it isnt just hit boxes, that rarely happens to snipers, because most the soldiers have armor, which is one of the reasons that happensSteve5513 said:Lucky you.tomany2 said:The seem to be okay for me, possibly cause i set the games internal settings to 100 ticks, and the new update also helped...Steve5513 said:Battlefield 2 is horrible. Worst hit detection in any game I've ever seen.
it isn't so much the hit boxes, as that the guns have recoil, and spraying doesn't really work.
No. It isn't recoil and nor do I spray. I use any gun with 3 burst fire mode. I'm not the only one with this problem and it's pretty well documented.
http://www.youtube.com/watch?v=c8Zfyx5q9kI There's also this.
This, pretty much.higgs20 said:none of them really take skill, if you can play one you can play another, but they all take a certain level of practice.
Stuberfinn88 said:Fear Combat, well not "Todays" fear combat..... but what it used to be. It was a MP FPS game with the craziest learning curve ever, its a very simple game to play, but fuck its hard to master. A great player can usually walk circles around average players. Beginners never lasted long because of how efficient the good players were with movements, and they akways get called hackers for how well they played, its unreal. Hell I only play the game once a month for about 2 hours still, and I walk around most of the players that are still playing it..
yes it has that gun, but just play on "no awp" servers... than its hardAssassin Xaero said:Wait, isn't that the game that has that sniper rifle, the AWP or something, that does one hit kills no matter where you hit someone? Yeah, then that game REALLY takes skill.Trolldor said:Counterstrike 1.6
Weapon Spam doesn't work like it does in Call of SPRAAAAAAY
OT: Red Orchestra.
While this is true, the sheer lethality of the weapons and the brevity of any engagement in Call of Duty means that the primary ability being measured is anticipating where the opponent will be and having one's weapon trained there. While this is knowledge gained by playing the game for hours on end, I would not be prepared to call it a skill.LifeCharacter said:Umm they all do to a certain extent, if the multiplayer is easier for everyone that means that everyone else has a good chance of killing you too.
Just a heads up, the word skill is defined as "an ability that has been acquired by training". A skill is something one learns by practicing. I'm not sure what you think a skill is or how one cultivates it, but it clearly diverges from both my and the dictionary's definition.Kiju said:A lot of people can go on about the "skill" it takes to play any given FPS, but in the end, they're just bullshitting themselves. The only thing it takes is practice, learning the quirks of the game, and exploiting the ones that work the best for you and your chosen class/loadout. That's all the "skill" that it takes. Battlefield Bad Company 2 can be used as an example. Carl Gustav & 40mm Grenade point-blanking, the AN-94 Abakan, and so on and so forth.
This, very much this. Also I find 007 Nightfire to be a test of skill. Multiplayer is brutal when facing the tough bots.Irridium said:Any FPS without auto-aim.
If you can lock-on to an enemy by aiming, if the reticle slows when you move your reticle over the enemy, if the reticle follows your target when they move, then "skill" doesn't matter much outside of "pull trigger when reticle turns red".
haha nice nice, although, i didnt say i dont enjoy COD and BC, they are just... easier hahadathwampeer said:Guhhh
There. I just some summed up the entire thread.random 40 year old elitist who refuses to pick anything up that was made after 2007 said:'ALL NEW GAMES IZ FAIL! Only old games with hardcore followings, who refuse to stop playing it because they put 5 solid years of their life into it.'