Which FPS Actually Takes Skill?

Recommended Videos

Tomany2

New member
Jun 17, 2008
409
0
0
Steve5513 said:
tomany2 said:
Steve5513 said:
Battlefield 2 is horrible. Worst hit detection in any game I've ever seen.
The seem to be okay for me, possibly cause i set the games internal settings to 100 ticks, and the new update also helped...

it isn't so much the hit boxes, as that the guns have recoil, and spraying doesn't really work.
Lucky you.

No. It isn't recoil and nor do I spray. I use any gun with 3 burst fire mode. I'm not the only one with this problem and it's pretty well documented.

http://www.youtube.com/watch?v=c8Zfyx5q9kI There's also this.
it isnt just hit boxes, that rarely happens to snipers, because most the soldiers have armor, which is one of the reasons that happens
 

Vanbael

Arctic fox and BACON lover
Jun 13, 2009
626
0
0
BC 2 gets my partial pick, some tactics are applied. If your enemy is almost on your base door step, most idiots will run out the front trying to kill them, while you can just go around. Battlefield maps are more open ended and make you think.

TF 2 is one that requires skill, you start from scratch literally and it takes time to actually build up your skills in various classes.

CS is a skill needed game too. But that's been covered many times so I won't bother.

I think another game that isn't listed is MAG. This is another game is a different style of play, and if you think you can rush a base lone wolf style your kind of screwed when you find the opposition waiting there. Also strategy is a big thing there too, assets are given. Its like what if Battlefield and Call of Duty had a baby and Battlefield has the dominant genes.
 

Vouk

New member
Feb 4, 2011
26
0
0
Battlefield 2: Project Reality

A very extensive community mod. One of the best I've ever seen. It strives for realism (As much as the BF2 engine allows) and is really meant for tactical and serious gameplay.
Twitch is good, twitch is nice, but in that game it's really just one thing you need to be good.

Great game! And should be played with people who know and value tactical gameplay.
 

UrbanCohort

New member
Nov 30, 2009
119
0
0
How about they just make a FPS where you can only choose from a selection of bolt-actions. It would be boring as all hell, but it would take real skill. Also, make the player explode if they stay in one place for too long so that there aren't any campers.
 

Stuberfinn88

New member
Nov 13, 2009
78
0
0
Fear Combat, well not "Todays" fear combat..... but what it used to be. It was a MP FPS game with the craziest learning curve ever, its a very simple game to play, but fuck its hard to master. A great player can usually walk circles around average players. Beginners never lasted long because of how efficient the good players were with movements, and they akways get called hackers for how well they played, its unreal. Hell I only play the game once a month for about 2 hours still, and I walk around most of the players that are still playing it..
 

Jabberwock xeno

New member
Oct 30, 2009
2,459
0
0
All of them do.

Though Bad company 2 is much harder to be good at than COD or halo, based on my experience.

You actually have to play as a team.
 

Kiju

New member
Apr 20, 2009
832
0
0
higgs20 said:
none of them really take skill, if you can play one you can play another, but they all take a certain level of practice.
This, pretty much.

All of them take skill to play, and yet none of them do. If you want to talk about 'skill', then you're going to have to talk about realistic shooters, or sniper games, where mastering real world physics is about all you're going to need for skill.

Not that most current-gen FPS games don't have that, it's just there's too many exploits to use. For example: If you have a totally realistic shooter, everyone is going to run around as a sniper and point-blank someone with it since getting shot in the chest, no matter where, from a sniper rifle will most likely tear a hole in your body the size of a silver-dollar coin.

A lot of people can go on about the "skill" it takes to play any given FPS, but in the end, they're just bullshitting themselves. The only thing it takes is practice, learning the quirks of the game, and exploiting the ones that work the best for you and your chosen class/loadout. That's all the "skill" that it takes. Battlefield Bad Company 2 can be used as an example. Carl Gustav & 40mm Grenade point-blanking, the AN-94 Abakan, and so on and so forth.
 

Kadoodle

New member
Nov 2, 2010
867
0
0
Stuberfinn88 said:
Fear Combat, well not "Todays" fear combat..... but what it used to be. It was a MP FPS game with the craziest learning curve ever, its a very simple game to play, but fuck its hard to master. A great player can usually walk circles around average players. Beginners never lasted long because of how efficient the good players were with movements, and they akways get called hackers for how well they played, its unreal. Hell I only play the game once a month for about 2 hours still, and I walk around most of the players that are still playing it..

I remember that. Twas a beauty. The only thing was the kung-fu melee skills were way overpowered, and people would zip around poppin' people in the back of the head for an instikill.
 

Azure-Supernova

La-li-lu-le-lo!
Aug 5, 2009
3,024
0
0
I think it's less to do with individual skill and more to do with the size and skill of the community.

Call of Duty is played by a lot (understatement I know) of people and they're all varying in skill. Chances are that I ( bear in mind I'm a complete FPS newb) could easily slip in to Call of Duty because chances are there will be a lot of other players in my position of starting at the bottom wanting to get better.

My only experience with CounterStrike was one I did not enjoyed. Either I really am that bad or a majority of players have been playing for a while and the number of skilled players outnumber the newbs.

I've found that neither can be played the same way. But I think it's less to do with skill and more about the accessibility of the game.
 

Tomany2

New member
Jun 17, 2008
409
0
0
Assassin Xaero said:
Trolldor said:
Counterstrike 1.6

Weapon Spam doesn't work like it does in Call of SPRAAAAAAY
Wait, isn't that the game that has that sniper rifle, the AWP or something, that does one hit kills no matter where you hit someone? Yeah, then that game REALLY takes skill.

OT: Red Orchestra.
yes it has that gun, but just play on "no awp" servers... than its hard
 

ImprovizoR

New member
Dec 6, 2009
1,950
0
0
Counter Strike 1.6
It takes a lot of practice and skill to reach perfection. Just look at some of the famous CS players. They're fuckin' crazy.
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
LifeCharacter said:
Umm they all do to a certain extent, if the multiplayer is easier for everyone that means that everyone else has a good chance of killing you too.
While this is true, the sheer lethality of the weapons and the brevity of any engagement in Call of Duty means that the primary ability being measured is anticipating where the opponent will be and having one's weapon trained there. While this is knowledge gained by playing the game for hours on end, I would not be prepared to call it a skill.

By contrast, games like Counter Strike or Quake 3, while plenty lethal in their own right, give an ambushed player sufficient time to respond that, if they are skilled enough (or rather if the skill difference between players is great enough), they can easily get a kill in return.
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
Kiju said:
A lot of people can go on about the "skill" it takes to play any given FPS, but in the end, they're just bullshitting themselves. The only thing it takes is practice, learning the quirks of the game, and exploiting the ones that work the best for you and your chosen class/loadout. That's all the "skill" that it takes. Battlefield Bad Company 2 can be used as an example. Carl Gustav & 40mm Grenade point-blanking, the AN-94 Abakan, and so on and so forth.
Just a heads up, the word skill is defined as "an ability that has been acquired by training". A skill is something one learns by practicing. I'm not sure what you think a skill is or how one cultivates it, but it clearly diverges from both my and the dictionary's definition.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
48,834
0
0
Irridium said:
Any FPS without auto-aim.

If you can lock-on to an enemy by aiming, if the reticle slows when you move your reticle over the enemy, if the reticle follows your target when they move, then "skill" doesn't matter much outside of "pull trigger when reticle turns red".
This, very much this. Also I find 007 Nightfire to be a test of skill. Multiplayer is brutal when facing the tough bots.
 

Hader

Elite Member
Jul 7, 2010
1,647
0
41
True skill in any FPS goes beyond the ability to shoot more accurately than your opponent. One of the biggest factors in success can be map knowledge, something that will vary in every FPS.
 

Tomany2

New member
Jun 17, 2008
409
0
0
dathwampeer said:
Guhhh

random 40 year old elitist who refuses to pick anything up that was made after 2007 said:
'ALL NEW GAMES IZ FAIL! Only old games with hardcore followings, who refuse to stop playing it because they put 5 solid years of their life into it.'
There. I just some summed up the entire thread.
haha nice nice, although, i didnt say i dont enjoy COD and BC, they are just... easier haha
 

TheYellowCellPhone

New member
Sep 26, 2009
8,613
0
0
I say TF2.

Sure, any W + M1 Pyro with a Backburner can get some kills eventually, but it's hard to be great.

And I mean, this great.