The reason WoW has so many subscribers is because it's easy to get into. I haven't eased into any other MMO like I have WoW, and most of the systems in the game are much easier to handle than most other MMOs. Probably the only other one that could come close is LOTRO in terms of accessibility, and then LOTRO doesn't have as much content. Once you're eased into the game mechanics, something always happens to you. Sometimes it's around level 8, sometimes it's around level 40. No matter what, you'll pair up with some totally random person or group, and they will invite you into their guild because they had a blast with you. And you'll usually find that you have some niche to fill within the guild; you could be the practical joker, the expert tank, the healer that everyone falls in love with. Take my own personal experience, I had a very weird niche. Once, I was co-founder of a particular guild of people that just wanted a good time getting through the NE starting areas. We had a good time, some of us grouped on occasion, but I didn't discover my role in a guild until I met other people. Specifically, I was extremely good at persuasion. Sometimes it was persuading just one person, sometimes a group of people, and sometimes it was whole guilds. I believe I organized 14 mergers with the Azshara guild, keeping our original guild name intact on all of them, and expanding our member base from 35 to 240. This is not common, BTW, for guilds in WoW. It involved a lot of social manipulation that cannot be taught in any other MMO, and it was one of the most satisfying things I could do when I got home.
I guess the words to stress when explaining why WoW is popular are "community" and "accessibility". It's much easier to get a second life in WoW than anywhere else.
I guess the words to stress when explaining why WoW is popular are "community" and "accessibility". It's much easier to get a second life in WoW than anywhere else.