COD4 had a better campaign and you can't have played many campaigns... The co-op was average. Pitch a tent and roast some marshmallows, this shit's a campsite -.-JourneyThroughHell said:The best campaign and coop I've ever played.
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That one game that Bad Company 2 tried to steal from.
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The red flag to the Escapist's bull.
Yeah, I don't know how to respond to that.LooK iTz Jinjo said:COD4 had a better campaign and you can't have played many campaigns... The co-op was average. Pitch a tent and roast some marshmallows, this shit's a campsite -.-JourneyThroughHell said:The best campaign and coop I've ever played.
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That one game that Bad Company 2 tried to steal from.
-or-
The red flag to the Escapist's bull.
Oh look, I've been ninja'd. MW2 has always translated as MechWarrior 2 for me, and the repurposing of it for Modern Warfare 2 has always made me lag behind in gaming conversations.The Madman said:MechWarrior 2, because I've never actually owned any of the 'modern warfare' games whereas MechWarrior 2 was one of the best games I've ever played and was highly influential to both me and my gaming tastes as well as the gaming industry as a whole.
Just sayin...
How can every perk in a game be broken? And you pretty much did list the majority of popular second-tier perks. If they're all so broken, wouldn't that sorta make them all... BALANCED? Would you prefer none of the perks did anything significant?The Apothecarry said:Names I have for MW2:
-The Land of Broken Perks
-Biological Warfare 2
-The WTF Game
-Danger Power
-Modern Whorefare 2
Seriously, Stopping Power and Danger Close are just bullshit and are the main reason that I can no longer play more than one game without being to angry at everyone to keep playing.
Look at all the Grenade Launchers! And look, the opposing team is invisible to killstreaks! THIS GAME IS SO REALISTIC!!!! Feh. I'll go back to Reach, where at least the unrealism adds to the game.
I consider anything that ups base weapon damage in a multiplayer game broken. Weapons in MW2 do enough damage already. We do not need grenade launchers with more power or bullets that do more damage. Unnecessary perks are unnecessary. My argument is not about the weapons (except grenade launchers) but the perks. You should not be able to combine perks in such a way that no killstreak can find you. Smart? Yes. Broken? Definitely.distended said:How can every perk in a game be broken? And you pretty much did list the majority of popular second-tier perks. If they're all so broken, wouldn't that sorta make them all... BALANCED? Would you prefer none of the perks did anything significant?The Apothecarry said:Names I have for MW2:
-The Land of Broken Perks
-Biological Warfare 2
-The WTF Game
-Danger Power
-Modern Whorefare 2
Seriously, Stopping Power and Danger Close are just bullshit and are the main reason that I can no longer play more than one game without being to angry at everyone to keep playing.
Look at all the Grenade Launchers! And look, the opposing team is invisible to killstreaks! THIS GAME IS SO REALISTIC!!!! Feh. I'll go back to Reach, where at least the unrealism adds to the game.
90% of the complaints I've ever heard about MW2's multiplayer boil down to the person complaining being either unable or unwilling to adapt. I'm not saying someone should be forced to adapt to a game... if you only enjoy playing one particular playstyle with one set of perks then that's your perogative. That's really more of a limitation of the player than of the game though. The primary complaint that gets a pass is anything directed at the noob tube, because there's not much defense against it.
As a sidenote, I thought MW2 did an overall great job (noobtube withstanding) of balancing weapons. Is there an overpowered assault rifle in the game? You'd have to tell me what it is, cause I haven't found it yet.
I would be able to see your point more easily if you didn't claim that both stopping power and cold-blooded are broken. Granted, I think they're the two most powerful perks in the game, but you can only choose one of them. And it's odd hearing someone argue that cold-blooded is overpowered, since one of the biggest beefs people seem to have with the game is that killstreaks are overpowered.The Apothecarry said:I consider anything that ups base weapon damage in a multiplayer game broken. Weapons in MW2 do enough damage already. We do not need grenade launchers with more power or bullets that do more damage. Unnecessary perks are unnecessary. My argument is not about the weapons (except grenade launchers) but the perks. You should not be able to combine perks in such a way that no killstreak can find you. Smart? Yes. Broken? Definitely.
I would say that MW2 had balanced weapons if I could find someone that didn't use Stopping Power on everything. And I must say: Sniper rifles are TOO WEAK.
While I can't stand the multiplayer, I did had a ball with both single player and spec ops. Good times.JourneyThroughHell said:The best campaign and coop I've ever played.