Why so much hate for Dragon Age 2?

Recommended Videos

Ishigami

New member
Sep 1, 2011
830
0
0
I love DA. Played through it 6 times.
I also like DA2. It has its fair share of problems like the dungeon recycling, the much smaller scale or the enemy wave mechanics and fewer dialogues. Therefore it is a step down from DA which makes it a disappointment. However I genuinely believe it is still a decent game, not great or anything but simply okay.
Some things are just blown out of proportion e.g. the change in the combat system. If you compare it to DA the only thing they really changed is that they cut the activation/cast times and the isometric view which I have to admit I did not use that much in DA. All in all I liked the combat in DA2 better because of the missing activation times it was more fluently what put the dent in the fun was the wave mechanic and the lack of tactics due to the lackluster AI but tbh DA was plagued by the last two as well.
It had some pretty good moments e.g. the first time around I had Bethany with me in dwarven ruins without Anders. Her death came out of the blue nor can you influence it in any kind of way after you made you choice on who travels with you but it kinda paid off despite being a little bit constructed.
I also felt that your companions were fine. There was nothing game breaking there.
The art I even consider to be improved. Finally Elves and Quanri look really distinguished from humans. Thanks to the personalized armor designs of your companions the diversity was better there as well (too much copy paste designs in DA:O) though I agree that being unable to completely equip your companions is a step back.
Anyway I enjoyed DA2. Not as much as DA:O nor do I think DA2 is a great game. But someone saying DA2 is the worst game ever has either no idea how low quality can get or is simply a hater. Either way it is not worth discussing with someone like this.

I hope BioWare takes some complains too heart and improves for DA3.
E.g. I don't need a voiced protagonists. Instead give me more dialogue options as it was with DA:O. A more open and none linear approach in map design would also be greatly appreciated give me a chance to exploit terrain or formations. Do not recycle maps. The combat mechanics themselves are fine IMO but abolish the waves and improve the AI tenfold so not every fight is a cluster fuck e.g. split up groups and give them a certain visual range and field.
Give me a group of 4 because then I can mix up my party better. With a party of 3 I'm bound to the holy trinity unable to change the set up even in the slightest way.
Give us mod tools on the PC, mods for DA:O were great!
And so and so forth...
 

Eclectic Dreck

New member
Sep 3, 2008
6,660
0
0
Images said:
The reason why it gets a lot of "ITS THE WORST" isn't that its the worst game ever made but it was one of the worst disappointments in recent years in almost every respect. Even ME3 was great in so many ways up until that ending.
This is, honestly, the reason. The game isn't, all told, actually bad. The sins people point to are committed in some form or fashion by the first. The problem is that the game isn't what DA:O fans wanted. It basically suffers from Invisible War syndrome. That game, also, wasn't really a bad one; it just wasn't the game a Deus Ex fan wanted from the franchise.
 

Legion

Were it so easy
Oct 2, 2008
7,186
0
0
A summary would be:

- Re-used levels, that were pretending to be something else. That is to say, they used the same warehouse, but put it in a different location and a different name. Rather than simply going back to it. Considering the city itself was pretty damn small, it made the game feel very small.

- The story lacked pacing. The three chapters feel very disjointed. I didn't feel that it was so bad between the first and second. But the second and third felt like they were hammered together. The third chapter was completely underwhelming as well.

- The lack of obvious consequences. Being an apostate mage made no difference. Nor did being an apostate blood mage. Both of these should have drastically changed the events of the game considering how the Templars treated even the most innocent of legal mages.

- Two choices, both providing the same outcome. Pretty much everything you choose to do has the same consequence, bar a line or two of dialogue. If a choice doesn't affect anything, it may as well not be there.

- The combat was too over the top. Personally I quite liked the mechanics more than Origins, but the visual aspect felt like an extreme anime. Enemies would explode into a bloody mess when you stabbed them with daggers, for example. The two handed swords also belonged in a JRPG. Plus the magically appearing waves of enemies.

- Most of the companions lacked any subtlety and were pretty much stereotypes and clichés. Except Varric, who is quite possibly the best video game companion ever.

- Auto-dialoge. Sadly they have said this will be in DA3 as well. Putting words into our characters mouths stops them from being "our" characters. People don't want their own personal character expressing opinions and desires that may contradict the character they have created.

ThriKreen said:
Would it have been better if instead of being advertised as *2*, implying a sequel, instead it had a subtitle like the first one, like say "DA: Kirkwall" or "DA:Hawke's Story"? And DA3 being "DA: Inquisition"?

So it might alleviate the thoughts it was a sequel as opposed to another story in the same setting?
In some ways I think that may have helped.

Some people would have no doubt still complained, but I think it is generally accepted that sequels tend to follow in the same "mould" as the game before it. Dragon Age 2 tried to be something different I think.

Personally I don't hate the game, and it didn't bother me, I just felt that it needed another year in development to be above average.
 

ThriKreen

New member
May 26, 2006
802
0
0
gyrobot said:
It was supposed to be called Dragon Age: Exodus
Fun dev fact: sometimes game projects have a code name for the initial development phase until a proper game title has been decided on, so you'd often seen legacy resources referencing it as it might not have been caught and removed or renamed in time. Not saying you're right or wrong, just that one should be careful and take legacy references like that with a grain of salt.

Although from some digging around, that subtitle existed in some script reference here and there, and it had a logo.

I can't comment on why they went from Exodus to 2, other than maybe the game's themes itself didn't have much to do with an exodus at all (haven't played it), and there wasn't any good alternatives to use so they stuck with 2. Or it was a PR move to get people to buy it thinking it's a sequel.

Legion said:
Some people would have no doubt still complained, but I think it is generally accepted that sequels tend to follow in the same "mould" as the game before it. Dragon Age 2 tried to be something different I think.
Yes, that's my thinking, they should have stuck with a subtitle to temper expectations. One would notice there's no need for a subtitle for ME1 to 3, since it's all of the same character and story. Even the DA:Awakening expansion had a subtitle, as it could have the Grey Warden continue their story, or a new one.

Legion said:
Personally I don't hate the game, and it didn't bother me, I just felt that it needed another year in development to be above average.
Remember to add a year of dev to your estimates, there's always a stage of planning and prototyping before a game is actually announced. Usually as a small team works on what it would be about, make a sample level of gameplay, a vertical slice, to show to the publishers to insure funding and a green light to start on development. Some sort of roadmap has been made (a game design doc) for the game's progression as well. So a sequel usually goes faster as the engine has been developed and the content creators are used to the tools, the setting is more familiar to the writers, etc. Anything after that though, well... feature creep, planning, scheduling, dev team decided on another direction, who knows.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
2,064
0
0
ThriKreen said:
Would it have been better if instead of being advertised as *2*, implying a sequel, instead it had a subtitle like the first one, like say "DA: Kirkwall" or "DA:Hawke's Story"? And DA3 being "DA: Inquisition"?

So it might alleviate the thoughts it was a sequel as opposed to another story in the same setting?
Yes, yes it would. At least, as far as I'm concerned. I didn't mind it as a game, I just don't think it's a sequel. It uses the same universe, some previous characters and references some previous events in the last game...but I don't think it's a sequel. It's not a continuation of Dragon Age: Origins, it's a different story in a different area in Thedas that has little to nothing at all to do with Origins.

One of my least favorite things about the game was the shift in art direction. I really, really did not like how any of the previous characters looked in DA2. Especially Alistair and Zevran. I didn't particularly care for the cast of companions this time around, either. Especially Merrill.

"I'm going to use blood magic and do anything else that's forbidden to learn about Elven history! What? You don't like that? Well fuck you I'm right, not wrong and I'm doing it anyway!"

I'd like Anders more if he wasn't so whiny.

Fenris is a total dickbag about mages, even mages that help him. I can understand his dislike, but Jesus, dude, shut up about me being a mage, already.

Carver's a total twat toward you if you don't actively agree with everything he thinks and says and throws a total hissyfit if he can't convince you.

I didn't have much of a problem with Varric, Isabela or Sebastian, honestly. And I've got nothing to say about Bethany because I've never had her for longer than the intro(My Hawke was always a mage).
 

Images

New member
Apr 8, 2010
256
0
0
Eclectic Dreck said:
Images said:
The reason why it gets a lot of "ITS THE WORST" isn't that its the worst game ever made but it was one of the worst disappointments in recent years in almost every respect. Even ME3 was great in so many ways up until that ending.
This is, honestly, the reason. The game isn't, all told, actually bad. The sins people point to are committed in some form or fashion by the first. The problem is that the game isn't what DA:O fans wanted. It basically suffers from Invisible War syndrome. That game, also, wasn't really a bad one; it just wasn't the game a Deus Ex fan wanted from the franchise.
Whoa, don't get me wrong, I still think the bad outweighed the good in DA2. It is a badly made game.
 

spartandude

New member
Nov 24, 2009
2,721
0
0
Legion said:
- The story lacked pacing. The three chapters feel very disjointed. I didn't feel that it was so bad between the first and second. But the second and third felt like they were hammered together. The third chapter was completely underwhelming as well.
Ok im going to admit i did not complete the game so i can comment on act2-3 transition but i thought the change between the first 2 was terrible

if i recall it was 3 years? but whenever you talk to people after that they almost act as though that was the first time you spoke to them in those 3 years which i find so stupid. they all reminisce slightly about meeting you 3 years ago and each one brings up the term "3 years" and no indication is given to ever talking to them or spending time with them. heck even with your own mother who was in the same house does this. it drove me nuts and made me nearly quite right then! however i stayed on for a few more quests before giving up
 

Clive Howlitzer

New member
Jan 27, 2011
2,781
0
0
I think the more important question is why are we still talking about Dragon Age 2? The game is a thousand years old!
On topic; I didn't hate Dragon Age 2. I thought it was fine. I actually beat it 3 times. It is an enjoyable albeit shallow little adventure. I mostly liked playing on Nightmare and making some new builds.
 

Raikas

New member
Sep 4, 2012
640
0
0
Exius Xavarus said:
Carver's a total twat toward you if you don't actively agree with everything he thinks and says and throws a total hissyfit if he can't convince you.
Heh, I actually loved the Carver rivalry. I actually felt like it was one of the most realistic sibling relationships I've seen in a game.
 

Exius Xavarus

Casually hardcore. :}
May 19, 2010
2,064
0
0
Raikas said:
Exius Xavarus said:
Carver's a total twat toward you if you don't actively agree with everything he thinks and says and throws a total hissyfit if he can't convince you.
Heh, I actually loved the Carver rivalry. I actually felt like it was one of the most realistic sibling relationships I've seen in a game.
I'd enjoy it more if Carver wasn't such a total child if you didn't do everything how he wanted it. :/
 

Slash Joel

New member
Apr 7, 2011
146
0
0
I found that DA2 is much more enjoyable when viewed as a Character drive story not a plot drive. Its been awhile sense i played the game so I can't give and specific example. But the character interaction and the fact that you build your Hawke's personality makes it much more about the characters then the plot.
 

aivalera

New member
Aug 30, 2011
36
0
0
I have a like/dislike relationship with DA 2. The first and worst problem was the vigorous recycling of maps. It showed a real lack of polish and felt like padding. Having new collectibles show up on the same Hub maps every act is boring and practically punishing the player.

Plus the game is bitchy at times, I recently just replayed DA 2 as a rogue and enemies would frequently be stuck at one HP and just wouldn't freaking die even after four critcal hits.

However, this is just skimming the true issue with Dragon Age 2. The problem with alot of players was the fact that it was like Mass Effect, which isn't really a critcism. I like the conversation wheel in DA2 because it tells you if your being peaceful, neutral (witty), or aggresive. Then it takes it a step further by marking flirty and special options. So thumbs up there; only dumbasses criticize ideas for being unoriginal when it helps the game.

But I'm willing to take it a step further by saying that Dragon Age 2 tried to copy too much from the ME to ME 2 transition. If you will recall, Mass Effect 2 wasn't as much of an RPG as Mass Effect 1, and Dragon Age tries to do the same thing. The gameplay is more fast paced, "Action-ier", and more streamlined than Origins (which I personally like because Origins was freaking slow to the point of players being sick of the area once they were done.) The same could be said about the story as well, I took a mission and then replayed it and was surprised on how quick it actually really was after I skipped all the dialog.

But this has its downsides, and I'm sure the RPG fans of the original criticized it because of the sudden change in speeds.

Onto the real problem for me, I find that both games have abhorrant DLC practices. "Oh, here's a item pack, that will be 3 bucks. We don't want you to go earning your equipment in-game when you can pay us for it." Whoever thinks this is a good decision should be robbed and have their money spent on in-game content for World of Warcraft or something. This should be the reason DA 2 is hated if nothing else.
 

Gone Rampant

New member
Feb 12, 2012
422
0
0
A lot of the people who hate on DA2 came from Origins, which had a country-spanning, "Save the World," narrative with a large bunch of companions and a great set of DLC.

2 suffered from EA rushing it out and getting its DLC cut so DA3 could be started, but what did come out (Sebastian, Legacy and Mark of The Assassin), are enjoyable stuff. It's also got a smaller narative... which makes sense. Hawke's not a person trying to save the world, they're just trying to get by and get caught in the chaos.

I enjoy it, and recently finished a replay.
 

tealc25

New member
May 16, 2011
12
0
0
I am surprised no one has mentioned this yet, but do we all remember how the game started? Varric is being interrogated by that seeker lady and we are treated to a nice over the top action sequence (in which your sister's boobs are huge, which always makes me laugh). The entire game is framed as Varric telling a story, and we all know that Varric exaggerates all of his stories. They even cut back to Varric throughout the game to remind you of that fact.
Why does Flemith look nothing like she did in Dragon Age 1? Varrik never saw her and he is spicing the up the story.
Why did the combat go from gritty to over the top, blood-flying, back-fliping, wave spawning action? Once again Varrik is telling the story.
Why did every mage in kirkwall seem to practice blood magic? Varric is telling the Templar lady what she wants to hear.
The examples go on and on from there.

Dragon Age 2 doesn't have a contradictory atmosphere, in fact it stays true to itself the entire game. This same thing can be seen, to a lesser extent, in the DAO DCL were you play as Leliana. Not to say the game is without flaws, but it is much, much better than most people think.
 

Shamanic Rhythm

New member
Dec 6, 2009
1,653
0
0
I didn't hate it. I just found that I couldn't even finish one playthrough out of sheer tedium.

The game was amazingly boring. Almost every battle had two or three incredibly predictable moments where additional waves would be spawned in like the Putty Patrol. Environment recycling is pretty common for Bioware games but in this one it was almost farcical. The characters were amazingly dull, the story was urbane and typified by obnoxious melodrama and pretensions towards meta-narrative. None of the loot ever elicited a response greater than 'Huh.'

So when I stepped outside my character's house one in-game morning and noticed his torso had become invisible for the billionth time thanks to some graphical bug, I just closed the game and went back to flicking paperclips into the dustbin for amusement.
 

Shamanic Rhythm

New member
Dec 6, 2009
1,653
0
0
tealc25 said:
I am surprised no one has mentioned this yet, but do we all remember how the game started? Varric is being interrogated by that seeker lady and we are treated to a nice over the top action sequence (in which your sister's boobs are huge, which always makes me laugh). The entire game is framed as Varric telling a story, and we all know that Varric exaggerates all of his stories. They even cut back to Varric throughout the game to remind you of that fact.
Why does Flemith look nothing like she did in Dragon Age 1? Varrik never saw her and he is spicing the up the story.
Why did the combat go from gritty to over the top, blood-flying, back-fliping, wave spawning action? Once again Varrik is telling the story.
Why did every mage in kirkwall seem to practice blood magic? Varric is telling the Templar lady what she wants to hear.
The examples go on and on from there.

Dragon Age 2 doesn't have a contradictory atmosphere, in fact it stays true to itself the entire game. This same thing can be seen, to a lesser extent, in the DAO DCL were you play as Leliana. Not to say the game is without flaws, but it is much, much better than most people think.
Someone at Bioware dusted off a Lit Theory 101 textbook and turned to the entry for 'unreliable narrator'. That doesn't make the game better, it makes it pretentious.
 

|Sith|Eldarion

New member
Nov 14, 2011
54
0
0
Dragon Age 2 is a game I initially defended. I'm a rabid fan of the original, having put more hours into it than any other game including Skyrim, so I pre-ordered it and expected nothing less than the second coming of Andraste, Jesus, and the first coming of The Great Pumpkin all rolled into one. And when I got it... I was disappointed in the extreme. And over time my opinion of it grew less and less.

There are some things it does better than Origins, things I hope stay with the series. The combat was made a lot more streamlined and console friendly, with the welcome ability to catch up to enemies running away from you and use archery talents without an errant twitch from the left thumb stick interrupting you, but pretty much everything else was made markedly worse. The combat, while streamlined, lacked the intense tactical feel of its predecessor, and it halved the available specializations while keeping only the least interesting ones(Spirit Warrior, Arcane Warrior, Champion, Ranger, Keeper, Battlemage, Legionnaire Scout, Defender..we'll miss you. No one mourns Shapeshifter, I don't think). The story royally shat the bed as well in Act 3, and gave us one of the worst final battle speeches I have ever heard. Shepard does a good final battle speech and has a backup orchestra to help him along, so why couldn't they pilfer that along with the dialogue wheel? Then there is the truly anomalous amount of fetch quests, the dip in character quality(I am looking at you, Merril), and the wave based combat that made careful planning useless when it could be ruined by five enemies spawning behind your mage when you weren't looking.

And then we get to the Inventory Screen. OH GOD, the Inventory Screen. I have a 42 inch widescreen TV, and I still couldn't read the text. And while I'm at it, the entire loot system was crap was well. In Origins, if it had an enchantment, it had a suitable backstory ranging from grim to humorous. In DA2, I can get fifty different amulets called "amulet" with differing enchantments, which makes sorting through them an absolute nightmare. The mechanic introduced to compensate, the star system, is absolute bullshit as well, because half the time it lies to me. How is +44 attack better for my mage than +3 mana regen? Hint: MAGES CAN'T MISS! The only inventory system that experienced a worse change was Assassins Creed's between Brotherhood and Revelations.

And at last, we come to the last straw. The end of the line. The point of no forgiveness. The Darkspawn design. WHAT. THE. FUCK. They used to be scary. They used to have complex models that were interesting to look at. They used to have a bestial cunning, a dark humor in their laughs. Now they have straight, pearly white teeth, dead eyes, Genlocks and Shrieks have been completely scrapped, and they don't even have the appearance of something that's tainted. I'm sure the intent was for them to be more like a horde of insects, but it looks more like a horde of coked up bums with excellent dental hygiene.

I wanted to like it, but I couldn't. I know it has its fans, and I won't tell them to stop playing it. I just hope DA3 has more going for it than the Frostbite 3 engine.

(The Arishok was badass, though :) )
 

gamernerdtg2

New member
Jan 2, 2013
501
0
0
The reason that anyone plays that game is for the story. The story, and all the subsequent arcs off of the main story can be seen on YouTube, without ever playing the game. People are now posting entire game stories on YouTube, like Devil May Cry and DMC4 can be seen in one hour long video.

I beat Dragon Age two, romped with Isabella, saw Aveline and Isabella become friends, and all. Whatever I didn't see, I went to YouTube to watch and that was that. I had no desire to replay as a new class because the combat isn't all that great. I appreciate the real time feeling, but it plays more like a game that should have been turn based or something...it's not as gritty as Amalur, or Dragon's Dogma (which is what I prefer for combat in RPG's).

The story is great, but there needs to be something in a game that makes me come back after the story is finished. There was unfortunately nothing there after the game is beaten, so I sold my copy back. I did the exact same thing with Mass Effect 2, and I'm not bothering with Mass Effect 3.
 

Guitarmasterx7

Day Pig
Mar 16, 2009
3,871
0
0
I mean going through a bandit cave that was a spider dungeon 15 minutes ago is literally the laziest game design Ive ever seen and having the whole game take place in one town is nothing short of not epic at all. I mean it had some decent aspects and I really liked the ending I got, so I'm not saying it's the worst game in the world, but at the same time, I could totally understand why someone would say it's god awful.
 

ZippyDSMlee

New member
Sep 1, 2007
3,958
0
0
For me it turns an mediocre RPG into a more mediocre action title.... if they added more features and not took them out like Mass effect 2 I would not hate the game...then again I hate the first one for being so half assed.... meh I am full of hate these days :p