I like the idea of losing spell?s and abilities as your character progresses in level, but while you whittle down the variety of ways you can fight in battle the ones that remain should increase in versatility. If I start out as a new player who can swing a broadsword or whatever weapon and do insane amount of damage then progress to a higher level player that only does half as much would make me feel like I just wasted my effort. However if as a new player most of my wild sword swings and spells missed the target then as a more experienced player I had a higher chance of each strike, lower in damage, making contact and evading enemies attacks, which as a new player you wouldn?t have to. the game would become more tactical but still feel rewarding.
However I don?t think you should stop at whittling down abilities and strengths. I have noticed in many games I?ve acquired various party NPC?s that follow me around. Having to send them to their deaths like in masseffect instead of slowly building up a party of boring characters would be a nice change.
However I don?t think you should stop at whittling down abilities and strengths. I have noticed in many games I?ve acquired various party NPC?s that follow me around. Having to send them to their deaths like in masseffect instead of slowly building up a party of boring characters would be a nice change.