Generally, heavy weapons melee. If it's an option, I almost always use two-handed melee weapons and heavy armour.
In FFXI, the Red Mage was a sort of jack of all trades. They could use white and black magic (though they learned the spells at higher levels than their counterparts and never learned some spells) which gave them a lot of enfeebling spells, while also using swords and medium armor. Really the Red Mage was the best enfeebling class because they had all the enfeebling spells. They also had their own unique spells such as ones that could enhance their weapons with elemental attributes for extra damage, Dispel (freaking vital!!!), and Refresh, which acted as a MP Regen (UBER FREAKING VITAL!!!). Honestly, the Red Mage was one job whose role in the party changed as they leveled up.Sir John the Net Knight said:I like to play a mage that can sword fight. Not a paladin, but more of a duelist who uses magic to enchant their blade or speed up their movements. Sort of the Red Mage theory.
Either that or a conjurer/evoker raising elementals and torching people. But uh, not an old man in a dusty robe, something a little more...flashy.
You know there is just something satisfying about bashing an enemies head in with a giant two handed sword. I'll agree with that. Which is how I like to play my offensive melee classes.OptimisticPessimist said:Generally, heavy weapons melee. If it's an option, I almost always use two-handed melee weapons and heavy armour.