Well, no one HERE but i'm pretty sure the investors would have been! HahaVibhor said:They had no time limit and nobody was waiting for the game to be released
Well, no one HERE but i'm pretty sure the investors would have been! HahaVibhor said:They had no time limit and nobody was waiting for the game to be released
Irridium said:Well, looks like we have one, final hope.
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Yes, I mean the GREATEST FUCKING GAME MAKER OF THE PLANET!!!Morgan Howe said:Valve? oh you mean the GREATEST FUCKING GAME MAKER ON THE PLANET!!!TheIronRuler said:They're doing it because these things evolved FPS play, and going back is insane, unless you're Valve.
never heard of them![]()
THAT'S WHAT HALO DID WHY IS IT GETTING SO MUCH FLAK OVER THIS!? ahem. Excuse me.Lesd3vil said:Perhaps a decent mechanic would be to incorporate regenerating health up to a certain point, say about 30% of your hits, yet still have secret nooks and crannies with health packs; that way, a developer could easily anticipate how much health a player would have at any given time.
Minor technicalities in little more than what they call their health bar. Since DNF's demo plays nothing like the cover based shooter that is COD, one can assume it leans closer to the run and gun Halo sort of things. Have you played any of the games we're talking about?Vibhor said:Halo didn't had regenerating health. It had rechargeable shields. I don't see no rechargeable shields in Call of duty or Duke nukem.
Have you even played the demo?Projo said:Minor technicalities in little more than what they call their health bar. Since DNF's demo plays nothing like the cover based shooter that is COD, one can assume it leans closer to the run and gun Halo sort of things. Have you played any of the games we're talking about?Vibhor said:Halo didn't had regenerating health. It had rechargeable shields. I don't see no rechargeable shields in Call of duty or Duke nukem.
Point: My little deviation really has nothing to do with Duke Nukem directly, I'm just responding to the accusations that say the 2 weapon arsenal idea is bad and shouldn't be utilized.Ddgafd said:Yes, because Duke Nukem is all about using your brain and being tactical.Tonimata said:The "two weapon arsenal" idea is merely meant to limit player's options when conronting a certaing situation, thus forcing them to adapt to said situation and overcome it using brains rather than overwhelming firepower or having every single weapon at all times, thus not posing a challenge at all.
I'm not saying that you're wrong, I'm saying that this sort of system doesn't fit a Duke Nukem game.
It isn't difficult to make it so that you can carry more than two weapons at a time, just look at Ratchet & Clank for example.
This is more de-evolution than anything. Regenerating health makes the game WAY too easy, while just having 2 weapons for the man with balls of steel is pathetic. By that logic, Duke is no better than the common soldier.TheIronRuler said:If you're that itching for a gaming orgasm, replay Half-Life 2. It has way too many weapons and health packs.Crash486 said:Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
They're doing it because these things evolved FPS play, and going back is insane, unless you're Valve.
But I remember that in the trailer he said power armor is for pussies... that's something, right?DaHero said:This is more de-evolution than anything. Regenerating health makes the game WAY too easy, while just having 2 weapons for the man with balls of steel is pathetic. By that logic, Duke is no better than the common soldier.TheIronRuler said:If you're that itching for a gaming orgasm, replay Half-Life 2. It has way too many weapons and health packs.Crash486 said:Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
They're doing it because these things evolved FPS play, and going back is insane, unless you're Valve.