Why do gamers hate games because of one "small" problem?

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SL33TBL1ND

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Nov 9, 2008
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Freechoice said:
It's not a small problem. It's like the ending to the Sopranos, but worse in that people had a very strong emotional investment in the characters they were interacting with. This, after dumping hours and hours into the series.

People who cannot see this are fucking blind.
Hammeroj said:
Mass Effect 3's ending isn't a small problem. It's one of the most important aspects of a story-oriented trilogy that prides itself on player input, it fails completely on both of these aspects and, as such, sours the entire rest of the trilogy for people who care about these things.

I don't hate games for small problems.
A poor ending does not invalidate the hours and hours of fun times you've had. Yes, it sours it slightly, but if you dump all of the good stuff that the series has done out the window you're no better than the ending.
 

thespyisdead

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Jan 25, 2010
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for me, when it comes to a game, the final impressions it leaves on me is what breaks or makes a game for me. in this case, i was disappointed with the ending i got, as the final game of a trilogy has the weakest ending of the whole trilogy. if that happens, something IS wrong
 

Ulquiorra4sama

Saviour In the Clockwork
Feb 2, 2010
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Gotta love how quickly it turned into a "Why ME3's ending was bad" kind of thread.

Anyways, i guess generally speaking there are just some "problems" that people can't overlook. I mean people who find their favourite games back on the N64/PS1 or even further back love games with faults (and some are pretty damn big faults too), but in my experience what makes a game good isyour ability to overlook the flaws.

I guess it can go both ways and sometimes you'll run into what some would call a small problem and it'll completely ruin the experience for you. Take the case of ME3 where you have some people who are able to look beyond the bad ending and appreciate that it was a great game, and then there are those who simply can't look past a bad ending and will be crying about it even after that free DLC gets released.
 

wooty

Vi Britannia
Aug 1, 2009
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I generally say there is three stages this scenario.

1- Action, if the controls or gameplay are bad, then you can often adapt or adjust yourself to play it effectively.

2- Reaction, not liking something and moaning about it but still managing to play the game anyway.

3- Overreaction, (see anything regarding ME3). Its all well and good not liking the product, but going out of your way to make it seem like its directly affected your life is pretty sad.
 

Vegosiux

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SL33TBL1ND said:
A poor ending does not invalidate the hours and hours of fun times you've had. Yes, it sours it slightly, but if you dump all of the good stuff that the series has done out the window you're no better than the ending.
To be completely honest, I am wondering just what makes the non-ending parts so great in the first place? I mean sure, it's seems to be about the Mass Effect quality we were used to, but it's noting exceptional, nothing that would outdo the first two without even trying. Actually, the Cerberus zerg rushes look strongly remniscient of parachuting mobsters in DA2. Which was, I might add, a really retarded thing to put in.
 

Joccaren

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Mar 29, 2011
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SL33TBL1ND said:
A poor ending does not invalidate the hours and hours of fun times you've had. Yes, it sours it slightly, but if you dump all of the good stuff that the series has done out the window you're no better than the ending.
What it does, however, is destroy any replay value for all games in the series. It retroactively screws things up. Many of us had planned on epic, long ME1, 2 and 3 Marathons, trying out different choices and getting different outcomes, enjoying making more Shepards and ending their journeys. Now, no.
The Catalyst destroyed the Reapers as an antagonist, and removed any reason to replay the ending. When I play the game, and get up to Tuchanka: "Should I save or cure the Genophage, what results will it have?" Answer: None. Space magic dun screw everything up.

Yeah, we had enjoyment in the past for stuff, but that's not what people want. If we could all live off past enjoyment, we'd sit around all day instead of doing stuff because we'd had good times in the past. We want future enjoyment, and any hope of getting that from the Mass Effect franchise was destroyed with the ending.
 

gigastar

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Sep 13, 2010
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As much as id hate to admit it Mass Effect 3's one problem is anything but small.

As has been mentioned on the thread, the conclusion throws away just about all the biuldup from the previous 2 games and the first 97% of ME3. Then theres several other problems which that article on gamefront (which im sure someone will post a link to eventually) which details the lore and philosophical problems as well as the open-endedness of this conclusion.

Obviously it was a rushed ending, but this fact seems to be glossed over by just about everyone who cares about it. I only noticed because i never really cared.
 

Fishyash

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Dec 27, 2010
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"Small problems" have been dealbreakers for me lately. I don't feel willing to pay full price knowing beforehand that I am going to deal with things I don't want. It's kind of worse when I don't know, pay full price and then have to deal with some nitpicks that piss me off because it makes me feel like I have been burned. I have to be pretty damn hyped for a game that will make me purchase at full price despite a couple of flaws. Otherwise I am either not going to purchase it or wait until it goes on sale/buy used (if I buy a console game).

I think the main reason I don't buy things is because it would imply that such practices are fine for me. I tend to draw a line at some point.
imahobbit4062 said:
It is a small problem. Using the "I had a very strong emotional investment into the characters" isn't a valid point. So the fuck what? It's the end of the trilogy, you won't be playing as them again. What does it matter how it ends? Either way you will cease playing as them.
Honestly, even if it's not a problem in your eyes, it IS a problem in Bioware/EA's eyes. If the ending is bad, consumers don't want to do anything with that product anymore, and that means they won't be buying DLC. The bad ending is an issue if someone cares about the series, because there's a pretty good chance that such a person would have bought the special edition, and was going to purchase all the DLC that would have come up while they are replaying the game.

If it wasn't for DLC plans, this ending would definitely be a small issue, but honestly, if an ending left a sour taste in my mouth I would NOT be buying future DLC.
 

SL33TBL1ND

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Nov 9, 2008
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Joccaren said:
SL33TBL1ND said:
A poor ending does not invalidate the hours and hours of fun times you've had. Yes, it sours it slightly, but if you dump all of the good stuff that the series has done out the window you're no better than the ending.
What it does, however, is destroy any replay value for all games in the series. It retroactively screws things up. Many of us had planned on epic, long ME1, 2 and 3 Marathons, trying out different choices and getting different outcomes, enjoying making more Shepards and ending their journeys. Now, no.
The Catalyst destroyed the Reapers as an antagonist, and removed any reason to replay the ending. When I play the game, and get up to Tuchanka: "Should I save or cure the Genophage, what results will it have?" Answer: None. Space magic dun screw everything up.

Yeah, we had enjoyment in the past for stuff, but that's not what people want. If we could all live off past enjoyment, we'd sit around all day instead of doing stuff because we'd had good times in the past. We want future enjoyment, and any hope of getting that from the Mass Effect franchise was destroyed with the ending.
It's almost like I'm at a farm, there's strawmen everywhere in here. I said it doesn't invalidate your experience, not that you have to live off past enjoyment.

Vegosiux said:
SL33TBL1ND said:
A poor ending does not invalidate the hours and hours of fun times you've had. Yes, it sours it slightly, but if you dump all of the good stuff that the series has done out the window you're no better than the ending.
To be completely honest, I am wondering just what makes the non-ending parts so great in the first place? I mean sure, it's seems to be about the Mass Effect quality we were used to, but it's noting exceptional, nothing that would outdo the first two without even trying. Actually, the Cerberus zerg rushes look strongly remniscient of parachuting mobsters in DA2. Which was, I might add, a really retarded thing to put in.
I didn't particularly like Mass Effect either, I found the gameplay to be dull and uninspired. However, these people did enjoy this game. At least they used to, which is a ridiculous concept in itself. As I said, a bad ending shouldn't invalidate the experience of the journey for them.
 

DEAD34345

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Aug 18, 2010
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All of these fans complaining about the game don't hate it, if they did they'd just sigh and move on. If anything, the outcry shows how much they loved the series apart from those last few moments, there's people in outright denial over the whole thing for god's sake. These people are complaining precisely because they love the game, and there's only one small part completely screwing up the whole experience.

Also, completely screwing up the ending of a trilogy is in no way a small problem. This ending is bad in a way I didn't even think was possible. It actually manages to make the earlier games (and the rest of the third game) worse. A sudden cut to black 10 minutes before the end would have been far better than this.
 

Kahunaburger

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May 6, 2011
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Because, at least in the case of Mass Effect 3, people were just looking for something to hate Bioware for after Dragon Age 2 and TOR. Bioware did not disappoint.
 

SL33TBL1ND

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Nov 9, 2008
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Hammeroj said:
SL33TBL1ND said:
Freechoice said:
It's not a small problem. It's like the ending to the Sopranos, but worse in that people had a very strong emotional investment in the characters they were interacting with. This, after dumping hours and hours into the series.

People who cannot see this are fucking blind.
Hammeroj said:
Mass Effect 3's ending isn't a small problem. It's one of the most important aspects of a story-oriented trilogy that prides itself on player input, it fails completely on both of these aspects and, as such, sours the entire rest of the trilogy for people who care about these things.

I don't hate games for small problems.
A poor ending does not invalidate the hours and hours of fun times you've had. Yes, it sours it slightly, but if you dump all of the good stuff that the series has done out the window you're no better than the ending.
The fuck are you on about? I'm "bad" because I can't bring myself to play games which ultimately feel hollow and pointless thanks to the ending?

And by the way, you don't get to decide exactly how slight, or considerable, the damage to the franchise in other people's opinions is.
You're ignoring everything that's led up to the ending. What does that sound like again? Oh right. The ending.
 

Woodsey

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Aug 9, 2009
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Well, the ME3 example isn't a very good one. Whilst I don't share the majority opinion, the ending to a 90+ hour trilogy is a fairly big deal, even if it's only about 10 minutes of the actual series.

Anyway, as for the actual question, it really depends on the problem. Some things are little problems which pop up over and over and over again and simply start to grate. Other times, a game's so close to being perfect that you just can't get over how they did that one little thing wrong.

It's not necessarily fair, but it's understandable.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Most of the time, people "hate a game" for multiplayer when it's a significant chunk of the game.

I won't touch the Mass Effect 3 bit, because it's all been said like 500000 times.
 

Moth_Monk

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Feb 26, 2012
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When we are referring to a "game" being ruined, are we talking about the story or the gameplay?

Edit: Additionally, if someone finds they can no longer enjoy a game for whatever reason, who has the authority to tell that person what reasons are valid and which are not? It's almost like telling someone: GO BACK AND PLAY THAT GAME AND THIS TIME YOU WILL ENJOY IT!!!!!1111!!!!!one
And then expecting the person to go:

 

Indecipherable

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Mar 21, 2010
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Vegosiux said:
Oh good, we have an official authority on whether a problem is big or small now.

Guess we can stop worrying.
This, basically.

In the future I'll make sure to ask people if I'm allowed to have an opinion on the size of the problem in the future.
 

Tono Makt

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Mar 24, 2012
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V8 Ninja said:
The Mass Effect 3 problem is exactly the same as the LOST problem; (A): People got too invested in the series, (B): The endings are truly terrible as people say they are, and (C): The creators disregarded the main attraction of why people enjoyed consuming the media (LOST = discovering the mystery, ME3 = having player engagement matter).
Quoted for Truth, Justice, and Coffee!
 

Joccaren

Elite Member
Mar 29, 2011
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SL33TBL1ND said:
It's almost like I'm at a farm, there's strawmen everywhere in here. I said it doesn't invalidate your experience, not that you have to live off past enjoyment.
Well then, would you care to clarify what you did mean by your statement?
That it didn't invalidate our choices? I will disagree with that.
That it shouldn't make us unable to enjoy the game in the future? Sadly it has
Or did you mean that it didn't remove the good feelings we've already had from the series? In which case you have my response - good feelings from the past mean nothing for present enjoyment.
 

Bostur

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Mar 14, 2011
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'Small' problems can have a large impact. Inaccurate controls can ruin a game completely for me. Poor audio quality in a movie can also ruin an otherwise good movie.

If the small problem is blocking me from the good stuff in one way or another, that small problem is the only thing that counts.

And if this was another disguised attempt at an ME3 thread, please disregard my comment. ;-)
 

DaHero

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Jan 10, 2011
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People got suckered into buying a lackluster RPG with a bad ending, so in true gamer fashion, they can't admit THEY'RE the ones with the problem, so they run out and make overblown statements (see: The not-working car paradigm). Let's face it: Gamers are now a culture where the majority of adults act like kids, and this recent rage over ME3, where people think they're entitled to a new ending like they own majority stock in the company, is just the latest example.

News flash: You don't own EA, EA owns you, clearly.