It's just nothing compared to Origins. Conceptually it's very interesting, but in terms of execution it's fairly laughable.
I could have dealt with the recycled environments and the City of the Dead feeling if they'd worked more on choices and consequences, which seemed practically non-existent. I'm sure some will argue that's the entire point of the game and I can completely understand that, but to get behind it I'd have to have not play Dragon Age: Origins, which illustrated just how infuriating a lack of influence can be by actually spending most of the time giving it to you. (The sitch with Morrigan is what I'm referencing, by the way.)
I could have dealt with the recycled environments and the City of the Dead feeling if they'd worked more on choices and consequences, which seemed practically non-existent. I'm sure some will argue that's the entire point of the game and I can completely understand that, but to get behind it I'd have to have not play Dragon Age: Origins, which illustrated just how infuriating a lack of influence can be by actually spending most of the time giving it to you. (The sitch with Morrigan is what I'm referencing, by the way.)