understand, crafting was only implemented a month before release, and as a result it's utterly crap, with most crafting skills being pointless and one of the wto good ones (Slicing) had to be nerfed in the first patch for being too profitable. There are plenty of other pieces of evidence that the game was shoved out the door before it was ready, like a raid where someone forgot to change the placeholder names for enemies, so they're named Boss Beast 1, Boss Beast 2, etc.
All in all, it has me worried. Worried for ME3 and DA3. Worried that they've taken on yet another project (C&C:Generals 2). Worried that the Bioware that I am a fan of no longer exists, its members spread across a bunch of substudios under the direction of EA.
At this point it could go either way. In the near future it all hinges on Mass Effect 3 and how well they'll fix TOR. If Mass Effect 3 manages to at least match ME2 in overall quality, that would be a good start. If the fixes to the broken parts of TOR are swift (crafting, ability delay, bugged class quests) and they also manage to follow up with some much needed features (dual specs, UI customization, mod support) and more endgame content to satisfy the hardcore crowd, that would be another good sign.
In the long term, the question is what will happen with Dragon Age 3. The ME franchise didn't suffer such a terrible drop in quality, so I'm less worried about ME3. But DA3 has to make quite a few big changes in almost every aspect to save itself from the wreck of DA2...
i have to say i like your post, I might not agree with some of it but i can at least respect it.Jandau said:In general, I think they've grown too big and stretched the original team that made Bioware great too thin. Add to this the oversight by EA which has pushed them into several questionable directions and it's not looking too great...
Mass Effect 2 was a good game. But even here, the damage was starting to show. The main plot was kinda crap (and by "kinda" I mean "real fucking") and the RPG elements were a bit too streamlined. However, the gameplay was better, the subpolots were good, the characters were interesting and the excellent background of the ME universe held it together.
Then came Dragon Age 2. This is where it became evident that there was a problem. The game simply didn't have the production values or the quality that other Bioware games had. It was inferior to Dragon Age 1 in visuals, writing, plot, characters, gameplay, pretty much every department. The cut corners were pleantiful and obvious, with content being reused over and over and over again. Add to this a very small number of locations (which were also reused constantly), lazy combat design (nonsensical wave combat and health-bloated bosses) and a slew of other problems, you get a game that was obviously rushed by Bioware's B- or C-list team.
The likely reason for that was that resources were being shifted to The Old Republic. Yes, at this point someone will tell me that those were separate teams. Maybe, but that doesn't mean that they can't put all the good designers and developers on the TOR team. Also, it doesn't say anything about the funding or deadlines. I'm sure the DA2 people did what they could with what they were given, which probably wasn't much.
Now TOR's come out, and while the general reception is positive, the complaints make it fairly obvious that it too was dumped out too soon, likely to meet the Christmas deadline. From what I understand, crafting was only implemented a month before release, and as a result it's utterly crap, with most crafting skills being pointless and one of the wto good ones (Slicing) had to be nerfed in the first patch for being too profitable. There are plenty of other pieces of evidence that the game was shoved out the door before it was ready, like a raid where someone forgot to change the placeholder names for enemies, so they're named Boss Beast 1, Boss Beast 2, etc.
All in all, it has me worried. Worried for ME3 and DA3. Worried that they've taken on yet another project (C&C:Generals 2). Worried that the Bioware that I am a fan of no longer exists, its members spread across a bunch of substudios under the direction of EA.
At this point it could go either way. In the near future it all hinges on Mass Effect 3 and how well they'll fix TOR. If Mass Effect 3 manages to at least match ME2 in overall quality, that would be a good start. If the fixes to the broken parts of TOR are swift (crafting, ability delay, bugged class quests) and they also manage to follow up with some much needed features (dual specs, UI customization, mod support) and more endgame content to satisfy the hardcore crowd, that would be another good sign.
In the long term, the question is what will happen with Dragon Age 3. The ME franchise didn't suffer such a terrible drop in quality, so I'm less worried about ME3. But DA3 has to make quite a few big changes in almost every aspect to save itself from the wreck of DA2...
I'm going to partially agree with this, aside from the dragon age part. DA2 was fairly bad, but I somewhat enjoyed DA1. It was a flawed game at best and I can't say I played through it with joy, but it was still miles better than the average RPG being released at that point.SmashLovesTitanQuest said:To me, there are two branches of Bioware. One makes Mass Effect, a third person shooter with great dialog and RPG elements. I like this branch of Bioware. The other makes Dragon Age, a series that has ranged from painfully mediocre at best to absolutely shit at worst, and employs this monstrosity.
The Dragon Age branch sucks. The Mass Effect branch is good. I buy the Mass Effect games. I do my best to stay away from the Dragon Age games.
Well you're opinion of KOTOR really depends on if you're a Star Wars fan or not. I am so I loved KOTOR because it let me really explore the setting that I fell in love with when I was a kid watching Star Wars on VHS.SpaceBat said:KotoR is overrated and in no way superior to the ME series. I am still trying to understand the incredible amount of love for this game.