Why do some consider Morrowind a better game than Oblivion?

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HyenaThePirate

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AndyFromMonday said:
I tried playing Morrowind at least 3 times but every time I do I'm driven away by the awful graphics and the shitty combat. If I could somehow upgrade the graphics to Oblivions level and change the combat I would TOTALLY dive right.
NOW that would be epic.. if they released a Morrowwind DLC that used the Oblivion graphics and combat.
That would pwn all the way to the bank.
 

AndyFromMonday

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HyenaThePirate said:
AndyFromMonday said:
I tried playing Morrowind at least 3 times but every time I do I'm driven away by the awful graphics and the shitty combat. If I could somehow upgrade the graphics to Oblivions level and change the combat I would TOTALLY dive right.
NOW that would be epic.. if they released a Morrowwind DLC that used the Oblivion graphics and combat.
That would pwn all the way to the bank.
They could just remake Morrowind and its expansions completely. I would buy that in a heartbeat.
 

thatstheguy

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Foggy_Fishburne said:
thatstheguy said:
Foggy_Fishburne said:
Because Morrowind is better then Oblivion. In every way
This is the comment that people like me get confused over. Even if you think everything about something is better, it kind of backs up your argument a little more to tell why it's better. It's comments like these that start threads like these.
Wow wow wow wow woooooow! slow down there grasshoppah, lighten up. I'm just joking, I suppose a bad joke but a joke nonetheless :p OFC you can't just write that, it's stupid, uninformitive and plainly boring :p I'm always up for a good discussion. I've already writen what I think about the two games in this forum but we can always continue it and see what we find out :D

Breathe out, breathe in :p
Sorry. Sometimes it's hard to find sarcasm in text when you're used to people saying this who actually mean it.

*breathes in*
*breathes out*
 

Double A

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The stats, better story, Ordinators, medium armor, more factions, and most of all...

The barter system.

That's my biggest peeve with Oblivion, the barter system gets dumbed down. Merchants can't pay you more than 2500 at the most, and there's no way to trade stuff while you're bartering. In Morrowind you could buy 7000 gold's worth of stuff if you wanted to sell a 10k item, so you'd still get your money's worth.

The only legitimate improvements in Oblivion persuasion, combat, and graphics. Graphics and persuasion are passable in Morrowind, and don't matter that much to me. The combat is kinda crappy, and magicka doesn't regenerate. It's like you have Oblivion's Atronach birthsign in Morrowind. The Atronach in Morrowind kinda makes you spend money though, which is annoying. But then again, Oblivion took away mark/recal, regenerating enchantement magic, and my personal favorite, levitate. That was so freaking fun, flying around and shooting arrows at people while they ran away in terror...
 

Sheogoroth

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Well I did play Oblivion more than Morrowind, but I don't think I can consider one better than the other. Morrowind allowed for more content to be put into a dialogue box and more could be done with modding, however the overall quality of Oblivion was better but they had limitations on talking with someone due to it being voiced. Oblivion had a MUCH better main quest line but I like the Mages guild and temple quests of Morrowind better. Another thing that I liked about Morrowind and was severely dissapointed with Oblivion for was the scaled to level monsters- In morrowind they could stash a super amazing item at the end of a difficult dungeon and that dungeon was impossible as a low level, the loot did not level with you it was always epic or always crap. You could luck out extremely and snail your way through Addamasartus and grab some ebony greaves at twelve because the game paid you off for exactly what you put into it. In Oblivion at level 30 daedric becomes as common as iron, every two bit bandit had a full set because they were scaled to level, it kind of discouraged exploration knowing that there was nothing better than the gear I have stashed at the end of this mysterious Aleyid ruin. when there very well could be a daedric feather helm at the end of the Dwarven ruins and that meant something because you wouldn't encounter a bandit with one in a field.
 

Layz92

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Morrowind has just more random fun stuff too. For example a quest to kill a big flying squid thing (if you don't know what a netch is) with a fork on some island in the middle of nowhere. A locked chest with the first manuscript of a really common Morrowind book that is worth 100k an it is behind some boxes in a random shack. An amulet that teleports you to a room that is inaccessible otherwise that has a daedric lord with one of the better 2 handed swords in the game. Also there are pieces of gear that are the best for that gear type hidden around the world, rather than just making gear or finding it with the nicest randomly generated enchant.

Oh right, oblivion uses a charge system for its weapon enchants too which is a system I find completely unforgivable.
 

Poofs

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sorry i cant really answer your question
i own both games and i personally hate Morrowind
it might be beause i played it after Oblivion but i just couldnt get into it
Im not saying anything against it, i see the apeal but it just didnt do it for me
i dont know im probably not the best judge of a good game anyways
 

Ramen n' MaltLiquor

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I played Oblivion first. When I stepped out of the obligatory FPS sewer I was expecting an average FPS level and was slapped in the face with a sense of being lost in this giant living world. The concept of first person sand box games was new to me.

Fast forward 11 mos or so when I've finally wrung every drop of fun from Oblivion, and I need my Bethesda fix so I buy Morrowind. The feeling of being lost was ten times that of Oblivion.

In Morrowind your not even told upon release to take anything anywhere. Your a nobody, not the obvious savior of the realm. I wandered around for awhile with no idea what I was doing, which I find much more realistic and easy to role play, and those are the key words in RPG.

The combat is clunkier and you do have to (gasp) read but all in all Morrowind is much more of a role playing game whereas Oblivion is more of a first person shooter with a sword. I personally prefer RPG's so thats why I think Morrowind is the better game.
 

Erana

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I've given all the numbered Elder Scrolls games a spin, and I have to say that Morrowind is my favorite.
Why?
Well, with the first two, I'm just not cool enough to be able to handle epic, hard-core RPGs, really.
Another thing is, I just want to explore, and I don't like quests. I don't care about them in any type of RPG, which is why my level 20 character on Perfect World is somewhere in the arctic north, under some glacier, surrounded by level 95 mobs, the last time I played it.

With Oblivion, you don't get rewarded for exploration. In Morrowind, you do. This has been touched on earlier in the thread, about finding daedric treasures deep in ancient ruins. And it is satisfying. It was really exciting to just happen to look up to see an indentation in the ceiling. I levitated up there and found a daedric claymore, standing upright on a stalagmite, surrounded by skulls.
That's just awesome.

I had a level 45 character on my Xbox before it died, and I lost the dwemer puzzle box within the first five hours of playing the game.
I love to wander about; that seems more fantastical than saving the world to me.
 

shadowphade

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I actually registered after two years of visiting this site at least once a week for ZP just so I could post in this thread.

First of all, it almost always boils down to which one you played first, in my case it's Morrowind. The only things Oblivion has are graphics and spell casting. Many people have already posted most of the following reasons, but just to reiterate:

1. Setting. Like Yahtzee says in his review, it looks like Oblivion copied and pasted the same square mile or so over and over; added some mountains here and some snow there, and you've got the world map. Morrowind has swamps and valcanoes and mushroom cities and deserts.

2. Fast travel. Again, taking from ZP here, what's the point of having a huge world if you can just instantly travel everywhere? I know except for cities you have to discover the places before you can fast travel, but it just seems pointless. Also because of fast travel they removed some of the best spells from morrowind (mark, recall, intervention). I know in Morrowind there were silt striders and the Mages Guild offered some instant-travel service, but you have to pay for those.

3. Levitation. I really don't know why they took this out. It's 4 years after Morrowind takes place and everyone has forgotten how to levitate? Maybe someone can explain it to me.

4. Side quests/Skills/Items. I don't know if Morrowind has more side quests or not (it certainly seems like it though), as I have not actually completed Oblivion yet, but Morrowind definitely has more interesting side quests. There are more skills, and more useable items.

5. Arcane University. I just didn't like the fact I had to do half the Mages Guild quests before I could create my own spell or enchant an item.

6. Creatures. I just liked them better in Morrowind. Those damn cliff racers were something to be feared in yer youngin days, but it added to the suspense of the game.

7. Failing. In Morrowind you could fail at casting spells and making potions (I DON'T like how you could just not hit some things with melee attacks, but whatever), it just made it more believable.

8. Alchemy loop. This might be someone of a glitch/cheat, but in anycase it gave a different playing perspective. For those who don't know, if you create a Fortify Intelligence potion and drink it, your alchemy skill goes up. So make another potion (which will turn out better) and drink it. Loop this for as long as you want, and your Intelligence will be through the roof (so will your Alchemy skill). Then make any potion, say fortify strength. Your strength could go up to 100000 and higher (depending on how long you looped). This kinda removes the threat of ever being killed, but there again you could turn yourself into an awesome being all within the rules of the game.

I could probably go on, but this post is already too long.
 

The Anhk24

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because now there a group of gamers saying that all the oldies are the best and nothing can beat it...its like a gaming faction
 

Kortney

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Morrowind is better than Oblivion because it was unique. It had this beautiful and at times creepy aura and everything felt really alien. Oblivion was just re-hashed LOTR.
 

almostgold

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Another thing about Morrowind: you are literally dropped off a boat and left to fend for yourself. You pick your class and thats it. No combat tutorial or anything. Your told to take a package to Balmora, and you're free. I've heard a lot of people say those first few hours wandering around Balmora in the rain at night have been some of the best in videogames; you feel lost and alone, just like your character is.

EDIT:

shadowphade said:
I actually registered after two years of visiting this site at least once a week for ZP just so I could post in this thread.

First of all, it almost always boils down to which one you played first, in my case it's Morrowind. The only things Oblivion has are graphics and spell casting. Many people have already posted most of the following reasons, but just to reiterate:

1. Setting. Like Yahtzee says in his review, it looks like Oblivion copied and pasted the same square mile or so over and over; added some mountains here and some snow there, and you've got the world map. Morrowind has swamps and valcanoes and mushroom cities and deserts.

2. Fast travel. Again, taking from ZP here, what's the point of having a huge world if you can just instantly travel everywhere? I know except for cities you have to discover the places before you can fast travel, but it just seems pointless. Also because of fast travel they removed some of the best spells from morrowind (mark, recall, intervention). I know in Morrowind there were silt striders and the Mages Guild offered some instant-travel service, but you have to pay for those.

3. Levitation. I really don't know why they took this out. It's 4 years after Morrowind takes place and everyone has forgotten how to levitate? Maybe someone can explain it to me.

4. Side quests/Skills/Items. I don't know if Morrowind has more side quests or not (it certainly seems like it though), as I have not actually completed Oblivion yet, but Morrowind definitely has more interesting side quests. There are more skills, and more useable items.

5. Arcane University. I just didn't like the fact I had to do half the Mages Guild quests before I could create my own spell or enchant an item.

6. Creatures. I just liked them better in Morrowind. Those damn cliff racers were something to be feared in yer youngin days, but it added to the suspense of the game.

7. Failing. In Morrowind you could fail at casting spells and making potions (I DON'T like how you could just not hit some things with melee attacks, but whatever), it just made it more believable.

8. Alchemy loop. This might be someone of a glitch/cheat, but in anycase it gave a different playing perspective. For those who don't know, if you create a Fortify Intelligence potion and drink it, your alchemy skill goes up. So make another potion (which will turn out better) and drink it. Loop this for as long as you want, and your Intelligence will be through the roof (so will your Alchemy skill). Then make any potion, say fortify strength. Your strength could go up to 100000 and higher (depending on how long you looped). This kinda removes the threat of ever being killed, but there again you could turn yourself into an awesome being all within the rules of the game.

I could probably go on, but this post is already too long.
First, welcome to the Escapist. Or at least the boards, I guess. Second, OP, this is a pretty good summary of the argument for Morrowind. Finally, the levitation was taken out due to non-open cities presenting problems (they required a loading sequence, unlike Morrowind where you just walk in). In game text mentions a ban on levitation to explain this.
 

Slash Dementia

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Morrowind has placed items on their world. Oblivion has randomly generated items... this is one thing I love about Morrowind.

Morrowind was also more populated with inhabited areas, as Oblivion was just empty with a few caves scattered here and there.
Sure I like Oblivion's combat a bit better, but that's the thing; in Morrowind, you have to train to get better, and training didn't mean that the enemies leveled up with you; also, Morrowind's main quest actually had you do stuff that felt important, unlike Oblivion where you just close a dozen gates and go on to the end...with no real boss battle.

Both games are fun, but I much prefer Morrowind than Oblivion.
 
Jun 26, 2009
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Cus there fanboys whodont like to admit new is better in morriwind i was just going around in mud killing mudcrabs and got bored in 3 hours of it. In oblivion i was areana champion in about 2-3 hours of gamplay. I seriosly cant stop playing oblivion Ive done every quest got all skills and stats as high as possible and filled all my houses with junk. No offence but MORROWIND SUCKS!!!!!! nothing anyone can say will change my mind. Everyones gona hate me now arnt they.