Because nobody really wants it and nobody wants to do the work for something as pointless and shitty as catering to social justice warriors.
Oh, wow, and here I was giving developers the benefit of the doubt. It's sad to see so many stereotypical man children in the business. I still think the medium is maturing, so hopefully we can move pat this.Archer666 said:You think people like this:
can make gay characters? The best written gay characters don't flaunt their sexuality and are just regular characters. While I haven't played New Vegas, apperently Arcade Gannon matches that definition. Just a regular dude who happens to like dudes.
I disagree on this. It actually goes against the whole argument that "women are just like men" constantly being thrown out by the feminists. A sentiment that I half agree with and half don't. (Thus, don't overall as it isnt total agreement) By this train of thought anyone should be able to write a character that is either male or femalwe regardless of their own gender. With that, I agree. I don't think female aspirations and motivations are that different than men. J.K. Rowling or whatever did a pretty good job on Potter, Weasley, and all the other male characters despite being a woman. From the perspective of "what drives this character?", this is totally accpetable. To suggest the "I have no idea what that is like" may be true, in writing, this is bogus.80sboy said:I also believe that men and women aren't as different as some people make them out to be.Mycroft Holmes said:Write them exactly like you would any other human being because we are all the same despite different bits, colors and sexual preferences we are all the same. Same aspirations, same feelings, same goals, same desires.
But there is the whole nature vs. nurture thing. The world conditions us to be a certain way because of our race, gender, creed, etc. And that's a tale that can't be easily understood over the gaps. I mean, I'm a white male in my 30s living in American, does that mean I can also write about a white male in his 30s living in American...during the Great Depression? Well, I probably can, but I'd probably also have to do a lot of research: read books like the Grapes of Wraith, or articles of the time and how difficult life was before I can actually do it. Unless I do that research, just because we're both male - white, 30something, American - doesn't mean I "get" him unless I understand the world he lives in. Now a 30something women in American during the Great Depression? That's probably trickier, and the research might not do me justice. Okay, how about a Middle Eastern women in Saudi Arabia that has to spend most of her life completely covered in public...?
Now, even doing research, that would be pretty freakin' heard considering how alien her world is compared to mine.
That's a good point actually. Although I suspect the lack of games about certain groups of people often has a lot to do with who is making the games. (Although not impossible, it is quite challenging trying to design something from the perspective of an identity you do not share. - This is all the more true if that identity involves prejudices or points of view that are quite far removed from anything you've ever experienced personally.)shadow_Fox81 said:The last few indie games I played as four elemental world building beings, an arrangement of neutral-gender cubes,a disembodied consciousness and a gender neutral infant with transient morphology, are you seeing a trend.
Jenova Chen(journey) at the gdc talked about how gender neutrality in games is important to speak to the universality of experience which games reach for. I mean why make gender or sex an issue when it doesn't have to be, its just an obvious way to go and why journey was such a powerful experience.
But that's kinda mov'in around the issue.
I had to play a game about trans-gender hormone swapping treatment(dys4ia) for my interactive narratives course. There are indie games out there like this but not many because often the player has to be dis-empowered because sadly society dis-empowers many minorities and that's something games at large aren't ready to touch both thematically and mechanically.
dis-empowerment as a mechanic is frightening for almost any developer (except Frictional)
I would agree with you here. But I have some first-hand experience of the drastic effects that biology can have... Specifically, how much hormones can mess with your mind (and your body, but that's easier to measure objectively in general.)80sboy said:I also believe that men and women aren't as different as some people make them out to be.Mycroft Holmes said:Write them exactly like you would any other human being because we are all the same despite different bits, colors and sexual preferences we are all the same. Same aspirations, same feelings, same goals, same desires.
Researching things that are alien to you is certainly quite hard. - And again, first-hand experience of something can throw up a lot of surprises that no amount of research would make all that clear.But there is the whole nature vs. nurture thing. The world conditions us to be a certain way because of our race, gender, creed, etc. And that's a tale that can't be easily understood over the gaps. I mean, I'm a white male in my 30s living in American, does that mean I can also write about a white male in his 30s living in American...during the Great Depression? Well, I probably can, but I'd probably also have to do a lot of research: read books like the Grapes of Wraith, or articles of the time and how difficult life was before I can actually do it. Unless I do that research, just because we're both male - white, 30something, American - doesn't mean I "get" him unless I understand the world he lives in. Now a 30something women in American during the Great Depression? That's probably trickier, and the research might not do me justice. Okay, how about a Middle Eastern women in Saudi Arabia that has to spend most of her life completely covered in public...?
Now, even doing research, that would be pretty freakin' heard considering how alien her world is compared to mine.
Ladies and gentlemen, we have an answer. Developers attempt to appeal to the lowest common denominator. Case in point.McKinsey said:Dude, why in the hell would you put women and gay people on the same page? It's like saying "why aren't there more games about World War I/the Simpsons family?"xxy said:As there seems to be a significant interest in games with "different" perspectives, i really can't figure out why in capitalist system there aren't more independent games with female/gay/... protagonists (that big games with big money behind them are risk-averse i can understand). In a time where a video (!) about gender and games manages to collect 150k on kickstarter shouldn't there be indie developers flooding this niche where there is demand and no product? As i said, i don't know why it isn't happening and so i would like to hear your thoughts/opinions.
Uh, maybe because they're both unrepresented minorities in gaming?
I really have no idea how game developers came to the conclusion that male gamers wouldn't want a female protagonist. Really, I can't even understand the logic here. Maybe their focus groups consist of 10 year old boys, I don't know.
As for the gays, the answer is pretty obvious - the vast majority of players don't want to play as one or even see one on screen. Unless it's a lesbian. I would definitely play that shit.
I don't live in a cave, I am not a man, I have gay friends... and yet, I really don't fancy much gay in my movies or any gay in my games, thankyouverymuch. I've lived with several gay men and I've seen the pot of shit and spunk at the end of the rainbow, all over the walls. So, while I will defend any and all (well, most) societal equality of adults who want to live free, love differently and fuck outside of the box, I don't have to dig any attempts at glorifying or promoting the gay lifestyle. Come to think of it, yeah, female gaydom, trans cravings and what have you really do not have much in common with the wonderful world of male homosexuality. Anyone who wants to throw you in but one drawer is an idiot and a crook, no matter if it's some reactionary religious republican you despise or the next best leftard that claims to be your best friend forever. They all suck and are bound to let you down, again and again.GKDAIR said:There was a cheerios commerical featuring a mixed race couple, and the internet blew its lid.
When it was revealed that Shepard could be gay, the internet blew its lid
Gamers have about the same standards as a caveman.
I actually don't see the problem with disempowerment. Doesn't every shooter start with you being in a helpless situation (plane crash, lost squad, Black Mesa turned into a nightmare) where the challenge is to (re)gain whatever control over the situation you get? One memorable game scene is the beginning of HL2, where Gordon Freeman, saviour of the world, is being pushed around by bored, low life combine cops with tasers.CrystalShadow said:That's a good point actually. Although I suspect the lack of games about certain groups of people often has a lot to do with who is making the games. (Although not impossible, it is quite challenging trying to design something from the perspective of an identity you do not share. - This is all the more true if that identity involves prejudices or points of view that are quite far removed from anything you've ever experienced personally.)shadow_Fox81 said:dis-empowerment as a mechanic is frightening for almost any developer (except Frictional)
However, you bring up dis-empowerment... Which is actually a serious consideration; Disempowering the player of a game is very difficult to do well, because it takes away from the core of what a game is usually thought to be.
Yet... If approaching certain topics or groups as your subject, then that sense of disempowerment may well be very important to the narrative, if you want to do something other than make a character where their identity is basically a thin, nearly meaningless shell...
But how do you approach that in a useful way?
Tricky... Very, very tricky to get right.
Okay, I almost took that seriously. Luckily, you put that last line in there. Geez man, don't do that to me. It's at the point where I'd be willing to believe there are people that would genuinely think that you were legit for a moment there. Seriously, everything is sexist to you guys lately.SpunkeyMonkey said:Pong only had 2 characters in the entire game - bat one, and bat two - and they were all straight and white.
I'm afraid sexism and racism have been engrained into the very core of gaming since the beginning, and will never leave, ever. We may as well just all kill ourselves.
Aaand there come the flashbacks to the movie Shock Treatment, complete with the father who looks like he should be singing 'Thank god I'm a man'.Sleekit said:it wasn't "the internet" or "gamers" that "blew their lid" at those things but these guys:GKDAIR said:There was a cheerios commerical featuring a mixed race couple, and the internet blew its lid.
When it was revealed that Shepard could be gay, the internet blew its lid
Gamers have about the same standards as a caveman.