The reason so many people are drooling/dissing Skyrim, is that it's a fantastic game regardless of your opinion, but there are problems inherent in the Elder Scrolls series that many newcomers won't be willing to accept. The unbalanced combat is one(I'm looking at you, Dremora Lord). The glitches are another. The unfocused world is a big one, because many people like clear objectives and motivations. But the combat is masterfully executed, because there is no other game where I can stealth kill two enemies with a bow, shout others off a cliff, summon two spectral swords and duke it out with the rest of the enemies, only to have the fight interrupted by a dragon, let alone make it fun. The animations are far improved, and the entire world map(16x16 miles)is rendered beautifully, with nary a hitch. And one feature that many people have prayed to god for in the past is here:saving at any time. There are no mandatory save points, no repeated areas, because you can save at any time, and try again from any point as often as you like. The boss battles are excellent, no dungeon repeats itself in anything but art style, and, if there's anything in this masterpiece you don't like, you can mod the PC version to your hearts content.
Skyward Sword, on the other hand, is a game which is good only because it's a Zelda game, and does puzzle dungeons better than any other game series ever. It has its own merits, to be sure, but I played the game through to the end, and I could think of a full ten things that would've made the game markedly better.
1.Having it not rely on motion controls, because they are unintuitive, unresponsive, and make for crummy boss fights.
2.Getting rid of dowsing.
3.Making shields not break, unless the wooden one is lit on fire.
4.Having Z targeting automatically raise your shield against attacks, instead using the nunchuck waggle for shield bashing, a game mechanic that was a welcome addition.
5.Giving Fi a personality, because a mystical spirit should not be an odds calculator.
6.Making bomb throwing down to a button press.
7.Not giving Link the nose of a pig and lips.
8.Not making the boss key insertion a frustrating chore.
9.Not making me try to like a character halfway through the game whom I hate and want to stab with his pointy hair.
10.Bringing back the memorable boss fights, the ones that were massive and epic. Tentalus fails to wow me in the same way as Morpheel, or that giant bird thing from Wind Waker. And do you know why? It's uninteresting. You're not working around floating bits of the boat to get to his eye before he smashes you. It's just shoot him in the eye until he moves, then move slightly higher and do it some more.
Music was nice though.