I hope a lot more items are added by the final version. I also hope some kind of compass is added that can find a previously set way-point. (maybe you have to craft the compass and a magnetic structure?) I say this because in my largest world I have two houses that I can't find anymore. And one of them has some diamonds in it. I really want those back.
I actually don't share your thoughts on the tedium of digging at all. I mean, I'd agree on paper - it sounds altogether like too much digging forwards then down the forwards then down for any sane person - but in practice the pixelated design, the cleanness of the block-collecting and placing system and the repeated 'scratchscratchscratchpop!' of mining is endlessly satisfying.
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.
And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.
I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).
Do you know how I stopped mobs from spawning in my general area? A single bucket of lava! Just lay the lava at the top of the world (highest you can build), next to your mountain fortress (or on top of it). It's bright enough to secure a small island from spawning creeps. Don't know how to stop daytime spawns from filling my shack, though. Seriously, it's ridiculous to get 2-3 pigs and sheep in a 4 by 5 room every day!
We should get shields too, I mean we've already got a sword and full suits of armour, why not a shield to complete the set? I'm thinking a shield would be made like a compass, only with nothing in the middle (or another ignot). Whenever you have both your sword and shield in the action bar, once you select sword you're automatically holding your shield, and vice versa. You'd be able to block, by holding the right click button, but it'd bring your movement speed down to sneaking level, or immobilize you altogether. That way you'd have incentive to let down your shield even when in combat.
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.
And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.
I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.
And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.
I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).
My very first death was because of a burning skeleton!
'Oh cool!' Says I, appearing from my muddy hole in the ground 'Something jumping around on fire! What could that be?'
Turns out burning skeletons shoot burning arrows! D:
What I've always wanted is some kind of Redstone beacon. You could use your compass on it to tune it so that it always points towards the beacon instead of your spawn.
These things would be awsome although I think that for what minecraft is and from it just coming from one man (untill recently) I think that I really could manage without any improvement and still be happy with it.
Of course I still understand that as a critic of sorts that it is your job to point out such things Yahtzee.
You know what I want? A bloody trap door! My current method of harvesting creeps, which admittedly is rather satisfying in a "It puts the lotion on its skin" sort of way, but it takes up a lot of space on the map. A trapdoor would help me with that problem.
And something else I would love to see, no more bloody mobs atop my mountain fortress! They can't even get up there by jumping, which means they must spawn there. So, how about an algorithm change that prohibits mobs from spawning in fenced areas, cuz those sheep creep me out.
I'd also love to have a world map, even if it is one that can only be crated and will only fill in the areas you've already explored. All it has to show is the spawn point, the player's location and some areas you can enter manually (ie your fortress atop Mt. Doom).
Both the sluice gate and the tutorial are planned. Blue dye I agree 100% and there are more efficient ways of mining than just strip-mining: http://www.minecraftforum.net/viewtopic.php?f=35&t=28299 [Elites Of Minecraft: The Miner]
could you add to this list:
- pipes which transport water/lava in a 1*1 block depending what's at the end of the pipe
-floating blocks which are like sand but the other way up . maybe make them sink if a current hits them (for making lifts)
-a pony
-flying/swimming mobs that grab you and try and drown you/drop you from a great height. that would scare the fuck out of me (smacking the mob with enough damage would make it drop you)
-an onslaught mode, which can be set using the difficulty settings were it turns to night 24/7, and more and more mob come until you die. in this mode creepers also have a chance of exploding if near a block the user placed and it doesn't auto save so you dont loose you creation(you can manually save)
EDIT: i know its not very likely but have the world like the crafting box, so if you place set blocks in set places in the game world they become a single item
That is an awesome idea and picture. Did you get that from the Minecraft suggestions forums, or did you make that. In that case did you consider outting that in the minecraft suggestions forum?
Yeah, I'm also one for a trap door / souse gate. Also getting sulphur from something other then the two hardest enemies in the game would be nice. Even if it's a block in the Nether or something. Battling creepers and gasts from this crap isn't worth the trouble, and when it's not worth watching cows blunder into a minefield, then you know something is amiss.
The only real thing that sucks about creepers is the pre-bow, pre-flint and steel phase of the game. You have no reasonable way of killing them... and they don't go away in the morning. It isn't that long of a phase, but it still sucks when it sucks.
I agree with everythiing cept the removal of arbitrary difficulty for arbitrary materials. Blue being hard to manufacture sorta makes blue special for me. Weird disagreement, I know, but hey that's how I roll.
It'd be REALLY neat if difficulty in finding materials for certain colours completely reflected historical difficulty and progress in creating certain color dyes as opposed to other ones. But I'm an art major.
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