Yes and no, I'd say. Trial-and-error implies dying a lot to learn how to do something, vs. just dying a lot because the game is unforgiving. I generally didn't die a lot on a fight because I didn't know what would, in theory, work. I tended to die because the thing I was fighting hit hard and took good timing/reflexes to fight or because I got blindsided somehow (in the last case, you are never blindsided by tough enemies - it's more just standard enemies in large groups or when you're already weak from a previous fight). The prologue can be trial-and-error for people who don't read the manual in unpatched versions, but as of this latest patch should no longer be.LostAlone said:I said what impression I got, then said why trial and error game play is a massive design flaw that has no place in the modern industry.
Like I said first time out Witcher 2 may have none of that, but since everything I've heard and read directly says that you need to save scum or try try try try try again its not far off base.
The combat reminded me more of something like Super Metroid or Metroid Prime - I could always figure out what I had to do, but actually implementing the plan was the tricky part haha.