Funny - so am I. My first one, to be precise, and my progress is not very fast. Being forced to spend most of the first 10-15 hours or so with secondary quests dampened my motivation a bit.jklinders said:Funny you should ask since I am in the middle of a playthrough just now.
This is so far my biggest gripe as well. And not only that, they did not even adjust the mini map when some way in a particular level is blocked. I mean, how much work could that have been?It isn't a terrible game but it could have done quite a few things far better. Lazy level design is pretty unforgivable and using the same 3 maps over and over again and expecting us not to notice is pretty bad.
Actually, I dislike the enemies always spawning out of thin air just as much. And that every single fight plays out basically the same. This is just as lazy.
It's all so disappointing, because I really like the premise of the story, it could have made for a really great game. Perhaps I should add here that my disappointment doesn't stem from me loving DA:O, as many others professed here - because I didn't. I found the story, as well as the world, of DA:O uninspired, bland, generic, boring, and level design was not much better... but I digress.
Anyway, here, your hero is not the "chosen one" for a change, and (at least so far) it doesn't seem like you'll have to save the world from the prime evil (like an arch demon who looks like a dragon and is commanding hordes of creatures that look like undead orcs... could it be any more generic?) The mages vs. templars conflict is interesting, resonating very real moral questions, such as liberty vs security. The slavery theme, tightly woven into Kirkwalls history, is equally interesting; imho, ending slavery in some nation would make for a much more compelling story.