What game deserves a remake?

Recommended Videos

Palademon

New member
Mar 20, 2010
4,167
0
0
redisforever said:
Scarim Coral said:
If Timesplitter 4 isn't going to be announce soon I would be content with a Timesplitter 2 or 3 remake.

Oh it would be cool if they remake Quake as well.
It's kinda been announced. Sorta. Well, Crytek UK is working on it, apparently.
I thought they were currently responsible for making a sequel to Homefront.
automatron said:
I'd love for a remake of persona 4.
Not change anything, just port it to the PS3.
I really want to play it, but I don't have a ps2
Already being remade for PSP.
Soxafloppin said:
If you mean like an HD re-release then The Legacy of Kain series.

If you mean an actual new game, then The Legacy of Kain series.
And yes.
 

Axyun

New member
Oct 31, 2011
207
0
0
Lunance said:
Now that would be a good game to remake, wouldn't it? Loved this game, LOVED!
Wow. It's been a long time since I've heard anyone mention that game. That thing was trippy and really tough. One of the more original settings I remember playing. Great voice acting too.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
OniaPL said:
Right now the stores are filled with all kinds of different remakes, like Halo: Anniversary, Shadow of the colossus/ ICO remake, and other remakes.
But which game do you think that really deserves to have a remake? Why?

My vote goes to the original Deus Ex. I never played the game, but I hav heard so much praise for the game that I wish to play it, and I would like to play a remake of it which has better graphics and some flaws ironed out.
Well those haven't really been re-MADE, they are just the same game with jazzed up graphics. PC games have been doing that for the past decade with resolution boosts from new graphics, patches and custom texture-packs.

Deus Ex seem like a good one to remake as you could argue that too many of the design elements have not aged well, mainly in controls but to lesser extent animation and just general pacing. Actually, just check out some of the mods for Deus Ex, they add up to a remake anyway.

But any game in need of a remake would have to be a console exclusive, something that would never get a PC release, and even Microsoft games belatedly get PC releases often enough. But I hesitate to go with Nintendo as any remake would have to be on the Wii, which I am not to hot about as a platform.

I'm also cautious to want a remake of something like MGS1, even as dated as the PS1 graphics are the overall execution is FAR superior than the Gamecube remake.

I can't really think of anything. There aren't really any PS2/Xbox exclusives that are worth getting a HD-upgrade re-release, that aren't already in the process of beign released. Like MGS3 and Peace Walker are getting a HD re-release (delayed for europe). You've already got HD-version with San Andreas and similar games on PC.
 

shadowsandwich

New member
Jan 6, 2010
101
0
0
Jurrasic park trepasser
Oh my god this game could have been great but it was crippled by a general lack of 3d support at the time and countless bugs a few in the main parts of the engine!
 

natster43

New member
Jul 10, 2009
2,459
0
0
Resident Evil 2. It is probably my favorite game in that series, and it should get a remake like 1.
 

iamnoobie616

New member
Sep 9, 2011
17
0
0
I would prefer game developers trying new things rather than putting make-up on a 20 year old game and expecting it to compete with newer games(the good ones I mean).
 

Guffe

New member
Jul 12, 2009
5,106
0
0
tombman888 said:
Donkey Kong 64.

Man i wish.... that game is awesome, but mines borked and i can't play it anymore =(
The 3D game where you could play as Kong, Diddy, the Girl, Long Arms and PineapleBlasterKong???
THAT WOULD BE SO AWWEESOOOOOOOOOMMEEEEEEEE!!!!
 

Tuesday Night Fever

New member
Jun 7, 2011
1,829
0
0
Wonno said:
I am confused. You say you want a remake that's essentially the same? What would that accomplish? All you'd get is a shiny new paint job on the textures. As soon as you start messing with the complexity of messes, structures and the scaling of the world it's set in you lose the "meat" of the game.

Take for example the Metal Gear series. With each iteration, Hideo Kojima aimed to push the chosen console to it's limits with gameplay, then he'd adapt the story and such to fit what was possible. If you think about things like the aiming system in Metal Gear Solid, there were no limb or headshots, you had to get three consecutive shots off quickly and concisely. I dread what the alternative Revoler Ocelot fight would be if you could shoot in first person.

Another example would be that developing Final Fantasy VII would be too vast to HD-ify in a realistic time-scale.

My point is that good games are well... good. The more you try to add things and make it better, you being to lose what made it great. On the other hand though, there are games out there which were either awful or not bad, but had some potential in them. Those I would like to see remade.
Yeah. That's exactly what I mean. I want a graphical update, and nothing more. What made the games great is already there. If I got a System Shock 2 remake, you can be damn sure that despite my love of the game, I wouldn't buy it if I found out they reworked the story or added in bullshit like quick-time events and regenerating health.

The "meat" of the game I'm referring to is the story, gameplay, and voice acting. If any of those three things get modified, I'm out. The problem with your Metal Gear Solid example is that they're all different games. It's not like he kept releasing the same game over and over and over again. If you'd instead used the example of... say... Metal Gear Solid: Twin Snakes, a remake of MGS that came out on GameCube a few years back, that'd be more understandable - and an example of what I wouldn't want. They added to the cutscenes, and in many cases, made them so over-the-top ridiculous that they're even ridiculous by the already-ridiculous MGS standards, when they should have just left the cutscenes alone. And they added in the tranq pistol from Metal Gear Solid 2, which notably the original game wasn't developed with that in mind, so it pretty much completely breaks the game and makes it ludicrously easy.

Adding things most definitely doesn't always make a game better. Especially when you're adding more modern gaming conventions to a video game that wasn't developed with them in mind.
 

OspreySoul

New member
Mar 30, 2011
3
0
0
Like several have said before me, Resident Evil 2 and 3.
It'd be even cooler if the two were actually combined into one game, and you had the option of switching between the two stories over the course of the game. And the option to play over the shoulder or switch to fixed cameras, a la RE5's Lost in Nightmares.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
Chester Rabbit said:
I'm still waiting for Resident Evil 2 and 3 to get the RE 1 treatment *Grumble Grumble*
Manji187 said:
Same here man, same here. But it seems parts 4 and 5 have thrown a wrench in the works. "Over the shoulder" is apparently the future, as is hectic, action-oriented gameplay instead of the traditional survival horror. It's the same "mass-appeal" philosophy you see in the whole industry these days. "Classic-style" RE is a now a niche, i.e. not profitable enough.
What if RE2 + 3 were remade as one adventure (Jill, Leon + Claire all in one game storyline) told mostly from an over the shoulder perspective? A few things still need to be cleared up, like how the hell Claire and Leon can just roll into Raccoon city while just 24 hours earlier Jill and others were somehow unable to escape.

And I'm not talking about this action retcon co-op game. Which looks pants.

Still, don't dismiss the abandonment of fixed-perspective for "mass appeal" as even the most bohemian games have gone full 3D, no one is using fixed perspective any more. The thing was RE-style "3D over 2D background" was used in PS1 era because of the hardware limitations and the artistic desire to have detailed and visually compelling environments.

Remember, the terrifying Silent Hill series has had a free following camera, developers just have to be a bit more creative with camera positioning. Also consider Fatal Frame and Clock Tower series. Gears of war and Uncharted have shown how much you can do moving the camera around to show off things, croping shots and so on. Hell, Condemned showed what an utterly terrifying game you can make even in the first-person perspective! And oh. my. god. Amnesia: Dark Descent! That's a first person game and is too scary to play, really.

Yeah, tension or horror are not inherently limited nor dependant on perspective.

The biggest problem I see is not with the industry trends but with Capcom themselves. They have a serious crisis of leadership, are haemorrhaging talent, unable to acquire and use new talent while seem to just make one terrible decision after another. Resident Evil will always be going nowhere fast as long as it is in Capcom's hands, unless Capcom suddenly turns around its bad practices then I'd give up on the brand. They are out of touch and have lost any sort of vision or panache for their games.

The problem is Resident Evil didn't really invent survival horror (that goes to games like Clock Tower) and even if they popularised the term it is clear that others are better at it, like Silent Hill and more recently thinks like Amnesia.

Resident Evil was always a more action oriented series. I mean, did you destroy the final boss in Silent Hill with a rocket launcher? Or anything like that? It is a fine line to walk, Resident evil is supposed to vacillate between the action and the terror, and I don't think anywhere in Capcom there is the vision to find that again. Resident Evil as just an action game just isn't enough, other people do a better job. The trick was the combination of action and horror.
 

Treblaine

New member
Jul 25, 2008
8,682
0
0
Tuesday Night Fever said:
Wonno said:
I am confused. You say you want a remake that's essentially the same? What would that accomplish? All you'd get is a shiny new paint job on the textures. As soon as you start messing with the complexity of messes, structures and the scaling of the world it's set in you lose the "meat" of the game.
Yeah. That's exactly what I mean. I want a graphical update, and nothing more. What made the games great is already there. If I got a System Shock 2 remake, you can be damn sure that despite my love of the game, I wouldn't buy it if I found out they reworked the story or added in bullshit like quick-time events and regenerating health.
Yeaaah, except System Shock 2 was far from perfect, not least of which was the dissolving guns that made them simply not worth the inventory space. And all the enemies were so similar, just use the wrench constantly.

It is not like it is required by law that you MUST include Regenerating health and quicktime event.

I get what you are saying, by dogmatically refusing ANY changes you can avoid the horrors of Regenerating health and other modern bullshit crutches, but then you are denying yourself genuine improvements.

Now Ken Levine introduced the gun-dissolving to get players to use the psionic powers (proto-plasmids) more often, but even he admitted that this went to far an unbalanced the game. Another take on this would be a great opportunity to improve the game giving POSITIVE incentive to use psionics, rather than negative punishment for using guns.

The grid inventory could be improved to be like Minecraft, where every item only takes up one space on the grid but and size/weight of items limits how many times items can be stacked. SO you can only stack 4 rockets on one slot but 256 bullet on the same slot.