It has always made sense to me that Elder Scrolls games would be a polarizing experience, with extreme haters and fervent defenders (like yours truly). It's just a more ambitious concept than other RPGs. Those of us who are enthralled by the freedom and open, realized world are willing to forgive an awful lot as a tradeoff. For those who aren't, well, they can get a lot of the individual elements delivered better somewhere else. I have never shied away from criticizing Bethesda titles, but it's usually not for things like animations and poor voice acting, though I consider those valid complaints. I will find it much easier to really trash Bethesda when someone else approaches a similar concept and does it better. Or half as well.Blatherscythe said:Basically this. Your free to create any character you want, use any skill you want regardless of class, and progress the story at the pace you want. Bethesda forgoes the polish and ever changing worlds of linear games and decides to give the player a massive world to interact with and explore in anyway they see fit.
Combine that with mod support and you have a game that will almost never cease to be interesting.
And Bethesda has gotten better at making their worlds feel more organic, if they added a bit more depth, got a few more voice actors, worked on their narrative and RPG elements a bit, and made the world feel more dynamic the Elder Scrolls would be an almost perfect RPG.
That said, their games are about exploration, and I don't think they realize how important a good complicated story is. The story provides the context for the exploration, turning what is merely a pretty looking dungeon or ruin into something that evokes wonder and sparks the imagination. If I had to identify one reason Morrowind is remembered so fondly, that would probably be it. Skyrim was an improvement over Oblivion, but they need to do more.