Crash486 said:
Why is it every fps developer these days feels the need to incorporate self-regenerating health and the 2 weapon arsenal. Why won't these mechanics die? What the hell was wrong with health packs? Why do they feel to the need to force me to carry only 2 weapons at a time? What's the point of this mechanic, and don't tell me realism.
To put focus on action and killing instead of exploration and searching every nook and cranny for health, ammo, or weapons. This is how the 'Run and Gun' shooter has evolved.
the Regenerating health is intended to involve players more in combat. Before this, if you lacked health you avoided combat. when you had 5 health your tactics changed as you tried to engage a foe in a diffrent manner in order to preserve your health or ammo. scoure a level for that one extra health kit or extra magazine.
In fights that where intended to be straight forward slugfests, players would scoot around the edges of the conflict trying to stay alive as long as possible or widdle away the bosses health with a pea shooter. And this is not how they intended the game to be fought.
However, at the same time this is exactly what made these game memorable.
Killing that one huge boss with only 3% of your health left...
Killing Pouring shooting everything you've got and having to finish off that cyberdemon with your pistol...
... so epic.
I assumed Duke Nukem Forever would pay homage to the forgotten, arcadey, over-the-top first person shooters of the past. I was looking forward to climbing up a ladder backwards, holding an rpg, kicking with both legs at the same time. I was looking forward to experimenting with cool weapons on my own terms. But no, it's just another generic, brown, halo clone with a shrink ray. Thanks gearbox.
Unfortunatly, this is what happened with 3DRealms piss poor development.
Lead designer of 3DRealms, Broussard, would see something successful in other games and DEMAND that it be implemented in Duke Nuke'em. This is what Lead to a decade plus development cycle for the game, as he would force Engine and mechanic changes to the core game which would force it to be rebuilt from the ground up.
Gearbox was given a Near complete game when they aquired the rights to Duke Nuke'em...
most of the choices and mechanics seen in game is not their own...