Chester Rabbit said:
I'm still waiting for Resident Evil 2 and 3 to get the RE 1 treatment *Grumble Grumble*
Manji187 said:
Same here man, same here. But it seems parts 4 and 5 have thrown a wrench in the works. "Over the shoulder" is apparently the future, as is hectic, action-oriented gameplay instead of the traditional survival horror. It's the same "mass-appeal" philosophy you see in the whole industry these days. "Classic-style" RE is a now a niche, i.e. not profitable enough.
What if RE2 + 3 were remade as one adventure (Jill, Leon + Claire all in one game storyline) told mostly from an over the shoulder perspective? A few things still need to be cleared up, like how the hell Claire and Leon can just roll into Raccoon city while just 24 hours earlier Jill and others were somehow unable to escape.
And I'm not talking about this action retcon co-op game. Which looks pants.
Still, don't dismiss the abandonment of fixed-perspective for "mass appeal" as even the most bohemian games have gone full 3D, no one is using fixed perspective any more. The thing was RE-style "3D over 2D background" was used in PS1 era because of the hardware limitations and the artistic desire to have detailed and visually compelling environments.
Remember, the terrifying Silent Hill series has had a free following camera, developers just have to be a bit more creative with camera positioning. Also consider Fatal Frame and Clock Tower series. Gears of war and Uncharted have shown how much you can do moving the camera around to show off things, croping shots and so on. Hell, Condemned showed what an utterly terrifying game you can make even in the first-person perspective! And oh. my. god. Amnesia: Dark Descent! That's a first person game and is too scary to play, really.
Yeah, tension or horror are not inherently limited nor dependant on perspective.
The biggest problem I see is not with the industry trends but with Capcom themselves. They have a serious crisis of leadership, are haemorrhaging talent, unable to acquire and use new talent while seem to just make one terrible decision after another. Resident Evil will always be going nowhere fast as long as it is in Capcom's hands, unless Capcom suddenly turns around its bad practices then I'd give up on the brand. They are out of touch and have lost any sort of vision or panache for their games.
The problem is Resident Evil didn't really invent survival horror (that goes to games like Clock Tower) and even if they popularised the term it is clear that others are better at it, like Silent Hill and more recently thinks like Amnesia.
Resident Evil was always a more action oriented series. I mean, did you destroy the final boss in Silent Hill with a rocket launcher? Or anything like that? It is a fine line to walk, Resident evil is supposed to vacillate between the action and the terror, and I don't think anywhere in Capcom there is the vision to find that again. Resident Evil as just an action game just isn't enough, other people do a better job. The trick was the combination of action and horror.