Personal take, they just have a way more laser focused approach to appealing to demographics. Like having manga that's Shounen and Shoujo, it's written for teenage boys and teenage girls respectively but it's not that weird for people to read/like manga that isn't 'for' them (like dudes rocking out to Sailor Moon and how many girls in Tokyo love Attack on Titan). There's also the fact Japanese games tend to have a greater number of female protagonists but also have a bad tendency to make them fan-servicey in a jaded attempt to plumb both markets.Happyninja42 said:Me said:Though that does remind me, I was discussing this with a friend of mine last night. How much of this hesitation to make a femLink is possibly due to the gender social structures in Japanese culture? I know only vague bits of how it works, but is it possible that a lot of it is just simply due to their culture frowning on representations of women in power? In roles as anything other than a support role/love interest?
OT: I'ma be honest, I do think Metroid feels like a Sci-Fi Zelda in a lot of ways with the exploration and weapon acquisition so I do think of her as a Female Link, but I'm pretty sure people want Fem!Link because its way popular and lots of Female gamers have it in a special place in their heart. SWEEPING generalisation, but that's just what I've encountered and kinda why I think its had such a notable push.