I believe little things can ruin a game for some people.
The best example for me is Assassin's Creed 1. Beginning a questionable but intriguing story but very solid gameplay even though the sandbox was lacking structure. Why does it fail to be on my list of favorite games? Because every time I started up the game, no matter what chapter, I was forced to listen to literally 5-13 minutes of unskippable conversation before I was able to show the ACTUAL game to my friends. The fact that this was overlooked is really disturbing to me, and it shocks me how I never see it brought up. But the reason for it never being brought up is simple, other people didn't think it was a big deal and graded the game on other aspects.
When we talk Mass Effect 3, we are talking conclusions. There exist people that want satisfaction to the end of a series spanning five years.
If we were to analyze the differences for these people.
1. You enjoy the experience, for you the bad in the work vastly outweighs the good. You say to yourself "I had fun, what more is there to say?"
2. You enjoy the experience, but for you the the work is a clock with broken cogs. You ask "why did the creators of this clock even bother selling it if it wasn't perfect?"
Of course it's not THAT simple, but it's not like either is more right than the other.
Conclusions are a big deal to these people, and it's silly to me that others can't grasp this fact.
So instead of:
The best example for me is Assassin's Creed 1. Beginning a questionable but intriguing story but very solid gameplay even though the sandbox was lacking structure. Why does it fail to be on my list of favorite games? Because every time I started up the game, no matter what chapter, I was forced to listen to literally 5-13 minutes of unskippable conversation before I was able to show the ACTUAL game to my friends. The fact that this was overlooked is really disturbing to me, and it shocks me how I never see it brought up. But the reason for it never being brought up is simple, other people didn't think it was a big deal and graded the game on other aspects.
When we talk Mass Effect 3, we are talking conclusions. There exist people that want satisfaction to the end of a series spanning five years.
If we were to analyze the differences for these people.
1. You enjoy the experience, for you the bad in the work vastly outweighs the good. You say to yourself "I had fun, what more is there to say?"
2. You enjoy the experience, but for you the the work is a clock with broken cogs. You ask "why did the creators of this clock even bother selling it if it wasn't perfect?"
Of course it's not THAT simple, but it's not like either is more right than the other.
Conclusions are a big deal to these people, and it's silly to me that others can't grasp this fact.
So instead of:
We get"I hated the Mass Effect 3 because of the ending."
"Ok, that's your opinion. Let me tell you why I disagree."
"I liked Mass Effect 3 despite the ending."
"Ok, that's your opinion. Let me tell you why I disagree."
"I hated the Mass Effect 3 because of the ending"
"That's stupid, the ending is merely 1% of an otherwise perfect game."
"I liked Mass Effect 3 despite the ending."
"Then you have no respect for the writing of this series."
Well for me, I didn't care about DA2 (but the controversy surrounding DA2 seemed to be the first shoe to drop) and I definitely didn't care about TOR (I hate MMOs with a passion).Kahunaburger said:Because, at least in the case of Mass Effect 3, people were just looking for something to hate Bioware for after Dragon Age 2 and TOR. Bioware did not disappoint.