NuclearKangaroo said:
listen, what im saying is, if a game is not fun for you, dont play it, its simply a game that DOES NOT APPEAL TO YOU
and its fine, because it happens, in other forms of art as well, some works simply do not appeal to you, that doesnt make the work any worse
a "sexist" character does not make a game worse, there are weak, submissive and promiscuous women just like there are weak, submissive and promiscuous men
a character can be any of that and still be a good character, because those are traits a writer can work with
Just myself, I think it's plain faulty criticism to define a negative trait and then apply, in broad strokes, a negative value judgement on any example that has that trait. It's ignoring the nuance that art is supposed to have.
I think the worst thing Anita Sarkeesian did was end up framing this debate in absolutes, intentionally or not. (And really it applies to all of video game criticism, I think.) And there's also something to said for faulty of logic of applying macro critical analysis to micro.
For example, if I were to say "not every female character should be sexually objectified" I don't think that's a terribly controversial view. I don't think many people want every
every woman character in every game to be unbelievably proportioned and wearing nothing but a chainmail g-string. But that also doesn't mean I would think every instance of an objectified woman is an innately evil thing regardless of context.
For one, I think how something is presented is incredibly important, and often gets left out of these discussions altogether; or what purpose that element serves to the overall gestalt, not to mention what the creator was trying to say or what stylistic choices they were making.
The Witcher, for example, has very strong, sexually empowered women in it. Characters that are neither token additions for the mere sake of inclusivity or one-note cardboard cutouts that serve no other purpose or have no agency of their own. Rather, characters with depth and dimension and an internal life.
But the game also definitely objectifies females - I can't call an optional collection quest where you get a naughty trading card for sleeping with these characters anything other than objectification, right?
But I still thought it was a good game (still haven't got around to playing #2.) There's a degree of nuance that is lost if I start to bring in hyperbole or polarize the views about the game.
I feel rampant objectification of women isn't a good thing. But that doesn't mean I was offended with The Witcher, even though it has that element. Partly because I think the game possessed a degree of self-awareness and maturity when dealing with these subjects. If I were to denounce the entire game as "Sexist" because of some elements taken out of context, then I'm overlooking the positive examples that are also to be found in the core of the game.
I think it's important to be able to be critical of something, or even of something that an otherwise fine game contains; but still be able to appreciate it for what it is. I mean, Fallout 3 wasn't the "true Fallout sequel" I'd been wanting for a long time - but because I have some misgivings about the path the game took doesn't mean I think it's a terrible game. I might say I don't like Quick Time Events, but that doesn't mean I can't still really like Heavy Rain.