Project Natal is a feasible concept for television programming and internet surfing but certainly not for inherently interactive entertainment like videogames. I'm not sure if anyone recalls the short lived days of motion sensors in the arcades, but I remember games with samurai swords, full-motion dependent coverpoint railshooters and even firehoses (that game was pleasant just for the novelty) but none of them made it, for a reason. Granted that technology was dependent generally upon the position of the utilized and most often bizarrely shaped controllers, but the barrier remains. We are a people who have come to associate gameplay with motorskills unrelated to motion. When we think of visual interactive entertainment we think of reflexual hand and grip response, the only reason the Wii hasn't plummeted entirely is because it's target audience is the youngest generation of gamers who have yet to develop that hardcoded well established distinction. It will fail, it will always fail. We want buttons.