Apologies; I thought you were being sarcastic.Nutcase said:I didn't know you meant the Gameboy version. That's why I checked out Wikipedia myself to find out what the real original/port/derivative situation was. I never played much of the game, I think I have tried NES and (some) PC version.
The problem is that without infinite spin levels as fast as those would be completely impossible; the bricks would just land with no time to respond. With infinite spin you can just keep rotating the block after it's landed, allowing you to maneouvre it into a space. So you can get faster levels, though it just feels wrong to me when playing it. Thus while it's not necessarily easy, it does make it easier.Even if the Arika TGM games have this infinite spin (?) feature, surely they don't look easy.