The original Fallout. I wasn't exactly familiar with the design of isometric 90's CRPGs to begin with, and the game (having come from the Fallout Collection I bought) having no instruction manual or tutorials didn't exactly help either. Played about 30 minutes and never came back. I didn't hate it, but trying to shift from action games to the downright archaic design and gameplay was too demanding.
sageoftruth said:
Vendor-Lazarus said:
Witcher
An original(?) rpg game praised to the heavens? Without DRM? Everything sounded amazing. Never heard a single complaint really. Odd.
I did not enjoy choosing between a clunky isometric view or a skewed third person (over-the-shoulder) view. New, exciting, original is not always good. Tried and true is so for a reason. I've always wondered if they changed it in the sequels..I don't dare try it and no review or gamer ever really touch upon such "trivial" things such as viewpoint and game-play/mechanics when describing a game. The combat wasn't all that either..
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No complaints at all? Wow. I've finished and enjoyed all three of the games, but I expected even the fans to be aware of the numerous problems The Witcher has. It's a game you can appreciate and enjoy despite its faults at best.
Uh-oh... rant incoming!
I've been playing the Witcher since I finally got a good gaming rig, and want to see how the choices carry over from the games. But by fucking fucking fucking God is this game a slog to get through! Every single thing Yahtzee said about it is true, though not all of them insurmountable. The UI is maddeningly cluttered and unituitive, but you get used to it. The combat... well no excuses there. It's shit. I've played roughly 13 hours on normal difficulty and never has it been a challenge. Except when the game throws bullshit status effects at you that make Geralt pause for a 45-minute "woe is me" soliloquy while the enemies play jump the rope with his entrails.
It's no hyperbole when I say roughly 80% of my game time has been spent trudging between the same 3 FUCKING locations over and over and over and over again because having a fast travel system would be too brutish I guess. Oh, you wanna travel to the swamp? Well go talk to the ferryman. Oh, it's the evening and he just left? Well too bad, I guess you'll have to wait. Except we're too good to have just a simple FUCKING WAIT FUNCTION, so you'll have to go all back to Vizima again to find someone by whom you can meditate. It's the most merciless drawing out of gameplay I've ever seen, and I've played Far Cry 2.
Oh, maybe you need money for something. You wanna do those monster hunting jobs? Well you've gonna have to research them first. And I'm not going to show you what merchant has monster manuals so you could do those, figure it out for yourself, so you'll spend
even more time aimlessly running around talking to every twat you pass on the street.
The story, or the hazy, hackneyed imitation of one the game has. Fuck me is it poorly delivered. I read the entire fucking Witcher book series, and I still do not give a flying rat's fucking ass about any of this. The game starts and immediately expects you to care for a bunch of bland characters without any introduction or reason to give a fucking shit. Then after the tutorial level this literally repeats all over fucking again. I'm over 10 hours in and I still have no fucking clue what the central plot is supposed to be. The game just throws you into these situations without any explanation and assumes you'll give a shit. At one point Dandelion, one of the most fun and engaging characters from the books shows up out of fucking swamp ass nowhere, and not only does Geralt instantly remember him
despite having amnesia and thus having not recognized Triss or Zoltan earlier, we literally get no introduction to his character whatsofuckingever. And let's not forget the sex stuff and how practically every woman you come across will shag you within 5 minutes of meeting them, be it a witch, a tavern wench or a goddamn princess. It smacks of the worst kind of self insert fan fiction.
That Golem boss fight. FFFuuuuuuuccck youuuuuu CD Projekt Red. Giving literally no clue whatsoever about how you're supposed to defeat it is not good, smart or demanding design. If you want to give some hint to the player, make it at least more than JUST A SOUND EFFECT!
The game looks quite nice for 2007... until you get to the conversations. Not only does the game's recycling of the same around 7 character models get silly after a while, the expressions are unforgivably nonexistent for a game from the same year as Mass Effect. Thankfully you can at least speed through all the uninteresting conversations. Oh, and let's not forget how when you go to a different district in Vizima the weather changes from sunny June afternoon to dreary March drizzle over the course of a single loading screen.
I have no idea how this game got as much praise as it did back in the day. One particular critic in a gaming magazine I used to have a subscription of sucked this game's dick so hard he must have peeled the foreskin off. And that only confirmed to me for him to be the absolute worst fucking neckbeard.