Funny you should ask since I am in the middle of a playthrough just now.
It isn't a terrible game but it could have done quite a few things far better. Lazy level design is pretty unforgivable and using the same 3 maps over and over again and expecting us not to notice is pretty bad.
Narratively it was in too much of a hurry to kill Hawke's family off to really feel the impact of losing them. The first sibling dies before you even get a chance to know them. Kinda makes it hard to feel any impact. Their home is destroyed but you never saw it or how they lived so that is meaningless. Kirkwall as a city makes little sense. The lore has it that the veil is thinner there than almost anywhere else so of course the best thing to do is keep a circle of mages there. Nothing bad can happen from having a bunch of people who are sensitive and vulnerable to demonic possession in a place where the demons find it easiest to contact them right? Right? The Viscount was a weakling who should have been deposed years earlier. Lastly, Anders could not have been more obvious as a ticking timebomb if he was carrying a sign saying as much. Just ignoring that made no sense at all from a story writing perspective.
The game worked real hard at pretending your choices mattered then through the futility of actually believing that straight into your face. That attitude works well in a novel but not in a game. I feel now as then that the story fit a novel better than a game and it may have even been the original intent.
It IS fun, if extremely repetitive. I'm getting through with my playthroughs now better than before but without all the repetitive filler combat it is less than a third of the length of Origins. And far more poorly written as a game.
It isn't a terrible game but it could have done quite a few things far better. Lazy level design is pretty unforgivable and using the same 3 maps over and over again and expecting us not to notice is pretty bad.
Narratively it was in too much of a hurry to kill Hawke's family off to really feel the impact of losing them. The first sibling dies before you even get a chance to know them. Kinda makes it hard to feel any impact. Their home is destroyed but you never saw it or how they lived so that is meaningless. Kirkwall as a city makes little sense. The lore has it that the veil is thinner there than almost anywhere else so of course the best thing to do is keep a circle of mages there. Nothing bad can happen from having a bunch of people who are sensitive and vulnerable to demonic possession in a place where the demons find it easiest to contact them right? Right? The Viscount was a weakling who should have been deposed years earlier. Lastly, Anders could not have been more obvious as a ticking timebomb if he was carrying a sign saying as much. Just ignoring that made no sense at all from a story writing perspective.
The game worked real hard at pretending your choices mattered then through the futility of actually believing that straight into your face. That attitude works well in a novel but not in a game. I feel now as then that the story fit a novel better than a game and it may have even been the original intent.
It IS fun, if extremely repetitive. I'm getting through with my playthroughs now better than before but without all the repetitive filler combat it is less than a third of the length of Origins. And far more poorly written as a game.