Why do people hate JRPGs?

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Jun 11, 2008
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Vetinarii said:
The stupidity... Swords and Magic... HEY GUYS LET'S FIGHT A MOTORBIKE!!!
All can be in Oblivion the latter with a mod and that is WRPG so pretty crap reason to hate JRPGs.

OT: People on this site that are usually quite vocal about it hate them for a multitude of ridiculous reasons and haven't even really given tham a decent try. While some actually hate them for good reasons.

On the immersion breaking fighting say a tank with a sword was Was Oblivion immersion breaking when you doing something as ridiculous as just running backward firing off magic like a machinegun or arrows? Was Mass Effect immersion breaking when a skill Adrenaline Rush could recharge all of your Tech Magic(I mean Talents) even though they nothing to do with your actual body or when you fought that Armature which is a tank outside of where Liara was with only guns and three people? Was Fallout 3 immersion breaking when they give you a Nuke Launcher?

The answer to most of those is probably no but it is ok to do complete bullshit in WRPG but when it happens in a JRPG it isn't ok. On the teenage people in JRPG that is only recent ones. Even then there are still plenty out there where the people are not in their teens. This is just lack of looking.
 

Kurokami

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TraderJimmy said:
Okysho said:
I honestly have got to know. I get that they have their flaws and their own bad titles, but what game genre doesn't?

Usually,they've got good plots, good character development, good music and clever gameplay which is basically what makes a game enjoyable.

So why is it that people don't like them?

I mean this is the most sincere way. I'm not that big of a fan of FPSs and it wasn't until I saw Halo legends that I started to enjoy the series (even then, not to a huge fanboy-ish extent) and Western RPGS with the exception of Mass Effect haven't really hit that sweet spot with me.

Please tell me fellow escapists Why do the bad men hate us so much?
For the players' repeated failures to use search bar, mostly.

I like JRPGs. I don't like 'fandoms' of any kind, or identifying as a 'fan' of something. It's cliquish, weird, and unnatural. And this question occurs like, every other day on the Escapist. It annoys me.
Beaten to it, but well said.
 

Kurokami

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tellmeimaninja said:
G-Force said:
tellmeimaninja said:
Also, a gaming magazine recently summarized just about every JRPG plot trope in a flowchart. Something is wrong with your genre when that happens.
But you can summarize every game using a flowchart. Ever seen the numerous flow charts built around Street Fighter? Does that make it a bad game now?
Despite the fact that it is, in my opinion, not really; but Street Fighter isn't exactly as focused on plot as a standard JRPG is, and this incredibly specific flowchart summarized many, many of the generic JRPG plots, or at least hit the main plot points of them.
Gameinformer's the magazine you're talking about I think, or atleast that magazine had a JRPG flowchart thing in it recently, to be frank to me it spoke (and was funny referencing) more to the frustrations of a standard JRPG's conventions (IE: Having to grind/buy items), not so much the plot. (And though I did find the bits about the plot funny as well, they didn't hit the mark for any of the JRPGs I've played, though a few of the western ones)
 

LordXel

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What I hate the most about jrpgs is the characters because in most jrpgs they are either cliche, too sissy or completely unlikeable. That is what turns me off most jrpgs, but I don't hate all jrpgs, there is one that I actually like: Chrono Trigger.

It has good characters who arn't annoying, the turn based combat is very smooth and fast, and switching through different time periods gives the game a lot of varity. What I don't like about Chrono Trigger is that some of the bosses take too long to finish, but it is still a great game in my opinion. I would like to give more jrpgs a chance and I'll definitely be trying some Final Fantasy games, Dragon Quest 9 and the Mario rpgs, but everything else like Star Ocean and Eternal Sonata just don't interest me.
 

Harlemura

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scoober1111 said:
FreelanceButler said:
They're dull, samey, involve a lot of grinding and can drag on for quite a while.
But I love 'em all the same. Well, some of them.
alright, you hate JRPG's but you have Scott Pilgrim as your avatar...
I think you'll find the words "love" and "hate" mean two different things.
What does a Scott Pilgrim avatar have to do with it, anyway?
 

GrimHeaper

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FreelanceButler said:
scoober1111 said:
FreelanceButler said:
They're dull, samey, involve a lot of grinding and can drag on for quite a while.
But I love 'em all the same. Well, some of them.
alright, you hate JRPG's but you have Scott Pilgrim as your avatar...
I think you'll find the words "love" and "hate" mean two different things.
What does a Scott Pilgrim avatar have to do with it, anyway?
Scott Pilgrim is completely filled with JRPG and RPG references.
http://www.scottpilgrim.com/
I mean really....
 

Korolev

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Jul 4, 2008
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Well, usually because the gameplay is awful. Don't get me wrong, I love FFIX and FFX and many other JRPGs like Chrono Trigger or Persona 4. But I can't deny that the actual fights in these games are lame, boring and EXTREMELY repetitive. Casting Bufu once on a monster to knock it down is okay. Casting Bufu 500 times on the same monsters is more than a LITTLE ANNOYING. Granted, some fights in JRPGs require strategy, but those are rare and usually don't come up in the main story line of the game.

What saves JRPGs are the story and the artwork and the music. FFIX had a great story and even better music. I loved to play that game for the story. With JRPGs, you can measure how good they are if you can BEAR the random encounters and battles for the story. This is the reason why I couldn't stand FFXIII - the story, to me, was bad, and the characters downright annoying (except for Sazh). And if a JRPG has a bad story, there is literally NOTHING good about it, so when a JRPG fails in the story department, as they have been doing recently, they fail colossally.

I mean think about it - there's really no RPG element in a JRPG, since you don't play a role. You don't really have that much control over your character in battle, and the battles themselves get very repetitive, very quickly. So what is there to a JRPG, EXCEPT story, music and artwork?

And some people don't like the story, or the art work. So for them, a JRPG offers nothing. I mean, absolutely nothing - if you don't like the stories in JRPGs, there's nothing for you - they are supported solely by their characters and some people just don't gel with the typical cast and characters found in JRPGs. I, myself, am becoming increasingly exasperated with the "brooding pretty boy" stereotype found in a lot of JRPGs - probably the reason why I liked FFIX and FFX so much, because in those games the main protagonists were cheerful and optimistic, instead of whiny and sour.

For JRPGs to make a comeback, the designers have to start taking risks. Don't follow the standard anime tropes and cliches. Please don't follow pedestrian story structures and overused themes of "friendship" and "love".

My main point is that what makes a JRPG great is not the graphics or the gameplay. Persona 4 was a great game, despite being on the PS2 and having atrocious gameplay, because it had a pretty good story and a cast of likeable characters and great, stellar art-direction. FFXIII was, in contrast, a bad game, because the story was extremely limited (Almost no NPCs, towns or characterization of the world), and I found the characters, especially Hope, to be incredibly dim-witted and whiny.
 

TG MLPDashie

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FreelanceButler said:
scoober1111 said:
FreelanceButler said:
They're dull, samey, involve a lot of grinding and can drag on for quite a while.
But I love 'em all the same. Well, some of them.
alright, you hate JRPG's but you have Scott Pilgrim as your avatar...
I think you'll find the words "love" and "hate" mean two different things.
What does a Scott Pilgrim avatar have to do with it, anyway?
well seeing how Scott Pilgrim is Manga and Japanese AND in a JRPG i think it has a lot to do with it.
 

Harlemura

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scoober1111 said:
FreelanceButler said:
scoober1111 said:
FreelanceButler said:
They're dull, samey, involve a lot of grinding and can drag on for quite a while.
But I love 'em all the same. Well, some of them.
alright, you hate JRPG's but you have Scott Pilgrim as your avatar...
I think you'll find the words "love" and "hate" mean two different things.
What does a Scott Pilgrim avatar have to do with it, anyway?

well seeing how Scott Pilgrim is Manga and Japanese AND in a JRPG i think it has a lot to do with it.
I know we're spiralling horribly off topic here, but Scott Pilgrim isn't manga, it's a comic book. That was written in Canada. By a Canadian. And the game's a side-scrolling beat 'em up.
But as someone else pointed out, Scott Pilgrim does throw out a Japan reference, be it to anime or game, every couple of minutes. I'll admit I forgot about that.
 

NuclearPenguin

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Characters look like women in alot of cases, some absolutely stupid design choices
Slow paced gameplay, the the list goes on.

But, I love JRPGs.


the idea people are still carrying swords when there are tanks is stupid... /rant
Japanese officers.
 

frago roc

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I love classic jRPGs like final fantasies before 7, and squaresoft games from that era. However, the new dominant direction that seems to taken hold is the over-the-top effects, copy/pasted character design, androgeny, linearness, and generally terrible stories. Also every character gasps like they're having orgasms and tbh it's fucking annoying.
 

Rack

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Evolution of the JRPG.

1987 Square release Final Fantasy
2010 Present Day.

That's a slightly flippant way of describing how I feel about the genre and it ignores steps like Demon Souls or Final Fantasy Tactics which are pretty much in a different genre. But it's largely down to the stagnation and shallowness of the genre.
 

The Journey

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tellmeimaninja said:
Ironic Pirate said:
You don't like FPS. Apply the reasons you don't like them to JRPGs.

Normal reasons including: character archetypes, plot conventions, gameplay tropes, etc. You don't like shooting things, I don't like turn-based combat. It's really rather simple.
This, mostly. I find the characters to generally be split between whiny/angsty/brooding teenagers and utter douchebag adults (with pairs of breasts thrown in to give the illusion of gender equality in the heroes). The stories, gameplay, and just about everything standard to a JRPG just feels mediocre at best to me.

Also, a gaming magazine recently summarized just about every JRPG plot trope in a flowchart. Something is wrong with your genre when that happens.
Gameinformer here in Australia did that. Unless someone else did it too.

Yes, when the flowchart is actually an accurate representation of about 90% of the JRPG plotlines out there, you know for sure there is no innovation at all there.

For me, I've played and enjoyed Final Fantasy's 7 and 8, but the rest bore me and the characters were never good.

The Plot always seems to be hackneyed and badly thought out and the characters are always either moody teens (give me a break) or complete wankers. The Characters also rarely have any significant development throughout the game.

Wait don't tell me, the silent-douche who your controlling actually opens up to someone halfway through the game and *gasp* isn't really such a wanker as he appears to be but is just hurt or confused or something utterly bloody ridiculous? God save me I want to kill them.

Let me finish off with the catch all disclaimer that these are my opinions based upon my experiences with these types of games.

It comes down to the fact of it being personal taste and opinion and you have every right to like these games even if I hate some of the stupidity present in them like what I ranted about above.

Some people like JRPG's, some don't...... then again, some people like Uwe Boll movies.
 

Lt. Vinciti

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1. Characters
2. Emo
3. Grind (MMO Grind w/o other folks)
4. Story making about as much sense as a toaster
5. Annoying character
6. Standard Anime Rule - My Gun > Your Gun is how you win
7. That stupid dance prebattle
8. 12min cast animation on a spell that uses the sun and doesnt kill someone

Exceptions to these so far to date:
Pokemon
Legend of the Dragoon (was a PSX game...)
 

Testsubject909

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*smacks imself upside the head*
I can't believe I forgot about the Lunar series... Gonna go edit my huge-ass post to be one line longer now...

And I somehow get the impression that, unsurprisingly, a lot of people are simply stating their disdain or dislike of JRPGs without reading through the thread. Not that I blame them, for one part, my huge wall-o-text don't help and there's no real way to convey the message in a TL;DR version as accurately as one could explain how FPS or racing games aren't all the same.
 

AyreonMaiden

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I'll speak only for myself...


But the reason why I'm extremely hesitant (HESITANT, not HATEFUL) of JRPGs is because the older I get, the more feeble my suspension of disbelief becomes whenever I DO run into the usual JRPG tropes (haven't read the thread but so many people must have posted them by now.)

The only JRPGs I truly adore with no inhibitions anymore are the Persona 3/4 games. They hit SUCH a sweet spot with me when I first played them and I'm irrevocably in love with them.

That's not to say that I think JRPGs are childish, because I keep Tales of Symphonia near for whenever I DO get into the mood for a drippy, predictable anime JRPG.

It's a lot like why I can't stand musicals unless they're intentionally humorous. The moment people open their mouths to sing, or start to dance, or start to do both in a most superfluous way, I lose my suspension of disbelief, and I simply will not get it back. (If anyone saw The Lion King on Broadway, was that "Morning Report" song necessary at all???)
 

boholikeu

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Fallen-Angel Risen-Demon said:
I guess people think of the stereotypes?
They also think off the unchanging combat mechanics.
To which I say:
Buffed up chest pumping space marines
and
You wouldn't ask a FPS to completely change the combat now, would you?
And most JRPGs do change the combat drasticly, I mean compare FFI to FFXIII hell compare FFXII to FFXIII. The combat is completely different, is it not?
Back to stereotypes allot of that only exists in FF. In the words of Extra Credits, when the FF series has a bad name people assume the whole genre is in decline. And well, my personal favorite game of all time is a JRPG with none of those stereotypes.
It's dark cloud 2/chronicles.
Plinglebob said:
Terramax said:
Plinglebob said:
Terramax said:
Because besides graphics they haven't changed since the PSX era.
And last breakthrough in FPS's was Quake and Chess has been in stagnation for centuries so obviously they must also be bad.
Well, there's Q3 (online arena fighting), Goldeneye (4 player multiplayer), Halo (co-op, console based FPS), Far Cry 2 (ultra-realism), CoD: MW (political), Half Life 2 (revolutionary, innovative physics (apparently, not played it myself)), Portal (small time FPS makes serious killing).
But you're still pointing at something and shooting. Also, Quake had online multiplayer and Duke Nukem had co-op.

Anyway, JRPGs have gone multiplayer (Eternal Sonata, Tales of Vesperia), Political (FFXII), futuristic (Star Ocean), Real time battles (Magna Carta 2, Tales series) so saying they haven't changed is an illusion. The only thing that hasn't changed is that each one has a cast of characters and a liniar story and this is a good thing considering one of the strong points JRPGs have over WRPGs is (in my opinion anyway) a better story.
Funny how often people bring up FPS games in this argument.

I would actually argue that the FPS genre has seen much more evolution than the JRPG genre, especially in the storytelling department. FPS games have figured out numerous ways to tell their stories without limiting interactivity, whereas most JRPGs still seem content to just dump it on the player in a cutscene. Doesn't it strike anyone else as being a bit odd that FPS games now use more storytelling methods than JRPGs when the latter are supposed to be more story-centric?

So really, I think that this is what people are referring to when they say JRPGs haven't changed since FF7. True, they might have different combat mechanics, stories, etc, but you still see the same story-gameplay separation that other genres (yes even FPS games) have moved on from over the last 10 years.