WHY BATTLEFIELD3!!! WHY WOULD YOU DO THIS TO ME!

Darius Brogan

New member
Apr 28, 2010
637
0
0
lightningmagurn said:
Darius Brogan said:
lightningmagurn said:
Darius Brogan said:
lightningmagurn said:
Darius Brogan said:
Alexnader said:
1) Tac lights are on the list of things to be nerfed. Furthermore Gameplay>Realism
2) Really? You're whining about an optional attachment being ineffective? Just use something else! A supressor, a tac light, anything. Besides in the actual game which is pretty much all that matters lasers increase your hip fired accuracy, making them useful for panic shots. Plus blinding enemy snipers gives you that split second advantage when counter sniping them.


3)Playing on console is doing it wrong. I'll substitute "lack of split screen" with "lack of LAN" and I'll accept your whining. Also you do realise that because of how taxing BF3 is in terms of resources it's actually most likely impossible to have split screen. They can't get above 30 FPS or so as it is, imagine having almost twice that load. Split screen for AAA high graphical fidelity modern games will be dead until the next generation of consoles is released imo.


Stravant said:
3) Battlefield 3 was developed with PC as the primary platform, and you can't Split-screen on a PC, so it would be unfair to give the consoles that advantage over PCs.
Hmm, yup this guy seems to know what he's talking.... wait wut? How would split screen for consoles be "unfair"? Especially when the console version of the game is demonstrably crap when compared to the PC version. Console players get max 24 player servers instead of max 64, they get crap frame rates (though I do too because my computer's old) and they have a poor control system (they have to crab claw in order to spot enemies)
Thank God for that, then. Also, when you develop a game to be as realistic as possible, having an error like that in the first five seconds of game-play is QUITE noticeable.
I've gotten Tac-Lights right in the face from five feet away, and they're not that bright from
fifteen feet in broad daylight.

No, I'm whining about the realism problem again. Their aim was basically a combat-sim on a controller. Up to and including realistic levels of injury, realistic as possible graphics/sounds/motions/and even BULLET DROP, but a Laser sight on a sniper rifle? Really? That's what sidearms are for, my friend.
A DMR, possibly, as well as a pistol, but NOT a sniper rifle. Snipers hide for a reason. So they're not seen. Having a visible spectrum red laser trailing straight back to you nullifies the effectiveness of sniping someone unless they're facing away from you, as I was. My team-mates got him seconds later anyways.

Also, my computer's a piece. It'd NEVER run BF3 effectively, so console's my option until my next paycheck.
I think that if you are really talking about realism, and about what a sniper would and wouldn't do you should point out that they wouldn't be there at all, and complain about how a sniper and spotter seek to infiltrate an area slowly and stealthily, observe for a long period, and then, maybe, shoot a specific target. OR, provide overwatch for a well planned operation. No, nobody in the military would put a laser on a weapon, but it's fun to be able to. You should realize that it would be impossible to make a combat sim, because it would be no fun. The planning, the preparing, the hours of driving, walking, knocking on doors, and then sudden violence, wrought by an enemy that you can't see, suppress, call for indirect, close, engage, go home.
I suppose that's true, but my buddy and I spent two hours in one mission on Ghost Recon taking out every single hostile silently and efficiently and weren't seen even once the entire time...

Though, only a very small fraction of gamers take that kind of care in their play.
But that is not vs actual humans, and still isn't how sniping works.
That all depends on what function the Sniper/Marksman is supposed to perform in any given situation.
Taking out vehicles, high-value targets, thinning the herd, whathaveyou.

A good example is Simo Hayha, a Finnish Sniper with WELL over 700 confirmed kills in about 100 days.
He had no spotter and no high-magnification scope, but he was still a Trained Sniper, and he still nailed almost 1000 hostiles.
I've read up on him, white death and all that. He is an admirable killing machine, but he is not a good example of what Modern snipers are trying to accomplish. Snipers mostly do recon, denial of an area i.e. the commander wants to put in a COP and clears the area out, disruption of enemy actions (also called spoiling) and again, over watch. In a modern setting, this involves small groups of highly trained dudes sitting in one spot shooting people only after a long confirmation process proves that it's ok to shoot that dude. If you want realism, why not complain about vehicles too? Why don't tanks have 4 separate crew positions? It's no fun. Why don't wounded soldiers get evacuated to field hospitals, nearby allies, and eventually home to live a life of poverty and pain before dieing early or killing them selves? It's no fun. Why don't Abrams dominate Russian tanks and why does the US use out dated planes? Why do soldiers use non issue weapons? Why do the different camo schemes represent a wide variety of services all operation together with no unified command and control? Where are all the combat support and combat service support personnel? Where are the civilians? Realism isn't fun, and to try to demand a FPS to be a combat sim is silly.
Except I don't demand that it be a Combat Sim. I demand that a game perform as advertised.

Also, four crew positions would be awesome while the Abrams is an admirable Tank it's not invincible, non-military focus in a combat sim would be superfluous, running out of ammo necessitates grabbing whichever weapon is available (Ammo-dumps everywhere, as in-game, are illogical), different camo-schemes are because players are fickle and petty, and as for out-dated planes they're still in combat use today, therefore logically would be in use in the game

Though, I should state, they still irritate me. I posted the original two + split-screen irritants because they were foremost in my mind at the time.

I don't care that it's not a 100% perfect my-god-it's-so-real combat sim, but the game advertised authenticity and realism, and didn't produce in anything but graphics.
 

instantbenz

Pixel Pusher
Mar 25, 2009
744
0
0
What I agree with:

flashlight blinding in mid-day situations was a poor decision

What I disagree with:

complaining about a person's layout in the game. it is something available to you as well, so make that your goal. work towards that and in doing so, you'll likely see ways to foil that tactic and thus create a better build by the time such a build is available to you.

if you get too frustrated with it you have 2 choices 1. stop playing or 2. keep playing

either gives you the option of going online and complaining about how shit the mechanics or builds are and how overpowered items are.

tldr: deal with it or quit
 

Alexnader

$20 For Steve
May 18, 2009
526
0
0
Darius Brogan said:
Alexnader said:
Darius Brogan said:
snip
1) Then quit arguing with me. It'll make this whole thing go by all the more quickly.

2) It states on the case that their aim was realism, so weapon stats are close to real, meaning the weapons effective range is close to real, meaning 400 yards is still enough to kill someone, albeit though you'd need some luck.

3) I didn't mention the attachments for a reason, because a Hi-Mag Scope is what a good sniper uses for long-range shots. At mid ranges an assault rifle works just fine.

4) I couldn't care less if an argument falls into a point-for-point or even a screaming match, because that never happens with me.

5) Please read the original post where I state that I'm a perfectionist. A Game advertised as Authentic and Realistic that falls under neither category is a betrayal for someone who actually cares about those little things like detail.

6) Oh? I'm desperately sorry that I have better things to do than track every miniscule movement of every single video-game that I intend to play after release. I have things like work, rent, utilities, baby-sitting, inter-provincial and rather soon after international moves to plan, along with student loans to pay for, and pre-study to worry about, followed by independent programming study, 3D graphics and mapping, and petty things like making sure I'm fed on a regular basis.
As one would imagine, that takes up a rather extensive amount of my time, and the rest is spent sleeping, or enjoying what little peace I get. My only saving grace is my typing speed, which allows me to post lovely little threads like this and not waste too much of my time.

7) A succinct defense of my position? How about being a concept planner myself with more experience in the planning and specifications of video-games than pretty much any non-dev gamer on the planet? Realistically speaking, of course.
I work with a small team on writing up the specifications, features, story-lines, characters, weapons, puzzles, maps, skills, and myriad other little niceties that gamers often enjoy in the games they play.
I'm more than aware, as an independent, of what goes into the planning stages of a video-game. I'm also aware that AAA titles have access to hundreds of times the funds I've got.
So why is it that my teeny team I can plan and conceptualize what is wanted in a title, and nix what would be too time consuming, or unnecessary while still keeping the feel of the game?

Titles like Battlefield are millions of dollars, and thousands of hours in the making, and have giant teams of people working on what to put into it and what to leave out, what would be wanted and what would not, and marketing the game based on what's going into it.

Marketing realism and authenticity, while keeping an entertaining and interesting game, are two things that Battlefield was going for. For the average gamer, they did very well. For the above average gamer, there are some miniscule gripes. For the elite gamer, there are more. But above all of them, there is (Seriously not trying to sound arrogant, but I can't phrase it differently) me.
Or, more accurately, people like me, my team, and my friends. All of whom play games based on our interests in the real world. All of whom look at a game, and what's advertised, and expect those huge, AAA titles to provide.

When Battlefield was marketed as authentic and realistic, I expected a giant, multi-billion dollar company to possess the knowledge necessary to make it so.
Even when one balances the game-play aspect against the realism, Battlefield 3 is a fun game with a few life-like touches here and there, based entirely off of game-play, and marketed as authentic and realistic, when it's neither.

I apologize for the length, but that is about as succinct as I can get. Be glad I didn't go for verbose, instead.
I received no message alert for your response... it seems the website wants us to stop discussing this. I have a main point down the bottom but here's some responses tit4tat style.

1) Also why am I the only one snipping? Each post would be a page long just off the quotes if it wasn't for me. Fine, looks like we're back to tit for tat.

2) I've got the PC limited edition case right next to me and it never uses the word "realism". The closest it comes is to claim the single player delivers "a true warrior's experience in the global war of tomorrow". All your gripes are with attachments in multiplayer.

3)I don't even care anymore nor remember why we're discussing this.

4)A point for point argument never happens for you and yet here we are? Alrighty.

5)The game was advertised as authentic. Being a perfectionist does not excuse you from being ignorant or whiny.

6)I'm sorry? You mean you don't try on a pair of pants before you buy them? Do you not scope out a menu before ordering? I'm serious, 5 minutes on youtube would've told you not to waste your money on a game that you wouldn't enjoy. If your time is worth more than that then assuming you paid $30 for BF3 then that's $360 per hour that you earn at your job or whatever. 6 hours a day, 5 days a week, 48 weeks per year then that's $518,400 per year minimum before tax. In which case why would you complain when you could buy every game that came out this year no sweat?

If you're really that busy and the only thing that lets you post in this inane argument is your typing speed then no wonder you keep misunderstanding my points and rehashing the "the game was marketed as realistic" fallacy. You're going to fast to think. If you spent 5 minutes thinking about what you were going to write and then 1 minute writing it's still better than spending 7 minutes rehashing the same thing 7 times.

7) Succinct defence of your position =/= pulling proverbial rank on me with your oodles of game development experience.

You ask how a AAA title could get wrong what you get right? I'm surprised you don't already know given you're an industry insider. If you have hundreds of people working on the same thing, it's a huge challenge keeping them on the same page. A classic example is the A-91 flava text vs. its in game properties. "The A-91's bullpup design does not allow for foregrip attachments", guess what was in the list of attachments. You and your friends/colleagues may all be able to gather round a table and say "Ok, Phason Ponies can't swim, we cool with that?" but it's most definitely not that simple in the big leagues. You say "giant teams working out what to put in and take out", however they aren't all going to be in the same department. There's going to be gameplay designers who'll say "That's unbalanced, change it", there's going to be people like you who say "That makes no sense, change it" and then there's all the coders and artists involved in actually implementing the damn things that have to interpret the garble that the designers send out. You make it sound simple.

The problem is not limited to DICE, the team who make Magic Cards wanted to put in a "tall nut" wall card to honour Pop Cap's PvZ. The writing team made up a "Tall Nut" wall that was resistant to zombies. The mechanics team saw that it was a "tall nut" and thus should also block flying creatures, however having both resistance to zombies and flying didn't match the rarity of the card so they got rid of the resistance to zombies which was the entire point of the damn thing.

For the record I'm a 19 year old student engineer who's also studied some Comp Sci. I feel I'm holding up pretty well here just on knowledge I picked up from this site, the dev blogs I follow, extra credits etc.

What you've outlined does not place you "above the elite gamer". How much you nitpick has no causal relationship with how much of a gamer you are, there is some correlation but that's it. Professionally, your worth seems to be measured by how much and to what detail you can complain about things. That has nothing to do with gaming.

This is all moot however as I'll explain in the main point
------------------------------------------

MAIN POINT ALLCAPS ARGH:

You're entitled as a professional continuity whatsit to your own opinions about the game. Where you go wrong is in implying that Battlefield 3 lied to you or betrayed you. Here's the most realism centric piece of Battlefield marketing I could find.

http://www.youtube.com/watch?v=eedRhcpOsuU

The tagline "Is it real - or is it Battlefield 3?" seems to imply that it's a realistic, sim like shooter. However if you watch the actual ad it clearly places the focus on the game's graphics by splicing gameplay footage with hollywood "real life" combat footage. This is in key with the primary focus of EA's campaign, i.e. the Frostbite 2 engine.

Authenticity, i.e. immersion, has been their focus throughout.
http://www.rockpapershotgun.com/2011/10/18/dice-shooters-transforming-into-a-service/

Nothing about realism here.
http://www.youtube.com/watch?feature=player_embedded&v=Q7GVSx7yMaA
http://www.rockpapershotgun.com/2011/10/12/confirmed-battlefield-3-features-destruction/#more-77513

In fact I challenge you to find anything that implies simulator-like realism from this game asides from that TV ad, which lets face it, are always full of shit anyway.

http://www.rockpapershotgun.com/tag/battlefield-3/

Here's a compilation of news written in a witty, PC player centric manner.


Even if you somehow thought "Hmm, realistic graphics and sound? It must be ARMA THREE!!!" 5 minutes of research would've told you otherwise. Hell watching that TV ad where the sniper shoots the car which then explodes should have immediately told you all that you need to know about the "realism" of this game.

Your job requires you create a coherent universe, you are required to be more discerning than any typical consumer. You should know going into any purchase that your perception WILL NOT be catered to by the vast majority of the industry because it's just not worth it.

TL;DR Stop complaining that you made a bad purchase when it was your fault in the first place. The game was not marketed to be realistic.
 

MisterDyslexo

New member
Feb 11, 2011
221
0
0
Those are.... extremely minor complaints. I mean the flashlight outside is annoying, but its usually teammates faults. I've gotten over 2000 deaths, and I wouldn't attribute more than thirty or forty of them to that. Those other two.... so what?

If they got a laser on it, good riddance. It makes it easier for you to shoot them in the face with a handgun from 200 meters away. And the bulletdrop seems reasonable, you just have to learn it. I'm a terrible sniper, but I can get used to it easily.
 

Darius Brogan

New member
Apr 28, 2010
637
0
0
MisterDyslexo said:
Those are.... extremely minor complaints. I mean the flashlight outside is annoying, but its usually teammates faults. I've gotten over 2000 deaths, and I wouldn't attribute more than thirty or forty of them to that. Those other two.... so what?

If they got a laser on it, good riddance. It makes it easier for you to shoot them in the face with a handgun from 200 meters away. And the bulletdrop seems reasonable, you just have to learn it. I'm a terrible sniper, but I can get used to it easily.
For the last goddamn time people, I've stated my position as a perfectionist many times now and mistakes like that irritate me to no end. Yeah, they ruined the experience for me. I notice these little things, and no matter how little they happen, the fact that they happened at all sticks with me.

Can you blame me for the title and petty gripes given that I had half a bottle of Crystal-head Vodka in my system at the time?
 

Darius Brogan

New member
Apr 28, 2010
637
0
0
Alexnader said:
BIG FREAKING EREBUS CLASS SNIP!!!!
No, I'm not disregarding your points, I'm just too fucking tired to care tonight, and so will simply put the three points that came to mind up.

1) I DIDN'T PURCHASE IT! MY BROTHER DID. I've said that already. I also said that it's typed directly in the features on the back of the 360 case: "Real-as-Hell"

2) The 'emphasis' on graphics alone is up for interpretation. Great, and varied, interpretation.
People say the Statue of Liberty is an Illuminati or Masonic symbol based on her measurements. Doesn't make it true.
Others say the Trade Centers were clearly brought down by energy weapons. Also doesn't mean it's true.
Even more people say the Bible is the inerrant Word of God. Doesn't make that true either.

3) I didn't pull rank on you. You asked for defense of my position, and that's what you got.
I notice the things in games that others miss. I won't say I get absolutely everything, which is why I have a team, but I notice.
You mean to tell me that huge dev-teams working in various departments throughout the process conversing on which goes in and which stays out can get just about every minor complaint one could come up with regarding game physics, features, mechanics, mapping, etc... but would miss the obvious breaks in the Authenticity that EVERY SINGLE EMPLOYEE was going for?
No, now that you mention it, that makes sense. Except for the fact that every concept goes through numerous stages of development before even reaching finalized 3D mapping or programming, and long before it's actually implemented into the alpha-material.

a) ?We are not trying to create a simulator. But the feeling that what happens in the game is plausible and looks real and authentic is important to us.?
Focus, if you would, on Authentic. Authentic. That word does not apply if you forgo authenticity in favor of the players want for cool gadgets.

b) Did you even watch that trailer? It's cut-scenes. A gameplay trailer laid out like a live-action movie. Spliced and edited to look realistic... That's not even an interpretation...
The same applies to the link below it... only that almost exclusively gameplay.

c) I challenge you to point out EXACTLY where I demand SIMULATOR-LIKE gameplay. ANywhere in these comments.

Now that I've been here longer than I wanted to be anyways, I'm bidding you a good night... morning... evening... whatever, wherever you are.
 

ElPatron

New member
Jul 18, 2011
2,130
0
0
Darius Brogan said:
They aren't going to stay still and brace for impact

Funny, so far no torn ligaments, and they don't seem to be "bracing" themselves - just properly applying their stance.

Saved these for last. The guy fired a .50 BMG round without a muzzle brake on. Not only he had to face the projectile recoil, he also had the gas pressure pushing the stock against his shoulder.

No dislocated shoulder.
 

Darius Brogan

New member
Apr 28, 2010
637
0
0
ElPatron said:
Darius Brogan said:
They aren't going to stay still and brace for impact
Funny, so far no torn ligaments, and they don't seem to be "bracing" themselves - just properly applying their stance.
Thank you for that. You just proved my case perfectly.

Every. Single. One. of those guys shoulder fired those rifles, and every single one DID brace himself for impact. That's definitive preparation for the recoil.

There is a VERY specific reason we shoulder fire weapons like that, and it's so we don't hurt ourselves. Notice I never even once stated that to fire a sniper you HAD to be prone?

I said that hip-firing would tear ligaments. Because it would.

Watch the video of a soldier Hip-firing the Barrett again, and try telling me he didn't feel it.

If you want to prove me wrong, find a video of a soldier running around strafe shooting targets while hip-firing a .50 cal, and not dislocating anything.

When you do that, you will have proof against my argument.
 

Darius Brogan

New member
Apr 28, 2010
637
0
0
instantbenz said:
What I agree with:

flashlight blinding in mid-day situations was a poor decision

What I disagree with:

complaining about a person's layout in the game. it is something available to you as well, so make that your goal. work towards that and in doing so, you'll likely see ways to foil that tactic and thus create a better build by the time such a build is available to you.

if you get too frustrated with it you have 2 choices 1. stop playing or 2. keep playing

either gives you the option of going online and complaining about how shit the mechanics or builds are and how overpowered items are.

tldr: deal with it or quit
I don't give a shit about mechanics, or builds, or the complete mental retardation of a goodly portion of today's gamers.

I care about the fact that Authenticity and realism were two focal-points in the development and marketing of the game, and BOTH were ignored in favor of some idiot players love for cool, shiny-things.

Why bother marketing the game as authentic and realistic, if you're going to ignore both in favor of 'Oooh! Lasers!'?
 

Danny Ocean

Master Archivist
Jun 28, 2008
4,148
0
0
Darius Brogan said:
I got shot in the back, so I couldn't see the laser, but logic tells us that my team-mates could, which is why the sniper was killed seconds after I was.
Everyone sucks to begin with. You might want to try playing with a squad next time over voip. It makes it much more fun.

Incidentally, there's a group for that. [http://www.escapistmagazine.com/groups/view/Escapist-Battlefield-3-PC] :)

Darius Brogan said:
I've already stated I'm a perfectionist, and if you market a game as realistic or authentic, but make mistakes so obvious in favor of graphical power, you may as well have not tried.
Right.

Socialist.
Socialistic.
Capitalist.
Capitalistic.

Real
Realistic.

The only reason for the 'ist' is so that it sounds better.

Now, let me explain.

If something is Socialist, it is fully representative of Socialist principals. If it is Socialistic, it is only partially so.

If something is Capitalist, it is fully representative of Capitalist principals. If it is Capitalistic, it is only partially so.

If something is real, it is fully representative of reality. If it is realistic, it is only partially so.

Geddit?

They never said the game would be real; a full representation of reality. They said it would be realistic. Partially real. More specifically, more representative of reality than other games. Which it is in almost every way, and graphics does count towards this because most of the reality you experience is through your eyes.

I'm surprised they don't teach the -ic suffix in school considering how much it's used.
 

Darius Brogan

New member
Apr 28, 2010
637
0
0
Danny Ocean said:
Darius Brogan said:
I got shot in the back, so I couldn't see the laser, but logic tells us that my team-mates could, which is why the sniper was killed seconds after I was.
Everyone sucks to begin with. You might want to try playing with a squad next time over voip. It makes it much more fun.

Incidentally, there's a group for that. [http://www.escapistmagazine.com/groups/view/Escapist-Battlefield-3-PC] :)

Darius Brogan said:
I've already stated I'm a perfectionist, and if you market a game as realistic or authentic, but make mistakes so obvious in favor of graphical power, you may as well have not tried.
Right.

Socialist.
Socialistic.
Capitalist.
Capitalistic.

Real
Realistic.

The only reason for the 'ist' is so that it sounds better.

Now, let me explain.

If something is Socialist, it is fully representative of Socialist principals. If it is Socialistic, it is only partially so.

If something is Capitalist, it is fully representative of Capitalist principals. If it is Capitalistic, it is only partially so.

If something is real, it is fully representative of reality. If it is realistic, it is only partially so.

Geddit?

They never said the game would be real; a full representation of reality. They said it would be realistic. Partially real. More specifically, more representative of reality than other games. Which it is in almost every way, and graphics does count towards this because most of the reality you experience is through your eyes.

I'm surprised they don't teach the -ic suffix in school considering how much it's used.
The difference between those comparisons, though, is that a game can never be Real, therefore, Realistic is held to a much higher standard. Especially by people like me.

Please don't bring school into this, as my Language Arts scores were top in the school.
Being too lazy to Quoth Eloquence, I usually do not, but never assume I'm uneducated.
 

ElPatron

New member
Jul 18, 2011
2,130
0
0
I don't get you.


The guy hip-firing was "bracing himself", so I searched for shoulder fire. They were not "bracing", they were shouldering the rifle properly.


Now, I'll come up with different videos. In your opinion, the first guy "felt it".


In these videos, they don't "feel it" quite as much.

Now, go back to the video of the guy firing without muzzle brake. Doing stupid stuff like that means that the device which absorbed 65% of the recoil is not there to do it's job.

Which means that the total force pushing the rifle back will be almost 3x the normal force.


Bruised? Probably. Tore ligaments or dislocated shoulder? Not likely.



EXTRA: ONE HANDED
 

Sniperyeti

New member
Mar 28, 2010
81
0
0
The laser sights can be turned off when you'd rather they didn't notice you, even though scope glint will probably give you away anyway if you're staring at each other. I love clicking the little red dot on their forehead off before I take the shot.
 

BulletMagTrig

New member
Nov 14, 2011
28
0
0
Reasons?

1) They nerfed the lights and although it blinds opponents it also gets you noticed from across the map. This makes them vehicle/marksman fodder.

2) I use laser on my sniper rifles for one reason only. Counter-sniping. You have a sniper aiming for your head, turn that bad boy on and they turn retarded and let you nab an easy kill. Folks who don't know that they can turn it off die the way the reason 1) guys do.

3) I agree that more games need system links, but I've been finding more and more that a game like this is probably better with local/online play. Engagements are too fast, too far, and too wild for a decreased screen size to accommodate. There is also the fact that camouflage and cover are actually effective in this game on consoles and higher settings making smaller screen sizes once again a disadvantage. If you want to play with someone not retarded, join a clan with similar views and play styles.

BF3 has its faults, but nothing that won't be eased by play experience and online friends.

EDIT: Split-screen, not system links in 3).
 

Danny Ocean

Master Archivist
Jun 28, 2008
4,148
0
0
Darius Brogan said:
The difference between those comparisons, though, is that a game can never be Real, therefore, Realistic is held to a much higher standard. Especially by people like me.
(I'm pretty sure that makes it a lower standard.)

Well then you are simply being inflexible to maintain the veracity of your picked nits. You're ignoring the power and importance of visuals and sound in portraying reality, and instead focusing on something which is totally realistic to claim the game isn't realistic. It's utterly absurd.

I can't imagine you gain much enjoyment out of not enjoying your game.

Darius Brogan said:
Sometimes I detest being such a perfectionist.
Oh woe is you. It must be so hard being such a great person.

Honestly, I'm with everyone else on this one. You make three points in your OP:

1) Flashlights are OP
Which has been addressed by a patch already.

2) Lasersights on sniper rifles are unrealistic
The ability to mount them is realistic. Whether real-life soldiers would do it or not is irrelevant. The fact is that they can. Laser sights can physically be mounted to rifles. It's realistic. End of.

3)There's no split screen
Just like most other games since about 2008. I also noticed this, and it pissed me right off too.

If you want a game that portrays reality more fully with just its gameplay, try ARMA or Operation Flashpoint or something.

You saw the gameplay videos and the trailers and presumably read reviews before you bought it, so you knew what you were getting. If not, you have no right to take the position of the righteous consumer who has been lied to. If so, you're an idiot for buying something you wouldn't like and then complaining about it.

Find something more important to spend your time caring about instead of defending utterly indefensible views about a totally inconsequential entertainment tool on the internet because you sucked when you first tried to play it. Everyone sucks when they first try something.

I mean, do you have any idea how many jets I've crashed? It's ridiculous. Those lamp-posts just come out of no-where I swear.
 

John1307

New member
Sep 12, 2010
9
0
0
from what i've read everyone is saying he is being unreasonable for expecting EA or dice to deliver what they sold to everyone namely a realistic shooter. Also alot of people defend bf3 and then criticise mw3 for the same thing.

tl;dr i agree with him
 

Alexnader

$20 For Steve
May 18, 2009
526
0
0
Darius Brogan said:
Alexnader said:
BIG FREAKING EREBUS CLASS SNIP!!!!
No, I'm not disregarding your points, I'm just too fucking tired to care tonight, and so will simply put the three points that came to mind up.

1) I DIDN'T PURCHASE IT! MY BROTHER DID. I've said that already. I also said that it's typed directly in the features on the back of the 360 case: "Real-as-Hell"

2) The 'emphasis' on graphics alone is up for interpretation. Great, and varied, interpretation.
People say the Statue of Liberty is an Illuminati or Masonic symbol based on her measurements. Doesn't make it true.
Others say the Trade Centers were clearly brought down by energy weapons. Also doesn't mean it's true.
Even more people say the Bible is the inerrant Word of God. Doesn't make that true either.

3) I didn't pull rank on you. You asked for defense of my position, and that's what you got.
I notice the things in games that others miss. I won't say I get absolutely everything, which is why I have a team, but I notice.
You mean to tell me that huge dev-teams working in various departments throughout the process conversing on which goes in and which stays out can get just about every minor complaint one could come up with regarding game physics, features, mechanics, mapping, etc... but would miss the obvious breaks in the Authenticity that EVERY SINGLE EMPLOYEE was going for?
No, now that you mention it, that makes sense. Except for the fact that every concept goes through numerous stages of development before even reaching finalized 3D mapping or programming, and long before it's actually implemented into the alpha-material.

a) ?We are not trying to create a simulator. But the feeling that what happens in the game is plausible and looks real and authentic is important to us.?
Focus, if you would, on Authentic. Authentic. That word does not apply if you forgo authenticity in favor of the players want for cool gadgets.

b) Did you even watch that trailer? It's cut-scenes. A gameplay trailer laid out like a live-action movie. Spliced and edited to look realistic... That's not even an interpretation...
The same applies to the link below it... only that almost exclusively gameplay.

c) I challenge you to point out EXACTLY where I demand SIMULATOR-LIKE gameplay. ANywhere in these comments.

Now that I've been here longer than I wanted to be anyways, I'm bidding you a good night... morning... evening... whatever, wherever you are.
1) Could've made that clearer the last 3 times I criticised you for not doing research. If you didn't buy it, why the hell do you care? "Why BF3? Why you so unrealistic? I spent literally nothing on you and played you and I don't like you so you've betrayed me now!"

2) Maybe, maybe you could interpret it to mean real in all ways. But that's one ad. As for the authenticity and plausibility stuff. Is it physically impossible to attach a laser sight to a rifle? Do they experience forces similar to the strong atomic force and will only bind together when placed under the extreme pressure of the sun? I doubt it. So it's plausible that you'd have a laser sight on the rifle. It's plausible that some bullshit conspiracy crap with Russia and Iran would come up leading to a global conflict. Is it realistic? No. You're being so damn selective here it's not funny.

3) Pull rank is exactly what you did. You'd already made clear that you were a perfectionist but suddenly you're a professional who ranks above even the most elite of gamers. A defence of your position is merely an argument that you provide that responds to what I had said. I didn't need to know your bloody life story. This is not a trial, we know how ya' fuckin' story ends!

Are you sure you work in that industry? I just gave you real examples of how communication can fail between large departments and you go on to deny even the possibility of it happening. Irrespective of the exact process history has made it abundantly clear that the process can fail to stupid levels at times.

Finally, you do not explicitly call for simulator like gameplay, you implicitly call for simulator like levels of realism in the "concept universe blah". Only things that are like real life can be put into this game is essentially what you're saying. MIT students only just made a fridge sized device that could detect movement through walls and display the location in real time but in this game there's motion sensor arrays on micro aerial vehicles that do just that! Is it plausible that the MAV could detect movement? Yes. Is it realistic? Fuck no.


In the end, you are one of the few people who seem to have come out with this unusual notion that BF3 was meant to be realistic. Only one ad mentions reality at all. You seem to have co-opted the term authentic to be a synonym of "realistic" which is clearly a misinterpretation. To say that good graphics and physics imply realism is to say that Halo was meant to be realistic in its day and is a sentiment that belies your experience in the industry.

I can run around with my Model 98 popping heads at 5 meters, if I want a laser sight to help me do that then that's my business. If that breaks your immersion then I suggest you go get Arma or Operation Flashpoint or a game that was meant to be a simulator because they're some of the vast minority of shooters where my kind of sniping is unfeasible. Though to be honest it's not that good in BF3 either :p

Furthermore why is immersion important in a multiplayer game? Surely watching a team mate get into a transport chopper by himself, ignoring his teammates all running to get in and then crashing it into a mountain would be immersion breaking enough already.

Darius Brogan said:
That all depends on what function the Sniper/Marksman is supposed to perform in any given situation.
Taking out vehicles, high-value targets, thinning the herd, whathaveyou.

A good example is Simo Hayha, a Finnish Sniper with WELL over 700 confirmed kills in about 100 days.
He had no spotter and no high-magnification scope, but he was still a Trained Sniper, and he still nailed almost 1000 hostiles.
Against Soviet Soldiers in World War 2. Not exactly the pinnacle of sniper elite stuff there. Good luck doing that against properly trained soldiers in a modern setting.

John1307 said:
from what i've read everyone is saying he is being unreasonable for expecting EA or dice to deliver what they sold to everyone namely a realistic shooter. Also alot of people defend bf3 and then criticise mw3 for the same thing.

tl;dr i agree with him
What does MW3 have to do with this? They did not sell it as a realistic shooter, they sold realistic graphics. The reasons people criticise Modern Warfare 3 vary, way to generalise the millions of people who like BF3.
 

John1307

New member
Sep 12, 2010
9
0
0
I bring up mw3 because someone pointed out all shooters online will end up with people being spawn raped or owned because of overpowered weapons, they defended bf3 and yet alot of people rage at call of duty for all these things.
 

Kopikatsu

New member
May 27, 2010
4,924
0
0
Not sure if it was commented on yet (Because of all the walls of text), but the OP's complaint of snipers throwing a laser light on their gun is silly.

I was running around using a sniper rifle like a shotgun. (Threw a 4x scope on it and just blasted anyone I saw). Got a ridiculous amount of kills like that, too. Now that's silly.