Yeah they do, it's really annoying.TrilbyWill said:i dont think ive ever heard anyone say they hate Oblivion. they complain about bugs, but i dont think they write off the entire game as a steaming pile of horse shit's crap.
[HEADING=2]Holy shit! Yes I did![/HEADING]Caramel Frappe said:Dude, did you buy a calendar just so you can keep track of how many days are left of Skyrim? That's what I did and I keep getting more and more excited! W00T!Daystar Clarion said:They may be buggy, but Bethesda games are some of my favourite around.
Also.
[HEADING=2]Holy shit! 5 days until Skyrim![/HEADING]
OT: Mainly what I dislike about Oblivion, Fallout and some other Bethesda games is that they make you want the DLCs to the game. There are so many, that by the time you purchase them all- you're paying over more then the cost of the game itself. A temptation I will try to avoid but for Skyrim... I am ready to take any DLC off the market and download it!
Neverhoodian said:- Potential game-breaking bugs and glitches. I remember accidentally getting my character stuck in a wall once when playing Morrowind. I was forced to reload my last save and lost approximately three hours' worth of progress. I've learned to implement the tried and true "save early and save often" axiom when playing Bethesda games.
- Wonky combat. Morrowind is perhaps one of the most egregious offenders, with its simulated dice rolls that have you miss 9 out of 10 swings with a weapon you aren't proficient at. Oblivion improved on it somewhat, but it still largely consists of hyperactive mouse clicking. As for Fallout, generally the best approach to combat is lining up a bunch of headshots over and over again using V.A.T.S.
- Lackluster story. When you boil it down, most plots of Bethesda games are "a great peril threatens the land, and you're the only one that can defeat it."
- Awkward implementation of NPCs. They typically only have a handful of voice actors and repeat many of the same lines. They also have a tendency to stare at the player constantly, giving them a creepy vibe. Then there's the issue of psychic guards in the Elder Scroll games that are more than happy to chop you up into bloody little chunks because you tried to steal someone's napkin.
Those two posts sum it up pretty nicely. Oblivion comes off as a boringly stiff piece of wood in gameplay, story, characters, and environment. I'd vastly prefer a smaller game with good gameplay then a large game with the worst gameplay ever.EvilPicnic said:a) I like a plot I can sink my teeth into
b) Lacklustre characterisation of npcs. Coupled with poor voice acting and strange faces I found it difficult to identify with any of them. I think the only one I can remember now is Martin.
c) A 'standard' fantasy setting that boiled down to lots of bland wooden towns with forests inbetween. I read/watch/play a lot of fantasy and am pretty bored of that setting by now.
d) Little variety in the dungeons. Hello generic cave #20, Hi Oblivion gate #15!
e) A combat system that basically comes down to clicking the mouse a lot, with very little feedback on whether you've connected. I like my fighting to either be more visceral, or more tactical
f) A messed up item levelling system. You spend hours questing to get an awesome sword and armour. Then you level up and suddenly every single bandit gets your ideal loadout. It spoils the fun of questing for something when it becomes so common, so quickly.
QUOTE Those two posts sum it up pretty nicely. Oblivion comes off as a boringly stiff piece of wood in gameplay, story, characters, and environment. I'd vastly prefer a smaller game with good gameplay then a large game with the worst gameplay ever. QUOTEEvilPicnic said:a) I like a plot I can sink my teeth into
b) Lacklustre characterisation of npcs. Coupled with poor voice acting and strange faces I found it difficult to identify with any of them. I think the only one I can remember now is Martin.
c) A 'standard' fantasy setting that boiled down to lots of bland wooden towns with forests inbetween. I read/watch/play a lot of fantasy and am pretty bored of that setting by now.
d) Little variety in the dungeons. Hello generic cave #20, Hi Oblivion gate #15!
e) A combat system that basically comes down to clicking the mouse a lot, with very little feedback on whether you've connected. I like my fighting to either be more visceral, or more tactical
f) A messed up item levelling system. You spend hours questing to get an awesome sword and armour. Then you level up and suddenly every single bandit gets your ideal loadout. It spoils the fun of questing for something when it becomes so common, so quickly.
Licensing/publishing =/= developing.DaemonicShadow said:Apart from being made on Bethesda's engine with Bethesda's licensing and Bethesda's publishing? Na, they weren't involved at all.
I don't care about graphics, as long as everything doesn't look like a piece of mud thrown at a computer screen I'm fine.New Vegas looked dated,
I disagree, I find political storylines very interesting, and the back story of Caesar and other characters was also very interesting. Not to mention all of the other stories to be found, and the DLCs too.had a storyline that was about as immersive as a goldfish
Please point out the part when Obsidian said they were trying to make it like Fallout 3. If they were trying to make it like F3 then they wouldn't have set the game in Nevada. Also, J. E. Sawyer even said they were going for a post-post-apocalytpic feel.and had none of the post-apocalyptic feel that made me enjoy Fallout 3. It was dreadful.
3 days and 7 hours for meDaystar Clarion said:They may be buggy, but Bethesda games are some of my favourite around.
Also.
[HEADING=2]Holy shit! 5 days until Skyrim![/HEADING]